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https://steamproxy.com/sharedfiles/filedetails/?id=2037735359
It includes a new Top Panel which gives a visual indication of the unit limits, including detailed tooltips on your limit and the units you currently own. Go take a look, and if you want to try it out in a new game be sure to unsubscribe from this one.
Or better yet, maybe first just try a new game with the most recent version of the mod and see if it's working there. If not, then I'll look more into it with you.
Could you copy the Ikanda line of data from units.xml and paste here so I can have a look to see if I can tell what happened? You will find units.xml in your game data folder at:
Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data
Thanks ChrisMartin for the feedback!
So in the civ choosing Warrior Monk belief, will be much stronger then other civs in the Medieval era. Having 1-3 extra land combat units pr city, that early could rake havoc with other civs.
So I think the simple answer should be Warrior Monk = Land Combat.
Ideally Warrior Monk should count as Land Combat, but can't buy more then allowed Religious Cap. But at the same time, the 4 normal religious units can be bought with faith under the same Religious unit cap.
So 2 cities with 1 Encampment (/w Barracks) in city #2 and 1 Holy site (/w shrine + temple) in capital = 8 (5 base + 2 city + 1 district + 0,5 barracks) Land combat units, including 3 (1 base + 2 district in capital) Warrior Monks, and 3 (1 base + 2 district in capital) missionary/apostle/inquisitor/guru.
Glad to see you over here! So, I was going to say it falls under the Land Combat units, which it does... but I double checked, and it is actually currently being put in both Land Combat and Religious. I'm going to edit it (in the next couple of days) so that it is only considered Land Combat, unless you convince me that it belongs in Religious instead. Thoughts?
Does Warrior Monk fall under religious column?
If you are unhappy with the unit limits, adjust the values to better match your personal preference. I currently have a game on turn 900 that I'm playing with this mod, and it's so nice to be able to play this far into the game without every tile being cluttered with units. To build on that, there are at least 6 active religions currently in that game.
If you see evidence of AI having more units than they should, please provide details of the issue including #units/cities/districts, and if the problem seems confirmed them please friend me and follow up with logs and screenshots so I may diagnose any potwntial issue.