RimWorld

RimWorld

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Faster Biosculpter Pod
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Mod, 1.3, 1.4, 1.5, 1.6
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525.625 KB
15 Aug, 2021 @ 7:03pm
7 Jul @ 6:53pm
38 Change Notes ( view )
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Faster Biosculpter Pod

Description

Current Version: 3.1.0
Complete changelog is available in the Change Notes

You can see what version of this mod you have installed by looking at the lower left corner of the mod settings window.


Make biosculpter pods great again!
The biosculpting pod offers some interesting benefits for your pawns, but there are some pretty significant downsides to using it. The durations of the various cycles are long and the biotuning locks a pod to a single pawn unless you leave it unused for 80 days!

I decided wanted to tweak some of the values to suit my playstyle. Originally this mod was going to be a simple XML patch, however I ended up using it as an opportunity to teach myself how to set up a mod settings page from which you can customize a variety of elements of the pod's usage.

Want shorter cycle times? No problem. Do you hate biotuning? Lower the cooldown on it, or set it to zero to disable it completely. Want to offset your "cheating" by increasing the nutrition or power demands of the pod? Go for it!












Why is it called Faster Biosculpter Pods when it does so much more than that?
My original plan was just to speed up the biosculpter pod's cycles; hence the name. When the mod evolved to be capable of much more than that, I decided I liked the original name and kept it. Let's be honest, that's what most people are going to use this for!
Why do the duration sliders increment by 2.4 hours at a time?
Because that's 0.1 days and RimWorld will usually display durations in days rounded to one decimal. This keeps things consistent to what you'll see displayed on screen in-game.
Why do I have to click on an Apply button for my settings to take effect?
Unlike many mods which use XML patching to change values, this mod alters values already loaded into memory. In truth, there is a way to avoid having to click that button, and that will be implemented in a future update.
I changed the biotuning cooldown but it didn't change my pod's cooldown timer!
That setting modifies the length of the biotuning countdown timer that is applied when a pawn completes a cycle. It has no effect on existing cooldown timers for pods that are already biotuned to a pawn. The next time that pawn completes any cycle, the cooldown timer will be replaced with the configured value.
I changed the power consumption settings but the pod still requires the same power!
This change will not affect existing pods during the active session. Save your game and reload it for the change to take effect. Restarting your game is not necessary.
I changed the build cost of the biosculpter but the required materials didn't change!
This type of change will not take effect during the current session. Save your game and reload it for the change to take effect. Restarting your game is not necessary.
Why don't the sliders go any higher?
The technical reason is that having them go any higher would make it increasingly difficult, and eventually impossible, to precisely select the exact value you want. The existing ranges should meet the needs of the vast majority of users.
It's difficult to select the specific value I want using these sliders.
I would highly recommend a mod like BetterSliders that will allow you to input the exact value you want in a text field. It's especially useful if you have any physical impairment that makes it extra challenging to set the sliders precisely the way you want.
What's the deal with the Apply Recommended Values button?
That button will set all the settings to the values I play with. If you don't feel like going through all the settings one by one and just want the biosculpter pods to work faster, this is the button you want to click. Otherwise, just ignore it and customize it the way you want.


Race Mods
Many race mods include customized life stages which can cause issues with the age reversal cycle. The biosculpter pod considers the final life stage to be the adult stage. To address this issue, download Select Adulthood.
CE?!!!11
¯\_(ツ)_/¯


No known issues
If you believe you have identified a bug, please post a report in the Bug Reports discussion topic. Make certain to include a HugsLib log with your bug report so that I can properly investigate the issue. Bug reports without a HugsLib log are not guaranteed to be followed up on.


Make sure you have the most recent version!
The majority of issues users have are because Steam hasn't updated the mod to the latest version. The version you have installed is displayed at the bottom left corner of the settings screen. If that doesn't match the most recent version in the change notes, you need to force Steam to update.
  1. Unsubscribe
  2. Wait a few seconds (to give your system a chance to delete the mod folder)
  3. Resubscribe



https://github.com/Inglix/FasterBiosculpterPod/releases/tag/v2.8.2










These are not guaranteed to be compatible with Faster Biosculpter Pods.

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Popular Discussions View All (5)
24
14 Jun, 2024 @ 2:42pm
Suggestions
Inglix
0
7 Jul @ 6:56pm
Bug Reports (1.6)
Inglix
273 Comments
Inglix  [author] 7 Jul @ 6:59pm 
Seemed to work fine in 1.6, but I recompiled it just to be safe and did some light testing. If anyone encounters any issues please submit a proper bug report.
Inglix  [author] 7 Jul @ 5:29pm 
Unless something has changed recently, the de-aging scaling with the growth rate setting is a vanilla feature, not something I added via this mod.
ChrisB 6 Jul @ 2:11pm 
@00no4 this was the case in <1.6 too, the pod scales by the ageing multiplier by design
Wiegraf Folles 5 Jul @ 9:09am 
Works fine for me in 1.6
00no4 24 Jun @ 4:34pm 
I don't know what fixed it because I didn't change anything but my age reversal demand seems to have returned to normal....

I still don't know wether the fact that years de aged scale with the growthrate percentage is an undisclosed feature of this mod. Or a Vanilla aspect that I can't see mention of on the wiki...
00no4 23 Jun @ 9:02pm 
So im not sure if this is a wierd vanilla implementation or a side effect of this mod. Or a bug from useing this mod on 1.6

I play at 400% growthrate. And my Transhumanists pawns seem to be demanding age reversal way more then once a year.

I have the mods value set to vanilla and the de aging also scales with the growthrate. So when the biosculper is set to 1 year younger it make the pawn 4 years younger.
Klarum 16 Jun @ 8:53am 
I set the biotuning to zero but it did not work. Do I need to build the structure after i have the mod?
Evono 5 Jun @ 10:05am 
thanks for making this mod
Visoth 8 Feb @ 11:11am 
Would it be possible to keep the biosculpting schedule, but allow anyone to use a biosculpter? Might be outside the scope of this mod. But I'd love if my colonists would auto assign themselves to use the pod every x days for age reversal, even if its not tuned to them.
Inglix  [author] 6 Oct, 2024 @ 7:28am 
@Zargul The issue is because the Harmony postfix patch used the Graying Hair mod for the biosculpter pod assumes that the number of years the pod will have reversed is always equal to what was selected in the game configuration for the adult age multiplier. It's effectively ignoring the age reversal settings in this mod.