Arma 3
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Chemical Warfare PLUS
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File Size
Posted
Updated
416.330 MB
23 Jul, 2024 @ 10:53am
8 Oct @ 6:55am
56 Change Notes ( view )

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Chemical Warfare PLUS

In 2 collections by Phenosi
PLUS Mods
12 items
Phenosi's Workshop (Mods)
37 items
Description

STATUS: STABLE
Adds Chemical Warfare to ArmA 3

Why?
A wise mod developer once said, "I noticed a lack of any chemical warfare mods." I'm Phenosi, and I wanted to bring this idea to life with fun gameplay mechanics. I found many separate mods and gear during development and decided to combine them into this collaborative project. The only All-in-One Chemical Warfare mod you need!


Chemical Warfare PLUS Explained

| MECHANICS
Chemical Tiers
AOTA = All of the above
  • Tier 1 (CS gas): Non-lethal, prolonged exposure can knock you out.
        - Counter: Facewear that covers your face.
  • Tier 2 (Asphyxiant gas): Damaging and potentially lethal.
        - Counter: Gas mask with a filter. Use First Aid Kit or ATNAA
  • Tier 3 (Nerve agent): Instantly lethal without full coverage.
        - Counter: AOTA and a sealed CBRN suit.
  • Tier 4 (Blister agent): Instantly lethal without full coverage (burn wounds).
        - Counter: AOTA
  • Tier 5 (Nova gas): Instantly infectious without full coverage (REQUIRES: WebKnight's Zombies and Creatures .
        - Counter: AOTA
Note: Change gas color in CBA3 addon options.
ATNAA (Antidote Injector)
ATNAA (Antidote Injector) is used to neutralize chemical exposure from Chemical Warfare PLUS.
  • Available in the ‘Misc. Items’ tab (vanilla inventory use – double-click to inject).
  • ACE3 version found in the ‘Medical’ tab (usable via Medical Menu).
  • Effective against Tier 2 (Asphyxiant gas) and Tier 3+ agents when used alongside other protective gear.
  • Self or buddy-administered depending on the version.
Chemical Detector
Uses the Contact DLC Chemical Detector (present in base-game).
Gas mask System
Ensure your gas mask filters are functional via scroll menu or ACE Self-interaction.
*Gas masks can crack from a headshot.
  • Toggle Gas Mask
  • Equip Mask (Patient) – ACE only
  • Check Mask Durability
  • Change Filter (Self/Patient – ACE only)
  • Repair Mask (Self/Patient – ACE only)
CBA3 options: Screen effects, Breathing effects, Filter depletion rate, etc.
Breathing effects support dynamic pain levels responses.
Modules
ZEUS and 3DEN
  • See Workshop images for the list of available modules.

| GEAR
Adds:
  • Uniforms (Military and Civilian)
  • Vests
  • Facewear (Gas mask, etc)
  • Vehicles
  • Gas mask filters, Sealant tubes, ATNAA and Duct Tape
  • Units and Factions
Also Compatible with:

| WEAPONS
Weaponry in all TIERS:
  • Gas grenades
  • Mortars
  • IEDs
  • UGLs
  • Bombs
  • Rocket Artillery
  • Rocket Launcher

Community Projects
Chemical Warfare PLUS - Rewrite ACE3 Arsenal Extended Compatibility

| FAQ
Q: Does this mod work with ACE3?
A: Designed with ACE3 in mind, but works with vanilla.

Q: KAT medical compatible?
A: They won't break being used together, but KATs Chemical warfare is not cross-usable with mine.
Credits:
Thanks to those who collaborated or shared code, helping me expand assets and develop new systems.

Disclaimer:
If you have any issues with the content presented in this mod, PLEASE contact me first.

📖 LICENSE:
Copyright 2024 Phenosi.

This work uses the license Arma Public License Share Alike (APL-SA)

https://www.bohemia.net/community/licenses/arma-public-license-share-alike

What am I allowed to do?
❌ Redistribute this mod in part or whole privately / within a unit.
✔️ Redistribute this mod in part or whole publicly ONLY with clear credit towards the author and third-parties involved, permission granted and with credits linking to this page.
❌ Port this mod in part or whole to games other than ArmA.
❌ Use this mod for commercial purposes.

My Modding Discord:
https://discord.gg/UnQAQMKGdS

Follow me on YouTube

You can run these modules through Functions in your scripts
Github wiki page for all the PLUS mods: https://github.com/Phenosi-PLUS/PLUSModsWiki/wiki

Join our Arma 3 unit where we use this mod![discord.gg]

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Please READ the Workshop page and check out your own setup in-game ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  before asking Questions or Reporting Bugs <--Discord[discord.gg]
Popular Discussions View All (3)
1
28 May @ 6:04am
Maybe some longer reviews should at here?
通往大马士革之路
753 Comments
Phenosi  [author] 11 Oct @ 5:57am 
@ssalic yep its a generic error you do not need to worry about :))
@Stealth'23 Sorry, I do not have plans for that at the moment
Phenosi  [author] 11 Oct @ 5:56am 
The vehicle and 3den suggestion I have had before, I will look into that.
López El Boig 11 Oct @ 5:52am 
Question, could you add a module or something to make some vehicles "sealed" or with inherent protection? Also, a way to limit the Z axis? Or to turn the thicness to 0 (making the gas invisible). Also, it could be usefull to make a gas module that has size (example, the vanilla cover map module) so an editor could easly see the range of the gas.. thanks in advance!
ssalic 10 Oct @ 1:43pm 
no entry 'bin/config.bin/CfgWeapons/manual.scope'
I get this error when loading up your mod. Both dependencies are with it. I am running CUP also. Error originates from this mod as it doesn't show up anymore if the mod is removed.
Stealth'23 6 Oct @ 8:57pm 
love your brother, would please make this compatible with Devourerking's Necroplague Mutants?
It was light weight and also good. Thanks
A. Ares 4 Oct @ 3:00pm 
@noob get rekt I highly recommend to ask in KAT's Steam Workshop page or in their Discord Server for that!
noob get rekt 4 Oct @ 9:06am 
how to disable the KAT chemical system? i like kat medical but i dont want the broken kat chemical warfare stuff :steamsad:
Phenosi  [author] 30 Sep @ 4:29am 
@Acid This and KAT medical are seperate in the their CW systems, I have never specifically added the KAT gas mask ( I didnt even know they had their own until now, lol) to the mod. Maybe if they inherited from the basegame gasmask it would work but I wouldn't know. if you are unsure if its working simply just add it yourself via CBA settings.
Phenosi  [author] 30 Sep @ 4:28am 
@Prxy I not sure that specifcally has to do with a linux server, might be a bug in the code that happens with certain mission setups; i'd need to look into it.
DreadnoughtM8 29 Sep @ 11:51pm 
me looking at the ww1 mod i have installed after realizing that mustard gas is a blister agent (i no longer have to throw it against civilians anymore, the french will do just fine)