The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Thieves Guild Tunnels: Winterhold
   
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25 Jul, 2014 @ 3:09pm
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Thieves Guild Tunnels: Winterhold

In 1 collection by sp0ckrates
Above and Below Cities Collection
8 items
Description
Have you ever been trolling around the College of Winterhold and thought "Hey I wanna sneak kill some of this rude dark elf mages and steal all of the Arch Mage's soul gems but theres no way that I could ever get away with it!" Well now you can! The Sp0ckrates team has finally released the next instalment of the Thieves Guild Tunnels mods! Dart your way in and out of Winterhold thieving and killing with quick access to an easy get away!

Features of this mod:
1. The ability to quickly excape the reaches of the holds gards.
2. Access to every area of the College of Winterhold.
3. Access to the Frozen Hearth and The Jaral's Longhouse.
4. Chests and mannequins scattered around the tunnels for safe storage of stolen items.

How you can help the Sp0ckrates team:
Please leave comments and suggestions on how we can inprove this mod, or suggestions on where sewers should go in other citys, as we will be expanding this series to all of the citys of Tamriel.

Other mods in this series:

Thieves Guild Tunnels: Whiterun, Markarth

23 Comments
sp0ckrates  [author] 20 Apr, 2016 @ 1:27pm 
=======================
MORE THAN A MILLION
SUBSCRIBERS ON STEAM!

=======================

At last count, there were 1,010,000+ subscribers to the 60+ mods of the sp0ckrates Steam Skyrim workshop. My mod-making partner and I couldn't have done it without everyone who tried out our mods. Dudes! You are the best!
Derp & Junk 21 Oct, 2015 @ 4:28pm 
@Jesus
It magic portals in magic place, hur hur hur.

But seriously, I can see his point, with your other tunnel mod I feel like the look of the boards over the well could be changed since it looks not so useful as an entrance. The ideal would be more secret passages like the thieves guild entry ways for that other mod and the use of runic portals for this one. Probably too late now to expect those kind of revisions though.
VANGUARD 20 Sep, 2015 @ 7:48am 
I like the idea of having a hideout in the sewers, but some of those entrances you've set up are really weird, at least those that are shown in the screenshots. For example below the beds or in the middle of a room in a multistory building. It's not really immersive since it defies logic.
GingerSoulKeeper 30 May, 2015 @ 2:49pm 
This question might be answered already, but if not is Shenk's Thievery Overhaul compatible with this mod and the other Thieves Guild Tunnel mod?
Kller3142 10 Mar, 2015 @ 2:47pm 
maybe add a fence down there also
Seewhyseeoh 6 Feb, 2015 @ 1:24pm 
Cool idea and nicely implimented - great!
sp0ckrates  [author] 6 Dec, 2014 @ 4:20pm 
AMAZING RACE TWEAKS! HIGH ELF RELEASED!

You may check it out, HERE .

:)
sp0ckrates  [author] 22 Nov, 2014 @ 3:40pm 
New mod just released!

Amazing Race Tweaks! Orc
sp0ckrates  [author] 16 Nov, 2014 @ 5:34am 
AMAZING RACE TWEAKS! ORC

Hope to have it completed, today. Thanks to all who patiently waited while I developed the SET: Halloween mod.
sp0ckrates  [author] 6 Nov, 2014 @ 9:02am 
SKYRIM ENCOUNTERS AND THEMES: HALLOWEEN (NO DAWGUARD) RELEASED!

For those who requested a vanilla edition of the mod that does not require the Dawnguard DLC, it is now available, here:

SET: HALLOWEEN (NO DG)