Barotrauma

Barotrauma

684 ratings
Neurotrauma
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File Size
Posted
Updated
4.670 MB
18 Mar, 2024 @ 8:53am
18 Aug @ 12:32am
58 Change Notes ( view )

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Neurotrauma

In 1 collection by guns
Continued Neurotrauma content
8 items
Description
Development on pause, I am taking a break.

UPDATE 1.13.0 IS OUT NOW: MAINTENANCE PATCH FOR THE SUMMER UPDATE 2025!
READ CHANGELOGS!
Fork of Neurotrauma maintained by players, it is differing from the original in certain ways that were suggested as feature requests or discussed about and never made it to release. To maintain the most complex and at the same time most bug-free mod on Barotrauma workshop, with your help it will work even better!
Permalink for the forked Neurotrauma discord: https://discord.gg/4Yku7qPCYN
Mannatu is the author of Neurotrauma and its original idea.

Want to contribute? Check out GitHub fork repository[github.com].
Want to donate to the project? Check my Boosty page[boosty.to]
Want the "Bleeding edge" experience of Neurotrauma? Check out more(or less) unstable Neurotrauma

This a continued mod and will be receiving 2 types of updates:
Maintenance update: bug fixes, modding compatibility and general maintenance after barotrauma updates.
Feature update: small (faithful to original) additions and changes.

Compatible: Any patch/expansion.
Note: DO NOT USE NT Unstunned or Consent Required Extended. They are not needed anymore and will break stuff in the mod.

Incompatible: Non-patch mods having Human.xml and vanilla medicine overrides. Also very deprecated creations for NT.

Neurotrauma completely revamps the health of humans.
This mod adds a lot of depth to the medical system. Underlying causes will need to be diagnosed using symptoms (or a scanner), and treatment with drugs shouldn't be overdone, or else you might do more harm than good.
Limbs will get torn off and sewn back on,
organs will fail and get replaced.

This mod adds the following:
- A lot of medical equipment
- Catching on fire
- Tons of symptoms
- Organ damage and failure
- Surgeries, including amputation and organ transplants
- Infection

An official all-encompassing guide can be found here.
All-encompassing community guide can be found here[trello.com]

It is highly recommended to also install the mod (working fork) Better Health UI. Note: enabling mod Cs For Barotrauma and client-side Lua installation is required.
A mod that makes it so you don't have to wildly scroll through the affliction list in the health interface.
Bots will not attempt to treat anything with this mod.
To configure the mod, have client-side Lua installed and click “Neurotrauma” option in ESC menu.

This mod would not have been possible without the following:
- Advanced Medicine, the original medicine overhaul mod
- The kind souls on the BaroTraumatic discord server
- Wikipedia
- Medical portals and books

Lua For Barotrauma is required for this mod to properly function.
If you're playing in multiplayer and hosting the server, you need to select the Lua server executable.
If you're playing in singleplayer (or Submarine editor), client-side Lua has to be installed. Check the workshop page of Lua for Barotrauma for an installation guide.

Theres an (a fork of) official tutorial map that lets you train and experiment.

Planned mod changes:
- Resuscitation revamp
- Asystole
- Contagion and new infections
- Stimulants rework
- New bone injuries
- New sprites for existing items
- Stretcher to replace the drag buff from stasis/body bags
- Organ injury balancing
- Conversion to compressed recipes for common instruments
- Medical doctor talent revamp (making every vanilla medic talent compatible)

Maintainer activity counter
Addressed issue reports: 82
Addressed game crashes: 2
Popular Discussions View All (5)
24
28 Oct @ 12:53am
Update plan
guns
0
12 Nov @ 7:59am
PINNED: Visit the Discord to chat, report bugs, troubleshoot issues and more
guns
0
7 Nov @ 12:45pm
Не работает мод
Просто Слава
708 Comments
Lobotomy Gaming 22 hours ago 
Will this mod ever get bot compatibility? I'm sick of my useless medic doing nothing other than staring at my crewmates' broken bones.
Strongis13 13 Nov @ 4:01pm 
I was able to get around my wiring issues by wiring the surgery table outputs directly into a memory component, then memory component output into a circuit box/alarm/anything else. Someone in the discord said the surgery table wiring has client-server desyncs in multiplayer, and the memory component workaround fixes it
NOOBERT 9 Nov @ 1:15pm 
thanks. I was cutting the arm
single father 9 Nov @ 12:52pm 
@NOOBERT are you using the scalpel twice on the arm? you have to use it twice to actually get the organ, its bugged.

also just incase youre doing the stupid thing i used to do, only cut open the torso and use the multipurpose scalpel on the body part to get the organ you need
NOOBERT 9 Nov @ 12:49pm 
is the multipurpose scalpel broken or am I stupid? I am doing surgery to try to remove a heart but I can't get it to work. I can only recover a liver or a brain, but surgery on the arms doesn't work.
single father 8 Nov @ 10:42pm 
@Strongis13 are you wiring them to toggle_state or set_state? i forgot which is which but one of them will mess up the signal
Strongis13 8 Nov @ 10:21pm 
Is there any trick to getting the wiring output of the surgery table to work correctly? I am trying to wire an alarm to go off whenever the patient is unconscious, or turn a light on whenever the patient is in surgery, but both of these outputs perform unexpectedly. They seem to briefly pulse on and off very quickly, instead of being a continuous signal
SUSMAN 8 Nov @ 3:27pm 
why is neurotrauma items not craftable help!!111
SUSMAN 8 Nov @ 1:28pm 
how to farm medical skills quick with neurotrauma help!111
Dho 4 Nov @ 2:56pm 
A few things,
One, getting a LUA error at game start, reads as:
[CL LUA ERROR] USERNAME C:/Users/USERNAME/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorshopMods/Installed/3190189044/Lua/Scripts/configdata.lua:948,1-57): Unexpected token: '<eof>'
I've noticed I get a flash of the "Lualess" effect whenever someone pops from pressure, and figured that might be related

Also, does Neurotrauma adjust how quickly the effects of pressure "pop" your character?