RimWorld
5,195 คะแนน
Vanilla Cooking Expanded
3
39
4
19
15
2
7
3
3
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
Mod, 1.3, 1.4, 1.5
ขนาดไฟล์
โพสต์
อัปเดต
3.536 MB
18 มิ.ย. 2020 @ 6: 16pm
18 ก.พ. @ 2: 10pm
65 หมายเหตุการเปลี่ยนแปลง ( ดู )
อยู่ใน 1 ชุดสะสม โดย Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 รายการ
คำอธิบาย
[www.patreon.com]




Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains. Colonists will be able to cook up a variety of new meals, make mood-boosting desserts out of fruits, make filling grilled meals that lose the effect when frozen, create large bakes using flour or produce large quantities of soup through boiling ingredients for several days at a time. You can now transform animal milk into cheese inside a cheese press - and it gains quality and value, the longer it’s inside! Yes, alongside Vanilla Factions Expanded - Medieval you can now create a cheese and wine empire! Hopefully this will provide one more reason to keep livestock!

Our systems are heavily moddable and support a variety of mods. With Vanilla Factions Expanded - Insectoids you can now transform insectoid milk into insectoid cheese, and thanks to Sarg Bjornson, you can now utilise 19 (!) types of milk from Alpha Animals, Vanilla Genetics Expanded and Alpha Bees to create your cheese empire!

A new condiment system will allow you to create not-so-filling gourmet meals that apply 12h effects to people who consume them.

Absolutely recommended mods:
- Gastronomy
- Common Sense
- Variety Matters





Mod mechanics:











































- Packed Meats will collide due to patching a method controlling meal thoughts

[forms.gle]



Q: How is this mod different to VGP/RimCuisine2 or other food oriented mods?
A: Beyond following the vanilla art style, this series gives everything a unique blessing and curse. Rather than having 20 nearly indistinguishable vegetable plants or meals we at the team believe every player should find something that is useful. Simply put, we add flavor we believe anybody can enjoy. All things are seamlessly merged with vanilla mechanics, making sure you don’t need to re-educate yourself on how the mod works. We also made sure to cut away any unnecessary resource and production chains, making sure to keep everything simple, yet engaging.

Q: Does it work alongside VGP/RimCuisine2?
A: Yes it does! We provided a patch that changes a few names so all mods can work alongside each other

Q: My gourmet meals are not stacking properly!
A: Gourmet meals stack by ingredients list to avoid condiment abuse

Q: Can I deep fry humans.
A: Yes! That’s the reason we made this mod!

Q: Can I eat canned food like a meal?
A: Yes, but it will not be very filling. Canned goods are made as ingredients that never spoil - they can be used in meal recipes.

Q: At what temperature does grilled meal lose it’s bonus?
A: Below 10ºC

Q: Where are the health conditions? (Cholesterol, diabetes, high blood pressure)
A: They were very unpopular, so we removed then come 1.4

Q: Will you keep updating the mod with new types of meals?
A: Any additional content will come in the form of extension modules, just like Vanilla Cooking Expanded - Stews!

Q: Is this mod save game compatible?
A: Yes

Q: These condiments/meals/food cooking techniques are totally unrealistic!
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. Realism when it comes to cooking is not our primary concern - gameplay is.

Q: CE compatible?
A: Probably!



Graphics created by Oskar Potocki.

Coded by Sarg Bjornson[www.patreon.com].

Descriptions, balancing and ideas by Chowder.

Code for the 1.19 update provided by Drowsy Corgi. Thanks!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!









Chinese: Steam link
German: Steam link
2,687 ความเห็น
Sarg Bjornson  [ผู้สร้าง] 21 ชั่วโมงที่ผ่านมา 
No idea, sorry
Hyamda 15 พ.ค. @ 11: 29pm 
So I'm unsure why its doing that or if its just a recent issue(as I've only found old mention of this that seems to be easily fixed but didn't work for us), but our pawns never seem to eat the desserts. We took the Sweeth Tooth meme from ideology expanded and were making dessert for our pawns but they never grabbed one on their own. I set it up as a drug to both use during recreation and also to take twice a day. Still nothing, then I tried to force them to always some on them. And there we noticed we couldn't edit the amount they carried. any other item in drug policy we could, but not any one of the 4 dessert types. Does anyone have an idea what the hell are we doing wrong?
John McFly 13 พ.ค. @ 12: 28am 
What if we could can completed soups?
Give a lower buff if eaten from the can, but "warm" them on a stove or camp fire to transform them to a normal soup?
Sarg Bjornson  [ผู้สร้าง] 9 พ.ค. @ 5: 56am 
Cheese is getting reworked, so it won't matter for long
kReoSo 9 พ.ค. @ 5: 20am 
Brown cheese has the highest joy value 0.10 among all cheese. Is it intended or a typo? 0.01 seems more reasonable.
Battl3bee 3 พ.ค. @ 1: 01am 
also, do you think maybe we could get an interaction with Big and Small - Genes & More because of its large meals for giant pawns and get large variations of the meals in this mod?
Battl3bee 3 พ.ค. @ 12: 56am 
dk why, but my colonists will pretty much always pick lavish meals over gourmet meals, and i've got 122 gourmet sushi stocked up in storage. is this intended?
keyofrage yt 24 เม.ย. @ 5: 31pm 
thankyou
Sarg Bjornson  [ผู้สร้าง] 24 เม.ย. @ 5: 17pm 
They don't, by design
keyofrage yt 24 เม.ย. @ 5: 14pm 
do the condiments work with dependency's or are they not strong enough?