RimWorld

RimWorld

1,930 ratings
[NL] Facial Animation - Experimentals
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Mod, 1.3, 1.4, 1.5
File Size
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Updated
1.821 MB
21 Aug, 2021 @ 11:22pm
22 Nov @ 10:50pm
49 Change Notes ( view )

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[NL] Facial Animation - Experimentals

Description
Required Mod: Facial Animation - WIP
https://steamproxy.com/sharedfiles/filedetails/?id=1635901197

The best body textures for this mod
https://steamproxy.com/sharedfiles/filedetails/?id=2820615654

Bug fixes and feature implementations will be done in "Facial Animation - WIP". However,
Changes that affect compatibility, such as adding textures and animations, will be done in "Facial Animation - Experimentals".


Features:
  • Repainted Eyeballs.
  • Drawing Sclera
  • Mood-dependent changes in complexion.


Dear Users

Thank you using my Mods, Facial Animation has been patched by various modders.
I'm very happy about that. However, at the same time, it was becoming difficult to add new features.

So, I decided to split Facial Animation into two mods. This mod is for the human race.
It contains only textures and definition files enabling new features.

If you are interested in my textures and you want to trying new features, please activate this mod.
I apologize for any inconvenience.


Dear Modders

In order to release the new features of Facial Animation faster, this mod has been separated from Facial Animation.
Therefore, the new features implemented in this mod do not consider compatibility at all.
If you create a compatibility patch, it may not work properly depending on the future updates of this mod.

PS
Initially, I expected only to apply the facial textures and facial animations I created for humans to the other race's faces. When I released new features and add new definitions, I wanted to reflect them automatically to other races. In other words, I did not expected that patch mods changes and replaces original textures and definitions. However, in reality, in some cases, some mod was released replacing textures and definitions. In such cases, it was not desirable for them to automatically reflect my changes.Also, since my mod only supports overriding textures and definitions, if I add new textures and definitions, modders cannot remove them.
Then, I separated my mod to 2 mods. If you are patch modder and you want to reflect new features to your mods, you can make this mod a prerequisite. However, you need to understand that future updates will automatically reflect changes to your mod.

Caution
Redistribution of this MOD data is prohibited.




Release Note



2024/11/04
- Added new LidType for Male, LidSharp.

2024/10/06
- Repainted all mouth images to include white-colored teeth.
- Added a new skin option: SkinFreckledCheek.

2024/09/29
- Added some new headShapeDefs, hot and cold.
- Added Haul animation defs.

2024/09/16
- Repainted some textures.
- Added some new mouthShapeDefs, sad, tight, puzzle, surprise.
- Modified a some faceAnimationDefs.
- Added some new faceAnimationDef, Flee, Reading.

2024/09/14
- Fixed an issue where the eyes of Pawns with a specific color became invisible.

2023/12/09
- The male pawn's parts were almost completely redrawn.
 Jaw height and face size are now about the same for males and females. Improved hairstyle compatibility.
- A new mouthShape, "smile", has been added to the mouth.
When Mood is 80% or higher, the "smile" mouthShape has been shown.

2023/11/03
- Added an new LidType.

2022/07/05
- Processed all images to make the edges less noticeable.

2022/05/08
- Added an new def file. It changes each eyes when pawns have ArchotechEye or BionicEye.
- Repainted female head textures.

2022/04/24
- Fixed the probability of fang mouths being generated.

2022/04/23
- Added a mouth part which it has fang!

2022/04/17
- Added a lid part.

2022/04/12
- Added a freckle part.

2022/04/03
- Added a thick brow part.

2022/01/16
Large updates! ... for me.
- Changed the structure of the eye! The movable range of the eyes has been greatly expanded.
- Changed all eye graphics due to suitable above new method.
- Changed some male graphics, eye , mouth and heads.

2022/01/15
- Changed texture paths in Experimentals . Therefore, Experimentals and WIP now refer to different textures.

2022/01/02
- Added a new Def definition "half", a new special implementation that can partially hide the eyeball.
- Added two animation defs, for Blink and WaitCombat using half LidShapeDef.

2021/12/19
- Implemented Teary eyes. Teary eyes are now displayed when the pain becomes too strong.
- Pale face due to low mood and embarrassed face are shown at the same time.
- Removed unnecessary transparent images rendering to reduce the load.



2021/11/07
- When the pawn's mood is high, their cheeks become slightly colored red.
- When the pawn's mood is moderate, their cheeks lose color.
- When the pawn's mood is low, their face turn pale.

2021/10/31
I tried to use Render Texture for creating facial part textures in this release version.
Please let me know if you find any problems that happen again and again.
- Repainted all eye textures (female) to match the new shaders.
- Added mask image paths to the eye defs.

2021/10/19
- Added new eye type.



ユーザーの皆様へ

Facial Animationをいつもご利用いただきありがとうございます。
Facial Animationはこれまで様々なModderの方々によってパッチが作成されてきました。ありがとうございます。
しかしながら、同時に最近は互換性を考えると新機能の追加が難しいと感じてきています。

そこで、私は表情Modを2つに分離することにしました。
新機能を試してみたい方は本Modを有効化してください。ご不便をおかけしますが宜しくお願い致します。

Modderの方々へ

FacialAnimationの新機能を高速にリリースするため、本ModはFaicalAnimationから分離しました。
したがって、本Modに組み込まれた新機能は互換性を重要視していません。
互換パッチを作成する場合、本Modの今後の更新によっては正常に動作しなくなる可能性があります。
176 Comments
gh0stashes 23 Nov @ 11:57am 
@AzureSix use "Go Away Eye Strain" for that. This mod doesn't change vanilla prosthetic textures
AzureSix 17 Nov @ 5:48am 
I'm using this mod, but the archotech and bionic eye have the vanilla graphic nothing is updated.
Cirom 16 Nov @ 8:50am 
Having an issue with this mod on Steam Deck specifically - often when a setting gets changed or when ProgressRenderer takes a screenshot, everyone gets black textures behind their eyes similar to this:

https://steamproxy.com/sharedfiles/filedetails/?id=3366850529

This does not happen on PC.
Espiovvv 4 Nov @ 10:51am 
@I Avensh I
YES, so disable animations and keep the changed faces in the mod's settings to keep your TPS maxed.
Creux 16 Oct @ 11:30pm 
is there a way to remove eyebrows when wearing helmets?
I Avensh I 7 Oct @ 2:34am 
Never considered this but, is this a heavy tps mod?
Because Im starting a new fresh batch of optimised mods and wanted to add this one
Dr.Doge 6 Oct @ 6:42am 
This update really causing some problem in my old saves. The logs error pop out like crazy and the whole game is down to 10 fps.
来生 瞳 6 Oct @ 5:31am 
I tested it once, and when I uninstalled this MOD, my game returned to normal, the frame rate returned to 144FPS, and the characters were displayed normally! What's the problem?
来生 瞳 6 Oct @ 5:19am 
Hello, today I entered the game and opened a previous save file. The game only had 3-5FPS. I opened a new game and found that the character only had a name but no body. And in my MOD list, only your MOD was updated today. I have never encountered this situation before. What should I do?
PunisherT1000 3 Oct @ 12:03pm 
to be more precise after receiving the status touch of emptiness, in the health tab, the whole body