RimWorld

RimWorld

7,166 ratings
Vanilla Events Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.391 MB
16 Dec, 2019 @ 10:08am
30 Jul @ 12:24am
47 Change Notes ( view )

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Vanilla Events Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
111 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]





See changenotes.




After playing the game for a long amount of time, you’re not really looking forward to events anymore - they become boring. We have decided to come up with a reason to once again get excited when a colourful pop-up shows up in the right corner of your screen.

Vanilla Events Expanded adds several new events to the game, all in line with vanilla events - nothing too drastic. A new tier of events is added - Purple events. Instead of having strict negative or positive effects, purple events force players to adapt as they last significantly longer than events like Toxic Fallout or Volcanic Winter.

Purple events are extremely rare, and can only occur after 3 ingame years pass. They can last between 15 days and 120 days. Their minimum time before repeat is 300 days. Favorability is VeryBad. Chance is 0.04 (⅓ chance of a Volcanic Winter, which has the lowest chance in vanilla game). Category is Big Threat.

This mod also allows you to disable events added by this mod and any other mod, so feel free to use it to get rid of events you dislike!




























Removing the mod whilst any event is active will break the event. Please use the menu in the Mod Options ingame to turn off the events.

Weapons cargo pods sometimes drop Turret-Tops, which will disappear as soon as they are picked up. We are looking into fixing this.

[forms.gle]



Q: Can this mod be added to an existing save?
A: Yes it can!

Q: I don’t like a particular event. How do I disable it?
A: We have added a mod options menu that allows you to disable any and all events if you so desire.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new events?
A: Yes, that is part of our plan. Periodically, we will add new, interesting events - both local events and world map events!

Q: Can you add any world map events?
A: We are looking into potential options, yes.

Q: These events are super OP!
A: Bear in mind we tweaked the occurrence chance of the events according to how big of an impact it can have. We will constantly tweak the values, so be sure to leave us some feedback!

Q: CE compatible?
A: yes.

Q: Can I disable specific event?
A: Yes! In mod options you can alter the chance for events to appear - even lowering them to 0!



Graphics are created by me, Oskar Potocki.

Code work created by Kikohi.

Ideas gained from Helixien.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]








Popular Discussions View All (8)
143
16 Nov @ 4:59am
PINNED: Bug report
Kikohi
43
28 Aug @ 11:39am
Put your ideas for events here!
Nimble102
8
3
3 Aug @ 5:23pm
Biomes break permanently after Ice Age and Global Warming events overlapping: restoration with save editing
Mike Kerman
1,966 Comments
shampains 6 hours ago 
Bro I am actually pissed, a Meteor Shower event happened and one of the meteors landed on my grav engine and straight up deleted it.
Gumdrop Buttons 22 hours ago 
@ShadowX116 Your issue with the shuttle crashing into the water isn't the mod. That happens when anything crashes into the water as far as I can tell. I saw a streamer earlier today on an all-water map not be able to get a royal title because the bestower shuttle crashed. I've had a quest mech cluster land on a sandbar on an archipelago map and half of the pieces, including the primary threat piece, were missing.
Gumdrop Buttons 22 hours ago 
The tooltips and one part of the mod description says that the purple events can last "several years", but elsewhere in the mod description says 120 days. "Several" implies more than 2 years. Which is it? I'm 50 days into a psychic rain wondering if I should abandon the entire save because it could last 4 damned years.
Not Sure 21 Nov @ 7:35am 
I don't know when you changed it but I just noticed meteors from these events no longer replace the flooring they land on (which previously would result in a totally stone-floored map over time)!

Thanks for that fix!
Mati Bot 14 Nov @ 11:18pm 
Hi, just got the psychic rain one. Can I dress my colonists with something that protects them from it? Like a Space Suit or a Hazmat Suit?
crockett 14 Nov @ 12:57pm 
I dunno if bug or working as intended, but I had a shuttle crash into water and it completely vanished the second it hit the ground. I saw the puff of smoke from the impact and that was it.
toetruckthetrain 2 Nov @ 10:10pm 
anyone know what might cause global warming to stop occuring? i cant even devmode it
Dick Fartington 29 Oct @ 1:21am 
Can we get a filter for events to stop certain ones from popping up on the side?
Reestock 20 Oct @ 8:21am 
I reported a bug yesterday because I got a crashed shuttle that produced infinite pawns.
ShadowX116 18 Oct @ 10:10am 
@Nananabatman That sounds abhorrently unlucky. There's always Cherry Picker tho. I tend to turn off certain events for a while if it over-uses them obnoxiously often.