RimWorld

RimWorld

1,336 ratings
Kurin, The Three Tailed Fox [Deluxe Edition]
30
11
12
2
6
11
5
8
2
5
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5, 1.6
Content Descriptors: General Mature Content, Some Nudity or Sexual Content
File Size
Posted
Updated
436.584 MB
1 Dec, 2021 @ 12:43pm
17 Nov @ 11:19pm
277 Change Notes ( view )

Subscribe to download
Kurin, The Three Tailed Fox [Deluxe Edition]

In 3 collections by [いのしし_3]
[ いのしし_3's mods ]
11 items
CEO Of Kurism (1.4)
171 items
CEO Of Kurism (1.5)
135 items
Description
~ (KTTFDE) ~

⚑ Greetings, to the visitors of the page! This mod is a fan-made continuation of [Kurin, The Three Tailed Fox]. I do not own (or claim to own) original resources of [Kurin, Three Tailed Fox] mod. Creators of [Kurin, Three Tailed Fox] mod are shown on its workshop page. I ported original 1.1 kurin mod to new versions of the game and slapped my DLC content onto it.

A lightweight version: Kurin, The Three Tailed Fox [Deluxe Edition]: Lite

KTTFDE offers:
  • The Kurin species, evolved, but untamed. Original kurins were created by Dalrae and Kuro (and others)
  • Facial animations that are similar to animations of original mod
  • Animated tails and ears
  • Kimiri species
  • Lilin animals
  • 1 kurin IFV; 1 kurin LTV, 1 kurin heavy duty truck, 1 kurin missile carrier, 1 kurin power armor, 2 kurin VTOLs, 2 kurin shuttles, 3 kurin Titans. Optional, if you use [Vehicle Framework]
  • 2 kurin shuttles. Optional, if you use [SRTS Expanded]
  • 2 kurin storytellers. Minji Mirthful, Jinho Jingoistic. Both have high desired population, high event appearance rate, but Jinho is a little bit harder
  • Kurin walkthrough that leads to kurin ending
  • Kurin reputation system
  • Feature to request various stuff from kurin NPC faction with a communication console, for example kurin shuttle traders or even new colonists
  • High-tech production buildings - kurin fabricators
  • An optional name generator for kurins
  • New kurin backstories and lore (very interesting (no))
  • Noose trap from 1.0 kurin mod
  • 23+ new kurin clothes
  • 16+ new kurin weapons
  • 35 new female kurin haircuts, 14 male kurin haircuts

Supported languages:

~ (Details) ~

Kurin personality in KTTFDE is about 4 skill focuses: mining, talking, mind, agility.
  • "Mining focus" is from dens of foxes, foxes dig dens, bury food, etc
  • "Talking focus" is from fox charm, many nations describe them in tales as cunning and talkative, also foxes have so-called society, complex and funny.
  • "Mind focus" is from smartness of foxes
  • "Agility focus" is from agility of foxes

⚑ KTTFDE has integrated compatibility with Combat Extended (1.4~1.6).
⚑ KTTFDE has integrated compatibility with Ideology, Biotech and Royalty DLCs. Kurins have their own culture, their own mechanoids, their own xenotype (actually kurinkind is not a humankind, but different species, but okay). Also kurins have their own royal/noble/psychic apparel and even some psycasts. (1.4~1.6)
⚑ Lilins were genetically engineered by kurins. They are horse-sized three-tailed foxes. The strength of a horse, the power of a warg, the devotion of a dog.
⚑ Kimiris were made in kurin project of super-soldier creation, they are Astartes of kurinkind.
⚑ Kurins of KTTFDE have two genders (original kurin mod had only females).

~ (Usage Guide) ~

⚑ In settings of the mod you may find some useful options: change appearance of kurin eyes/tails, disable animated tails, see the update log, and more.

Harmony is required.

⚑ If you having game crashes on startup - check if it's due to run out of free RAM. In that case either enable texture compression or buy more RAM UwU. I'm serious, I have already optimized the mod textures, and everything has appropriate size, trust.

⚑ This mod should not be used together with [Kurin HAR Edition] or [Kurin Meow Edition]. Possible defName overlap.

[NL] Facial Animation - WIP
[NL] Facial Animation - Experimentals
Vehicle Framework
SRTS Expanded
Combat Extended

~ (Credits) ~

👌👌👌
Thanks to creators and everyone else who has contributed to the creation of original Kurin, The Three Tailed Fox.
Thanks to DesTiNy and Zaxsdgpl for integrated Korean translation of KTTFDE.
Thanks to Шашлычник ;р for providing animation keyframe asset.
Thanks to Shadow624 for sharing with sprites for kurin exosuits' melee animations.
👌👌👌

~ (Misc) ~

✿ You may join discord server for talking and everything else
discord[dot]gg/DsHtG73W8y
Also there is a download link there.

⚑ All events are fictional. All coincidences are accidental.
⚑ I claim no rights over any of the soundtrack/audio resources used in this mod. I did not create any of originals of these tracks. All credits to original creator(s).
⚑ Audio resources used in this mod are free to use, crediting this mod is welcomed.
⚑ My graphics assets/my artworks used in this mod are not allowed to be distributed as assets for any other Rimworld mod.
⚑ My C# code assets used in this mod are MIT licensed, it means you can grab whatever code you want from my mod, as well as the part of the code will be MIT licensed inside of your work too.
⚑ Animation code of kurin body parts was made using keyframe basis of MIT licensed C# code made by Шашлычник ;р.
⚑ OG assets that were refined by me for nuke mushroom, fireball, fireworks, kurin exosuits' melee animation used in this mod were provided by Shadow624.
Popular Discussions View All (7)
343
1
25 Nov @ 10:36am
PINNED: Bug Report
[いのしし_3]
2
23 Aug @ 11:38pm
Kurin Three Tailed Foxes Deluxe datadrive How to get?
94baqi
1
27 Mar @ 6:13pm
for me the tails and ears don't appear
Isori
1,396 Comments
detnac 21 Nov @ 11:43am 
It's not exactly clear how the reputation system works. I have some good reputation, but also accidentally got some bad (I really needed those 76 components from the camp). Will the kurin faction bite us because of that? Or is everything fine while our reputation is mostly good?
N.C.V. 19 Nov @ 6:23pm 
They spawn now, but there actually is a bug that's been here for like a year that I never reported. If you've got things adding extra factions, factions in the list stop spawning after the Republic of Kurin. (if you've got 50 factions but kurin is #20, you will only get 20 spawned)
Demit 18 Nov @ 8:36am 
When playing the tutorial, I set the landing zone but no ship arrived, so the tutorial got stuck there
By the way, I didn’t install any other mods, only all the DLCs
It seems that no error was reported
[いのしし_3]  [author] 17 Nov @ 11:20pm 
N.C.V. check if the issue still exists after the update
N.C.V. 17 Nov @ 7:01pm 
Disabling Kurin spawn also produces bugs Exception while recalculating DefeatedHostileFactionLeaderOpinion thought state for pawn Zach: System.TypeInitializationException: The type initializer for 'KurinDeluxeEdition.HarmonyPatches_Kurin' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref 7089FD94]
at KurinDeluxeEdition.Handlers.KurinHandler.TryPatchKurin (HarmonyLib.Harmony harmony, System.Reflection.MethodBase original, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod transpiler, HarmonyLib.HarmonyMethod finalizer) [0x00032] in <e92bc199b4bb4aae9516d44b6407a7da>:0
KurinDeluxeEdition.HarmonyPatches_Kurin..cctor()
--- End of inner exception stack trace ---
[Ref EA31507E]
N.C.V. 17 Nov @ 5:37pm 
More specifically, Error while generating pawn. Rethrowing. Exception: System.TypeInitializationException: The type initializer for 'KurinDeluxeEdition.HarmonyPatches_Kurin' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object [Ref 7089FD94] at KurinDeluxeEdition.Handlers.KurinHandler.TryPatchKurin (HarmonyLib.Harmony harmony, System.Reflection.MethodBase original, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod transpiler, HarmonyLib.HarmonyMethod finalizer) [0x00032] in <e92bc199b4bb4aae9516d44b6407a7da>:0 KurinDeluxeEdition.HarmonyPatches_Kurin..cctor()
N.C.V. 17 Nov @ 5:31pm 
I also have the Wolfein bug.
Demit 17 Nov @ 7:29am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
[いのしし_3]  [author] 6 Nov @ 5:23am 
MegaPro1921, what does compatibility for Sos2 mean? Kurins have some high-tech protective gear for space, but they could just wear default human space suits.

Kelarius, might be some issues with the kurin camps themselves, i didn't try to test that, but it's actually not intended. I will look into it later.

PleiΔdeVII, yes, the update Oct of 14th did bring new animated tail textures handling which was broken until Oct of 19th, try to update the mod's files to the latest version, the issue has been resolved, but sometimes for some users the files don't update properly.
PleiΔdeVII 4 Nov @ 2:49pm 
the tails are not loading for me, im getting red squares with X's on them