Crusader Kings III

Crusader Kings III

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Regional Immersion and Cultural Enrichment (RICE)
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1.216 GB
31 Oct, 2020 @ 10:21pm
3 Oct @ 10:34pm
106 Change Notes ( view )

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Regional Immersion and Cultural Enrichment (RICE)

In 2 collections by cybrxkhan
Cybrxkhan's Library (for Patch 1.9.X)
32 items
The Fallen Eagle - Minmalist Collection of Compatible Mods
17 items
Description


Current Version: 1.17.0.a Hotfix for "Makuria" (Released 10/3/25, Compatible with vanilla patch 1.17.X)

Newest Flavor Pack:
Nubia: Heirs of Kush

Next Flavor Pack:
Mayo: Heather and Yew
(Maybe, depending on AUH release date)

Discord Server for my mods[discord.gg]
Official Website for my mods[cybrxkhansmods.godaddysites.com]
Paradox Forum Thread[forum.paradoxplaza.com]
Manual Download/Older Versions available on Github[github.com]
Paradox Plaza Download[mods.paradoxplaza.com]

RICE, or Regional Immersion and Cultural Enrichment, adds immersion to different regions, cultures, and religions in CK3. As a spiritual successor to my Immersion Packs for CK2, it is a collection of "flavor packs" similar to PI's official flavor pack DLCs. RICE's guiding philosophy is to keep a focused scope that won't change gameplay significantly, but instead adds flavor across the world that is grounded in historical authenticity, especially for lesser-known places, peoples, and histories.

I do NOT recommend adding RICE to existing saves. A new game is advised to be safe.

Feel free to use my work in your mods - all I ask is that I am credited and (if possible) to give me a heads up. If you liked the mod, feel free to favorite and rate it up!





RICE is designed with compatibility in mind, and runs fine with most mods - for more info, please see this webpage[cybrxkhansmods.godaddysites.com]. I avoid editing vanilla files to prevent conflicts with other mods. For example, new cultures are added via hidden events at game start instead of directly through history code. Compatches are available for:


Special content provided if you also play with The Fallen Eagle or Rajas of Asia[google.com], which do not require compatches.

I WILL NOT maintain compatches for most mods that may need one. Feel free to make your own (let me know so I can link it here). If you're a modder, don't hesitate to contact me on the forums or Discord about compatibility!




Each RICE flavor pack adds features to a region, culture, or religion, that include new activities, decisions, events, music, and more. Read the RICE wiki[ck3.paradoxwikis.com] and Flavor Pack Guides[cybrxkhansmods.godaddysites.com] for more info on new features, tips and tricks, and selected lists of academic sources I used for further reading.

There are currently 40 new flavor packs, shown on this map:





By default, RICE uses the original English text as a placeholder so you won't see gibberish for other languages.





Version 1.17.0.a Hotfix for "Makuria"

"The Nubians are Christians whose country is larger and richer than Ethiopia. The Nile of Egypt runs through their cities and regions. Their villages are prosperous and they have fertile land."
- Ibn Hawqal, 10th century Muslim traveler and geographer


Please note some changes only take effect with new games. As changelog is too big to list here, see the full changelog here: https://steamproxy.com/sharedfiles/filedetails/changelog/2273832430







Thanks to all I worked with, took stuff from, and provided me encouragement and feedback over the years. Huge thanks also to the translators who put up with my erratic update schedule.

The credits list has gotten so long that it won't fit Steam's small word count restrictions for the description. Please see the following link for a full list of credits.
Popular Discussions View All (10)
366
2
5 Oct @ 5:46pm
PINNED: Bug Reports/Balance Issues
cybrxkhan
17
13 Sep, 2024 @ 4:40am
Music track titles
Increasecouncilpower
1
9 Apr, 2023 @ 10:21pm
How to make a perfect combination of Additional start dates and cultures epe rice cfp
Cataphractii
3,273 Comments
cybrxkhan  [author] 2 hours ago 
@Proxima-b Are there any counties of your faith *outside* the duchy of Normandy? The way struggles are hardcoded, if the religion requirement is 50% for instance, this does not mean that 50%+ of all counties in the struggle region are of that faith, it means 50%+ of all counties around the world are in that struggle region. (It's weird, yes.) There's nothing much I can do about this.

If you want to manually take care of yourself, you can use the following console command while playing as your character in Normandy:

effect struggle:RICE_normandy_struggle ?= { set_faith_as_involved = root.faith }
Proxima-b 9 hours ago 
The Normandy mini-struggle seems bugged, I had my new faith complete control and converted all of Normandy but somehow it's still not "involved"
cybrxkhan  [author] 19 hours ago 
@osas Based on the DDs, it appears the new flood disasters in AUH are more like random occasional instances of a flood, whereas my Nile situation represents the regular flood cycle of the Nile. Thus, my plan is my Nile situation will automatically go into the Overflooding phase in the next phase, if a flood disaster hits. Obviously this depends on how the code for the actual flood disasters work, but I hope that option is doable.
osas 23 hours ago 
This has probably been asked before, but I'd like to ask. In Dev Diary #181, when they revealed the "natural disasters" mechanic, they also introduced the Nile flooding situation. How will this interact with the similar mechanic added by the mod?
cybrxkhan  [author] 5 Oct @ 5:47pm 
@anh2000 Thanks for the information!
anh2000 5 Oct @ 11:30am 
@shui that happened to me with different mods, what fixed it entirely was to change the paging file size. Here's how you do it on windows:

Adjust your Windows virtual memory settings by opening Advanced System Settings, going to Performance Settings, then the Advanced tab, clicking Change under Virtual Memory, unchecking "Automatically manage paging file size for all drives," and setting a custom size for your desired drive. Mine are set at 40,000 for both min and max.

Here's some commentary:

By now I forget exactly the mechanism behind why it works but I have had a single crash in 3 months when before I'd be getting at least one every hour. I believe the issue stems from the way CK3 allocates system memory while saving files where it basically overdraws available system memory, leading to a crash. This is also why the crashes can corrupt save files which is extra annoying.

Hope this works for you and anyone else who needs help.
St.Jericho 5 Oct @ 4:36am 
@shui yes and had to try different things. Turning off v-sync worked for me but the game feels a lot less smooth.
Shui 4 Oct @ 12:54pm 
Anyone had weird issue where the game just freezes anytime you try to save or load? UI can still be messed with but nothing progresses
cybrxkhan  [author] 3 Oct @ 10:37pm 
Just released a hotfix for RICE 1.17.0 "Makuria"/Nubian Flavor Pack.
cybrxkhan  [author] 3 Oct @ 11:42am 
@Archi Re-Mede: Glad to be of service!

@Wulfhund: I think merchant republics would require dedicated mechanics beyond struggles/situations, as the latter are more vehicles for organizing mechanics and flavor in a logical narrative. There have been several mods that did stuff related to merchant republics since the game's release. To my knowledge, the first major one was Res Pubica , which was strongly inspired by CK2's republics, but the modder behind it is no longer active; more recently, there was Golden Dominion which uses Roads to Power's landless/estate system, it seems most recently updated to 1.16.