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It's looking for WBK zombies before making that variable, I need to make that and optional check, I will update that soon.
1. force Repair/Delete and clean install the mod on your client and dedicated server with the LATEST ver.
2. if the 'bug' still persist and you want it fixed, make a bug report on my discord.
@Stealth'23 Sorry, I do not have plans for that at the moment
I get this error when loading up your mod. Both dependencies are with it. I am running CUP also. Error originates from this mod as it doesn't show up anymore if the mod is removed.
It was light weight and also good. Thanks
I was trying to work out a compat mod on my own, but I haven't got it figured out yet. I need to better understand how the damage and radiation script in the USAF nuke works.
if (!(alive _unit) or (isNull _unit)) exitWith>
17:03:52 Error position: <alive _unit) or (isNull _unit)) exitWith>
17:03:52 Error alive: Type Array, expected Object
17:03:52 File PHAN_CW\CBRN_scripts\functions\fn_addChemicalHandler.sqf..., line 111
17:03:52 Error in expression < call CBA_fnc_execNextFrame;
};
if (!(alive _unit) or (isNull _unit)) exitWith>
Error position: <alive _unit) or (isNull _unit)) exitWith>
Error alive: Type Array, expected Object
File PHAN_CW\CBRN_scripts\functions\fn_addChemicalHandler.sqf..., line 111
@M1911A1 Oversize® I am aware of that bug
Me and my friends are trying to apply this module in chernobyl terrain, and I want the whole Pripyat urban area looks astonishing, so I adjusted the radius to 1000m. However the mist amount in 1000m remained the same as in 20m radius. So it makes it being like thickness set to 1.