安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
As for your issue, that bug you see in the log is a know issue, and that error is repeated hundreds of times in the log. It’s caused by a mismatch between entries in different files. I’m still looking for the culprit.
But I don’t think it’s the cause of your CTD. It’s something that only
runs during initialization, and I’ve never seen it cause a crash before. Do you see the same issue when you play with only Paganism Plus loaded? I can try to look into it when I get a chance, but that likely won’t be until mid December with all the assignments they’re giving us.
[04:13:42][E][jomini_script_system.cpp:284]: Script system error!
Error: Failed to fetch variable for 'language_branch' due to not being set
Script location: file: common/scripted_triggers/ccu_API.txt line: 110 (has_a_creole_language_trigger)
file: common/script_values/01_starting_values_CCU_overwrite.txt line: 96 (culture_acceptance_baseline)