The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Thieves Guild Tunnels: Whiterun, Markarth
   
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195.181 KB
11 Jul, 2014 @ 2:28pm
17 Jul, 2014 @ 11:55am
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Thieves Guild Tunnels: Whiterun, Markarth

In 1 collection by sp0ckrates
Above and Below Cities Collection
8 items
Description
Have you ever been running around the depths of whiterun or Markarth and "accidently" stolen someones valuables, or stabbed a random patroling guard? Well no worries!!! You now have the ability to dive into Whiteruns underground sewer system and run free from the tyranny of Whiteruns corrupted guards!

Whiterun Sewers Features:
1. Ability to run from the guards of Skyrim through the three sewer grates scattered around the city, or through the well in the center of Whiterun.
2. Entrances to the Whiterun stables, Warmaidens, Belathors Goods, and the jail underneath Dragonsreach.
3. Easier and quicker menuverablility around Skyrims shops.
4. Easily accessible storage chests to drop stolen items or items you wish to sell in the future.
5. A skeevy little fense to sell all your stollen goods and buy Skooma from.

Markarth Sewers Features:
1. Escape tunnels scattered all around Markarth.
2. Entrances to, Arnleif and Sons Trading Company, The Hags Cure, Calcelmo's Court Wizard area in the Understone Keep, Ghorza Gra-Bagol's outdoor forge, and Moth Gro-Bagol's forge in the Understone Keep.
3. A personal playerforge area with multiple mannequins and storage chests.
4. Communnity of bums with a fense named Maligor.

How you can help the Spockrates Team:
If there are places you wish the tunnels could go or ideas you have to improve the tunnels please inform our team under the comments with your ideas.

The future of this mod:
Our team has hopes of putting tunnel systems underneath every city in Tamrel! If you would like this or have ideas for the other cities, please leave comments!

Other Mods In This Series:

Thieves Guild Tunnels: Winterhold
Popular Discussions View All (1)
3
24 Dec, 2014 @ 4:11pm
What do you like about the mod? What would you change?
sp0ckrates
85 Comments
Pthrdihehshrt_Owft_Seht 30 Oct, 2016 @ 5:26am 
Make a route to Nchuand-Zel through the Markarth sewers. Also, I suggest making the mods seperate installations. some might want one and not the other. For example, I would just install the whiterun sewers, at least until Markarth's sewers are connected to Nchuand-Zel...
king5 13 Jun, 2016 @ 6:14pm 
gr:nisha::nisha:
king5 13 Jun, 2016 @ 6:14pm 
give me ome more mods please
sp0ckrates  [author] 20 Apr, 2016 @ 1:28pm 
=======================
MORE THAN A MILLION
SUBSCRIBERS ON STEAM!

=======================

At last count, there were 1,010,000+ subscribers to the 60+ mods of the sp0ckrates Steam Skyrim workshop. My mod-making partner and I couldn't have done it without everyone who tried out our mods. Dudes! You are the best!
Ponz 27 Oct, 2015 @ 7:25am 
Where is the keys ???!!!!
GingerSoulKeeper 30 May, 2015 @ 2:51pm 
Perhaps there could be an entrance into the sewers from player homes (Breezehome for example)?
Seewhyseeoh 6 Feb, 2015 @ 1:16pm 
Now this looks amazing! A lot of work gone into this and it shows - awesomeness :)
AzysSilverscale TTV 10 Dec, 2014 @ 10:27am 
lonewolf whiterun isnt the capital city
Hugo 6 Dec, 2014 @ 11:57pm 
Change? The entrance in the Markharth tunnels is to difficult to go in the different tunnels.
Solitude tunnels with hideout + market(black) and connexion with docks.
There are not enhough shops in Solitude as it is now.
BTW Whiterun in the game is a very poor example, for a capital city................................
The future king did not even lived there.
sp0ckrates  [author] 6 Dec, 2014 @ 4:21pm 
AMAZING RACE TWEAKS! HIGH ELF RELEASED!

You may check it out, HERE .

:)