RimWorld

RimWorld

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Humanoid Alien Races
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9.947 MB
9 Jan, 2017 @ 2:50pm
26 Dec @ 7:50am
286 Change Notes ( view )

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Humanoid Alien Races

Description


A framework for the creation of new alien races in Rimworld

If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to easily add new humanoid races without any C# knowledge, purely in xml.

The rest is up to your creativity: Fantasy races like Elves, Dwarves and Orks; Sci-Fi races like Asari, Klingons, Gungans eldritch beings like Deep Ones; or greenskinned and leaf-sporting mutants.




  • Custom graphics with weighted skin and hair color selection
  • Changing graphics, optionally changing over the course of aging.
  • Drawing additional parts on the body that change based on backstory, diseases and implants.
  • Integration in the starting pawns, as well as slaves and refugees.
  • Custom Backstories
  • Customizable bodysize, that can change during the lifetime.
  • Support for genderless races
  • Optional immunity to aging related body problems.
  • Optional forced traits
  • Customizable thoughts, with specific configurations for eating and butchering humanlikes
  • Modifiable relation chances
  • Race restricted clothing, weapons, research projects, buildings, bills and plants.
  • Custom Ideologies relating to eating, enslaving, killing and dating aliens.




Github[github.com]

Race Creation Wiki[github.com]

If you want to create your own races or just chat with the race mod authors, join us on Discord[discord.gg]




Orassans

Androids

RimEffect ~ Asari



Note: Bug reports without a log will be deleted immediately.
Fluffy's guide here should be followed
Note: Old versions are available on github
Popular Discussions View All (90)
656
23 hours ago
Bug Reports
TurtleShroom
5,048 Comments
Neiot 2 hours ago 
I do not understand how this works.
arigatou 24 Dec @ 6:18am 
always thank you happy christmas
Kerican 17 Dec @ 3:12pm 
Well I have set in the Ideology to Eating Aliens to Accetapable. My Pawn doing the cooking and eating is Human. Now I completely get that its up to the Mod Author to create a seperate meat for the HAR alien species. Not everyone does, but I've just been testing the Meat from the Races that are suppose to be consider Alien. And my Pawn is think its still human flesh?
erdelf  [author] 17 Dec @ 3:04pm 
uh.. humanlike meat, yeah. Where's the issue? What does it have to do with ideology?
Kerican 17 Dec @ 2:12pm 
Just been testing the Ideology Eating Alien Races. Butchered one Alien I have installed, and got the Debuff Butched Human Like, and Got Human meat. Did some more tests and spawned in some specific alien meats from a few other mods. Got them to cook the meat and eat it, and they kept getting a Eat Human meat debuff if if it was not Human Meat
erdelf  [author] 10 Dec @ 9:00am 
It does not.
maxvmaxvmax 10 Dec @ 2:21am 
does this mod require biotech?
just need to know before i buy the dlc
HUNTER 9 Dec @ 4:55am 
Awesome, thanks!
erdelf  [author] 9 Dec @ 4:24am 
No need to pretend like biotech and HAR are competing. Biotech has some light gene changes... HAR has full on races. You can mix and match as you please. Every race has genes to play with after all.
HUNTER 9 Dec @ 4:07am 
In your opinion, what's a tl;dr on whether not someone should use this mod(and its subsidaries like Ratkin or Ghouls) versus using Biotech

Once my colony of mechanoid worshippers dies soon I was planning to make a skaven toxic hellhole colony, still trying to figure out which would be more engaging