RimWorld

RimWorld

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Biosculpter Pod and Neural Supercharger Resize
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.307 MB
6 Jan, 2022 @ 2:57pm
13 Jul @ 12:52pm
14 Change Notes ( view )
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Biosculpter Pod and Neural Supercharger Resize

Description
Description
A mod to resize the Biosculpter Pod and Neural Supercharger to more reasonable sizes, considering how many you need of those to fullfill the needs of a colony.

If you wish to build all versions at the same time, check out "Biosculpter Pod and Neural Supercharger Variations"! It also includes many settings to adjust these buildings and their functions to your liking!


Available dimensions for Biosculpter Pod are:
3x2 (standard), 2x2 (left), 2x2 (right), 1x2, 1x3

Available dimensions for Neural Supercharger are:
1x3 (standard), 1x2

Also allows changing the Biosculpter Pod's "ready" effect color.
The green standard color is just ugly and unfitting, in my opinion.

Offers an option to allow for overlapping Biosculpter Pod interaction spots.


All effects should be adjusted properly for the new building dimensions!
Changing the size requires reloading the game.

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Compatibility:
Incompatible with "Biosculpter Pod and Neural Supercharger Variations" - obviously.

Please report any issues and include the HugsLib log (CTRL+F12) when reporting bugs,
it helps immensely tracking down what went wrong, thank you!


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Modder Notes
Uses Harmony transpiler patches on "CompBiosculpterPod.PostDraw" and "CompBiosculpterPod.CompTick" and modifies the Biosculpter Pod and Neural Supercharger, obviously.

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GitHub: https://github.com/XT-0xFF/BPaNSResize
Popular Discussions View All (1)
3
16 Nov, 2022 @ 1:57am
Bug reports
Fargotroniac
105 Comments
Syrus  [author] 5 Sep @ 11:06am 
Name of the mod? Is it fully incompatible? I'll add it to the compatiblity issues list then
Viroth 5 Sep @ 12:08am 
@Syrus
Yes I did, but I found out that another mod for adjusting pods and chargers was causing it.
Syrus  [author] 4 Sep @ 11:07am 
@Viroth
Did you reload the game after changing the size? Don't remember if it's necessary, but it probably is.

@Consho
Yes.
Viroth 4 Sep @ 2:46am 
I'm having a bug where the visuals of biocuslptor and neural charger are indeed smaller but they actually occupy their usual space so you can't stack bioscultptors next to eachother.
Consho 2 Sep @ 5:13pm 
this version is compatible with Faster Biosculpter Pod?
Mrohhhtrue 29 Aug @ 11:03pm 
Hey great mod! Is it possible for you to add a 'assign colonist' button or something to the Neuro Supercharger?
Anodder 3 Aug @ 5:09pm 
This mod is so simple yet so great! Every part is optional and configurable. You have maximum choice. Currently, I tend to accept the obscene sizes of the buildings but I absolutely want the overlapping interaction spots. And this mod already does it as well — pure bliss!
Miley 20 Jul @ 6:23am 
"Removed HugsLib dependency" how nice:steamthumbsup:
Kowhaifan 13 Jul @ 7:38pm 
peak...
Syrus  [author] 13 Jul @ 12:52pm 
Version 1.6.0
Update to 1.6
Removed HugsLib dependency
Reworked settings accordingly