RimWorld

RimWorld

5,149 ratings
Vanilla Cooking Expanded
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.536 MB
18 Jun, 2020 @ 6:16pm
18 Feb @ 2:10pm
65 Change Notes ( view )

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Vanilla Cooking Expanded

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 items
Description
[www.patreon.com]




Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains. Colonists will be able to cook up a variety of new meals, make mood-boosting desserts out of fruits, make filling grilled meals that lose the effect when frozen, create large bakes using flour or produce large quantities of soup through boiling ingredients for several days at a time. You can now transform animal milk into cheese inside a cheese press - and it gains quality and value, the longer it’s inside! Yes, alongside Vanilla Factions Expanded - Medieval you can now create a cheese and wine empire! Hopefully this will provide one more reason to keep livestock!

Our systems are heavily moddable and support a variety of mods. With Vanilla Factions Expanded - Insectoids you can now transform insectoid milk into insectoid cheese, and thanks to Sarg Bjornson, you can now utilise 19 (!) types of milk from Alpha Animals, Vanilla Genetics Expanded and Alpha Bees to create your cheese empire!

A new condiment system will allow you to create not-so-filling gourmet meals that apply 12h effects to people who consume them.

Absolutely recommended mods:
- Gastronomy
- Common Sense
- Variety Matters





Mod mechanics:











































- Packed Meats will collide due to patching a method controlling meal thoughts

[forms.gle]



Q: How is this mod different to VGP/RimCuisine2 or other food oriented mods?
A: Beyond following the vanilla art style, this series gives everything a unique blessing and curse. Rather than having 20 nearly indistinguishable vegetable plants or meals we at the team believe every player should find something that is useful. Simply put, we add flavor we believe anybody can enjoy. All things are seamlessly merged with vanilla mechanics, making sure you don’t need to re-educate yourself on how the mod works. We also made sure to cut away any unnecessary resource and production chains, making sure to keep everything simple, yet engaging.

Q: Does it work alongside VGP/RimCuisine2?
A: Yes it does! We provided a patch that changes a few names so all mods can work alongside each other

Q: My gourmet meals are not stacking properly!
A: Gourmet meals stack by ingredients list to avoid condiment abuse

Q: Can I deep fry humans.
A: Yes! That’s the reason we made this mod!

Q: Can I eat canned food like a meal?
A: Yes, but it will not be very filling. Canned goods are made as ingredients that never spoil - they can be used in meal recipes.

Q: At what temperature does grilled meal lose it’s bonus?
A: Below 10ºC

Q: Where are the health conditions? (Cholesterol, diabetes, high blood pressure)
A: They were very unpopular, so we removed then come 1.4

Q: Will you keep updating the mod with new types of meals?
A: Any additional content will come in the form of extension modules, just like Vanilla Cooking Expanded - Stews!

Q: Is this mod save game compatible?
A: Yes

Q: These condiments/meals/food cooking techniques are totally unrealistic!
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. Realism when it comes to cooking is not our primary concern - gameplay is.

Q: CE compatible?
A: Probably!



Graphics created by Oskar Potocki.

Coded by Sarg Bjornson[www.patreon.com].

Descriptions, balancing and ideas by Chowder.

Code for the 1.19 update provided by Drowsy Corgi. Thanks!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!









Chinese: Steam link
German: Steam link
2,675 Comments
Sarg Bjornson  [author] 9 Apr @ 5:59am 
No, that's their gimmick
Toastghost1543 8 Apr @ 8:16pm 
Is there any good way to store grills without losing the effect?
Sandro de Vega 8 Apr @ 7:59pm 
I love that between spices and tabasco there is RESSURECTOR NANITES.
Muscle Russell 7 Apr @ 10:09pm 
I really love this mod, I just wish my colonists wouldn't prioritize making condiments before making meals.
0。0 1 Apr @ 10:29am 
ResearchTabDef need two Tags
<generalTitle></generalTitle>
<generalDescription></generalDescription>
Sarg Bjornson  [author] 23 Mar @ 5:59am 
@Tal'Raziid: Yes, it isn't edible

@BOT404: Easy, you can't
BOT404 22 Mar @ 10:55pm 
Do the condiment effects stack if I place more than 1 in a gourmet soup?
Tal'Raziid 22 Mar @ 4:05pm 
Is it intentional that flour cant be added to nutri-paste grinder hoppers?
Is it because your pawns cant eat flour itself?
Sarg Bjornson  [author] 20 Mar @ 6:39am 
1- Yes. Lavish doesn't advance to gourmet

2- Yes, any. No, no need for you to have the condiment
Scio Me Nihil Scire 20 Mar @ 6:29am 
I've just noticed that two of the expertises from Skills Expanded seem to correspond to mechanics added with this mod, but I can't find any explanation of what exactly they do on either page, or even really in-game since their descriptions are bit vague.

Gourmet Cooking, "improves meals beyond their usual level of quality." Does that mean that if that chef is producing fine meals, there's a chance they'll come out as lavish instead? How would that apply to cooking lavish meals that turn out gourmet; do you get a meal with no condiment effect? Would it be wasted if that chef is cooking gourmet meals since there isn't a tier above that?

Flavor Mastery, "randomly adds cooking condiments to meals." Does that apply to ALL meals cooked by that chef, even ones that wouldn't normally be able to accept a condiment? If cooking gourmet meals, is there a chance to get two effects on a single meal? Does it require that condiment to be somewhere in your colony for it's effect to be added by this?