RimWorld

RimWorld

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Vanilla Cooking Expanded - Stews
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Mod, 1.4, 1.5, 1.6
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501.613 KB
18 Jun, 2020 @ 11:21am
2 Jul @ 11:08am
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Vanilla Cooking Expanded - Stews

In 1 collection by Oskar Potocki
Vanilla Expanded
111 items
Description

[www.patreon.com]




21/10/2022: 1.4 update



Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot.

Ideal for your medieval colonies and long winter nights, these stews remove any debuffs from eating ingredients like insect meat and human meat! Time to sneak some human flesh into your diet.

Bone Apple Tea (sic!).



Vanilla Cooking Expanded mechanics can be seen described below:








[forms.gle]



Q: Do I need the Vanilla Cooking Expanded mod for this to work?
A: Yes, it is using the new soup cooking mechanic we introduced in VCE.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new types of meals?
A: This mod is feature-complete - it’s literally a small module for the main Cooking mod. If you have a suggestion for a new module, please ask for it on the main Cooking mod comment section.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Don't EVER remove mods from a running save.

Q: CE compatible?
A: Yes. I hope.



Graphics are created by me, Oskar Potocki.

Code work created by Sarg Bjornson[www.patreon.com].

Descriptions, balancing and ideas by Chowder.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!





524 Comments
Sarg Bjornson  [author] 5 Dec @ 10:47am 
Likely, it's on the stove
QK07 5 Dec @ 10:28am 
how do i make stew bru, i'm checking the bills for campfire and the stove but there aint any. am i just blind or is one of my mods like makin it disappear
若彗 4 Nov @ 12:11am 
When processing the stew pot, the texture will cover the object in the slot below.
J3susvldaloc4 30 Oct @ 3:04pm 
Hey afther reading the mod page, I think I wouldn't make sense for condiments to work on Stews as negative ingredients get ignored, so following that logic, buffs from food condiments should get ignored too.
Sorry for wasting time here.
Sarg Bjornson  [author] 30 Oct @ 3:04pm 
No no, it's intended: gourmet stews that can take a condiment are... soups
J3susvldaloc4 30 Oct @ 2:45pm 
Sorry, I said it wrong. What I'm asking is if the condiments mechanic for spicing food from Vanilla Cooking Expanded can be added to stews too, like it is for soups. I know it's not cool to demand features from free mods, but condiments would be really cool on stews.
Sarg Bjornson  [author] 30 Oct @ 12:28pm 
There are no gourmet stews
J3susvldaloc4 30 Oct @ 11:58am 
Is there any plans to add condiments to Gourmet stews? like in Cooking expanded.
Chuck Sneed 7 Oct @ 5:28am 
@Ghawblin you can achieve your reduction in micromanagement by using the "Count Additional Items" part of the bill menu.

For example you make a bill for "uncooked simple strew" - make until x. Then use Count Additional Items to count "simple stew".

There's a little trial-and-error due to the fact that their numbers aren't one-to-one, what with 1 uncooked stew equalling 10 actual stews. Maybe something to be figured out there - possible you just tell it to produce 2x the number of stews as you have stewpots, and then when the number of actual meals dips below that you start the bill again? That way you should end up keeping a reserve of exactly as many stews as pots, so no wasted time.
Sarg Bjornson  [author] 16 Sep @ 10:54pm 
You have either a mod conflict or corrupted mod files