Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
As for your issue, that bug you see in the log is a know issue, and that error is repeated hundreds of times in the log. It’s caused by a mismatch between entries in different files. I’m still looking for the culprit.
But I don’t think it’s the cause of your CTD. It’s something that only
runs during initialization, and I’ve never seen it cause a crash before. Do you see the same issue when you play with only Paganism Plus loaded? I can try to look into it when I get a chance, but that likely won’t be until mid December with all the assignments they’re giving us.
[04:13:42][E][jomini_script_system.cpp:284]: Script system error!
Error: Failed to fetch variable for 'language_branch' due to not being set
Script location: file: common/scripted_triggers/ccu_API.txt line: 110 (has_a_creole_language_trigger)
file: common/script_values/01_starting_values_CCU_overwrite.txt line: 96 (culture_acceptance_baseline)