Crusader Kings III

Crusader Kings III

6,920 ratings
VIET Events - A Flavor and Immersion Event Mod
81
36
29
113
38
68
13
21
13
23
5
9
16
4
15
15
13
8
8
5
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
99.049 MB
13 Sep, 2020 @ 12:27am
13 Sep @ 7:15pm
83 Change Notes ( view )

Subscribe to download
VIET Events - A Flavor and Immersion Event Mod

In 2 collections by cybrxkhan
Cybrxkhan's Library (for Patch 1.9.X)
32 items
The Fallen Eagle - Minmalist Collection of Compatible Mods
17 items
Description


Current Version: 1.17.0 "Chancellor" (Released 9/9/25, Compatible with vanilla patch 1.17.X)

Discord Server for my mods[discord.gg]
Official Website for my mods[cybrxkhansmods.godaddysites.com]
Paradox Forum Thread[forum.paradoxplaza.com]
Manual Download/Installation available on Github[github.com]
Paradox Download Available Here[mods.paradoxplaza.com]
See All Preview Screenshots Here[imgur.com]

Very Immersive Events and Tales (VIET), the sequel to VIET Events Reborn for CK2, is a flavor mod that adds a vast collection of events about everyday life to spice up your game. They add immersion and a diversity of experiences in between wars and vanilla’s event chains, and cover mundane minutiae from small talk with courtiers and eating local cuisine to epic tales about love, philosophy, and the human condition. Some events even unlock new decisions, interactions, activities, and much more for you to explore!

I hope the lessons I learned from my years of modding CK2 will help me deliver a fun experience for those who play my mods, and I hope to add more and more events in every update.

VIET WORKS ON EXISTING SAVES! (Though remember to make a backup copy of your save just in case.)

Feel free to use my work in your mods - all I ask is that I am credited and (if possible) to give me a heads up. And if you liked the mod, feel free to favorite and rate it up!








  • Over 1220 new flavor events to experience!
  • Explore new decisions, artifacts, character interactions, activities, and more!
  • Game rule to disable sillier events for those who don't like them, with three levels to choose from: Balanced (Default), Serious (Restricted), and All Events (Full)
  • Compatible with almost anything since it doesn't touch any vanilla files - even with overhaul mods, you can via game rule disable events that reference things specific to our medieval world that wouldn’t make sense in other time periods or universes (like fantasy/sci-fi conversion mods)
  • Learn history with Historical Context tooltips that provide information about what inspired some of the events - sometimes, reality is stranger than fiction! (These can be disabled via game rule for those who find it immersion breaking.)

TRANSLATIONS AVAILABLE
Because people are kindly spending their own free time and effort to work on these translations, please be aware that the folks working on these translations may or may not be up to date with the latest version of VIET. Do note that all non-English languages available in the vanilla game has placeholder English localization in the base version of VIET, so they can be safely run, it will just display untranslated text in English (instead of gibberish).



Please see the FAQ on my mods' website[cybrxkhansmods.godaddysites.com] for more info.



Version 1.17.0 "Chancellor"

The Master said, "The ruler should employ the ministers according to ritual; the ministers should serve the ruler with loyalty.”
- The Analects of Confucius


New events added in this version: 10

  • Added 10 events about Councilors
  • Added 5 new event backgrounds
  • Miscellaneous bugfixes/tweaks

*Adapted from VIET for CK2









Thanks to all I worked with, took stuff from, and provided me encouragement and feedback over the years. Special thanks in particular to the teams behind WTWSMS (especially IlikeTrains and Loup99) and Lux Invicta (including tsf4), as well as M@ni@c, creator of Hide Your Jewelry, for maintaining and improving on VIET for CK2 over the years, which provided me a solid foundation for improved reboot of VIET Events. Huge thanks also to the kind souls who take the time to translate the mod and put up with my erratic update schedule.

A few other shoutouts in particular:

  • Bonseny for the amazing VIET and RICE logos
  • OrdepNM, my partner in crime in the early days of VIET for CK2 and who stepped up to help maintain it while I had serious medical issues years ago.
  • Sleight of Hand for pushing me to get into the CK2 modding scene and for other assistance over the years, which is why I am still here for some reason.
  • tora75 for contributing the Norse unique localizations for several events.
  • Stik, Vertimnus, and Tobbzn on the CK3 Mod Co-op for helping me figure out how to adapt my CK2 province events and do a system for county events for CK3.
Popular Discussions View All (8)
103
26 Jun @ 5:32pm
PINNED: Bug Reports/Balance Issues
cybrxkhan
26
11 Nov, 2024 @ 12:19pm
Traducción completa Español
Kirashi
2
30 Sep @ 12:19am
Polish translation volunteer
Pan Kromka
1,592 Comments
tilarium 17 Sep @ 12:20am 
From the (link) websites faq:

Is VIET compatible with X mod?
Yes. VIET is technically compatible with everything, even total conversion overhauls as I do not edit any vanilla code. If you're using a conversion mod, make sure to check the Universe game rule - these options disable some events that don't make sense for certain settings (for instance, an event referring to China wouldn't make sense in the Elder Kings mod, while a event that talks about Charlemagne wouldn't make sense for the Bronze Age mod).
CookieCae 16 Sep @ 11:50pm 
Hi @cybrxkhan is this compatible with Agot??
cybrxkhan  [author] 14 Sep @ 6:46pm 
@Pilatian It is intended to gameplay-wise be like a harm event, but it's pretty rare (I've never gotten it naturally in all my years of playtesting) so that's not much an issue to me since it's meant to be a memorable one off thing rather than a dedicated "system" the player has to deal with on a consistent basis without input like the harm events. Anyhow, I skimmed through some code and discover there is a way to trigger something based on whether they have a trait granting immortality or not, and I think I can just put a check for it to not trigger when you're playing Realms in Exile and have elven heritage.
cybrxkhan  [author] 13 Sep @ 11:10pm 
@FyrFly It should be okay, yeah, since I didn't really need to update anything. If on the off chance you encounter any issues, you can use the manual install version off of GitHub (see the top of the comments for the link) and download and install an older version of the mod from 1.16. However, make sure to unsubscribe from the Steam version if you do that so there's only one version of the mod running. I doubt you'll have to do the manual install version but I'll just mention it just in case.

@Pilatian I don't think it makes sense to disable it for TCs wholescale since a lot of characters would still qualify, both for fantasy and non-fantasy TCs, but I'll see if I can find other ways to disable it for those kinds of characters. I've made a note to look into that in my notes.

@FTX No problem!
FTX 13 Sep @ 7:17pm 
I carefully reviewed your reply and found that I did not add a translation mod. Thank you very much for your reply. Thank you
FyrFly 13 Sep @ 1:47am 
Do you think this will still function in 1.16?
cybrxkhan  [author] 12 Sep @ 10:41pm 
@FTX Which language are you using? Some languages will default to English as placeholders, but other languages will require sub-mods, per the requests of the translators. Please see the section in the description above on languages to see if your language requires a translation sub-mod.
FTX 12 Sep @ 9:19pm 
Hello author, I really like your mod, but I found that the text displayed in the new event is code instead of my language during use. Could you please help me
cybrxkhan  [author] 11 Sep @ 11:42pm 
@Crismac Thanks! On the modding end this appears to have been a relatively unintrusive update for us, but obviously one should still exercise some caution for any mods that are not officially updated yet, just in case because you never know.
Crismac 9 Sep @ 10:33pm 
Must not been a whole lot to this update. I started a game today with the 52 mods I have and had no issues. Congrats on your 5th anniversary.