Barotrauma

Barotrauma

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Barotrauma 40K
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File Size
Posted
Updated
761.146 MB
24 Sep, 2021 @ 7:55am
3 Nov @ 1:47am
164 Change Notes ( view )

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Barotrauma 40K

In 1 collection by Альфарий
Barotrauma 40k and add-ons
6 items
Description
WARNING! THIS MOD IS NOT SUPPOSED TO BE USED WITH OTHER MODS! DO IT ON YOUR OWN RISK AND FEAR.

As example:
What you can use without any issues:
https://steamproxy.com/sharedfiles/filedetails/?id=2390126010

What I highly DON'T recommend to use with this mod ever:
https://steamproxy.com/sharedfiles/filedetails/?id=2518816103
https://steamproxy.com/sharedfiles/filedetails/?id=2085783214
https://steamproxy.com/sharedfiles/filedetails/?id=3190189044


Also this is content package and you should look for it in content package list, not in regular mod list.
If you have problems with it - there is guide for you:
https://steamproxy.com/sharedfiles/filedetails/?id=2924571890


Bug reports, updates info, chat, suggestions here:
https://discord.gg/rUxhegan3x

There is no ID list and will never be

Mod wiki: https://barotrauma-40k.fandom.com/wiki/Barotrauma_40k_Wiki


This mod is a global conversation of the game into grim darkness of the far future!
Here you can find tons of new wepaons and armor, new genetic material, some food from the warhammer and the most important... You can meet enemies from the darkest universe and show them who is the boss of the Europe

Current stage of the development: Gene cult
Next stage: Tyranids

*Make sure you have turned off campaign tutorial before starting singleplayer campaign

Campaign
The mod brings many changes to the campaign mode. From the modified generation of vanilla outposts and the introduction of new types of locations to the impact on the generation of global map and biomes. Despite all these mod also adds bunch of side factions which have their own events and hirable companions (as for reputation, as event ones). Later, when game will get some fixes mod will also change the plot of the game.

Level generation
The levels have become longer and more filled. This means more attacks from various creatures, more resources on the level, more caves, more ruins and more wrecks.

Ruins generation
Instead of normal vanilla ruins you will find out necron tombs which are way harder but can provide some very good loot

Enemies
In mod not only adapted vanilla creatures can become your enemies, but also a few of mod's creatures. Here you have tyranid hybrids, infected space marines,cultists and many others... With whom you just do have to fight...

More missions
New types of missions are coming into mod. You can get a mission to collect plants, clear the ruins from necrons, exterminate swarms of hybrids, fight space marines at abandoned outposts, as well as many other tasks...

New professions
In mod at this stage, you can become a full-fledged imperial guardsman, one of two types of techpriests, a skitarii, a sister of battle, a rogue trader. Medic and assistant job remained from vanilla but both have many new things coming from the mod.
Deep game changes
The mod largely changes a decent part of the game mechanics to make the game harder. This includes as whole medical system overhaul, as additional attacks during transition and many-many things else.

Items
The biggest part of mod is the items.
Weapon
You can find, create, buy or snatch from the hands of opponents many different guns and blades. Starting from the stab pistol and autogun, ending with the armament of astartes and xenotech.
Armor
You can feel like a many who... As a commissar, even as an astartes, as a Skitarii or may be as a sister of battle
Materials and resources
To create and maintain items from the mod, you may need new resources such as ceramite, adamantium, thermoplas or biomaterials
Medicine
The medical system has been redesigned in mod. Morphine, fentanyl and opium now work as painkillers, and damage is treated with the help of biogels, surgical kits, first aid kits and medical beds. Also, some items have been added to the mod to simplify life. These include diagnostor, inoculator, amasec and recaf. Mod's medical system contain bunch of new critical states that aren't exist in base game such as sepsis or pneumothorax. Also worth mentioning that medical system is kinda customisable because it's difficulty depends on the world hostility parameter.
Decorative items and mechanisms
The decor and functional items were not forgotten. In the mod, you can find a certain amount of decor from 40k, as well as ready-made assemblies of items for the submarine editor have been added to the mod.
Submarine guns
In the mod, you can use hellagns, lascannons, plasma cannons (those that don't explode on submarines), bolter turrets, macro cannons and the nova cannon.


You can support us here:
https://boosty.to/besasbashkoiteam
https://www.patreon.com/Beda_s_bashkoii

Refs for wrecks:
https://steamproxy.com/sharedfiles/filedetails/?id=2524012536
https://steamproxy.com/sharedfiles/filedetails/?id=2347281046
https://steamproxy.com/sharedfiles/filedetails/?id=2741709570

Music in the mod:
DoW 1 Main theme - https://www.youtube.com/watch?v=sFAKECUeew0
DoW 1 Chaos theme - https://www.youtube.com/watch?v=4qGi9ppL34E
DoW DC Necron theme (from dow files)
DoW 2 OST - https://www.youtube.com/watch?v=EHbZ9FBklN8&list=PLyLLeKcxw24U14M_VbVlAgXDEk7c1VOrS
Battlefleet gothic armada 2 OST - https://www.youtube.com/watch?v=SN62uGloTGg&list=PLyLLeKcxw24VOPJXyq5soWESsRKDa5V45
Chaos Gate (1998) OST - https://www.youtube.com/watch?v=lhll0TDIIdk&list=PLYStYjr1J77IAW6o1A76y7GqsTbwZ7Kjf
Mechanicus OST - https://www.youtube.com/watch?v=ZLsX9WUdYnU&list=PLnSG0OA5vYnTLQ77f5EmLoW52vIX5jAAK
We hunt the Despoiler (Battlefleet gothic armada OST) - https://www.youtube.com/watch?v=797DPVc6VL4
Lament configuration theme - Hellraiser (1987), covered by Alpharius
Collaboration with: https://vk.com/korgill
Noise cannon, blast master and relic guitar themes
Slaanesh speaker:
"27"
"svinokon"
"Purgatory"
"Infidel"
"♥♥♥♥ you all"

Tags: Warhammer 40000, Warhammer, Warhammer 40,000
Popular Discussions View All (21)
691
5 Dec @ 8:24am
PINNED: Q/A
Альфарий
675
6 Dec @ 2:50am
PINNED: Вопрос/Ответ
Альфарий
286
5 Dec @ 4:18pm
PINNED: Bugs
Альфарий
2,057 Comments
Альфарий  [author] 6 Dec @ 6:29am 
Если мод работать не будет, то да. Если всё норм, то всё, что меня интересует из зимней обновы выйдет вместе со всем остальным контентом
srufeuk 6 Dec @ 6:19am 
Приветствую!
Планируется ли обновление мода после выхода "Зимнего обновления", которое недавно анонсировано?
Ghovarus86 4 Dec @ 8:38pm 
Starting out with the mod, pretty good mod, a lot of changes, good changes, enemies are balanced, then after the first 4 journeys, 7 hammerheads, 2 golden, rest is just normal, then we get crawler broodmothers, and of course not the normal ones, the ARMORED ones.
if that wasn't enough, gene stealing ARMORED mudraptors, and then our submarine constantly getting sunk into the bottom of the ocean.
FOR THE LOVE OF GOD, pump down the ammount of hammerheads, its ♥♥♥♥♥♥♥ insane how much ammo we need to use to kill a single one and how many spawn in the game.
Bounce Puff 29 Nov @ 2:55am 
I did several runs - im wondering why ENDWORMS appear within 1.8k - 2.5k metres depth only?

Love the mod, but this is ruining immersion greatly.

Also, a pack of golden hammerheads also always camp near the outpost from the start of the run
ALICE 28 Nov @ 7:50am 
Где можно найти Электу
SoftRoom 28 Nov @ 7:21am 
compatible with Lua ?
svolder 28 Nov @ 12:48am 
oh alright, the server im playing with has some other mods enabled that might be conflicting with it.
Альфарий  [author] 28 Nov @ 12:37am 
It's not bugged for sure. Check if you have all of the necessary resources
svolder 28 Nov @ 12:34am 
is the sororitas talents bugged for some of the recipes? i took celestian and couldnt craft the assault bolter or power sword
EnderTheGal 24 Nov @ 6:09pm 
Is there a reason my autoclaves aren't able to make a used syringe into a normal one? It's powered, I only have 2 mods that are said to be supported which are the arbitrator and more mechanicus outfits, and despite having a used syringe the option stays greyed out.