RimWorld

RimWorld

8,464 ratings
Vanilla Furniture Expanded
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
7.152 MB
20 Apr, 2019 @ 7:25am
20 Feb @ 7:48am
29 Change Notes ( view )

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Vanilla Furniture Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
108 items
Vanilla Expanded - Empire playthrough
148 items
Description




Check change notes.




I have always found vanilla furniture to be lacking in depth and quantity. After researching Complex Furniture, the research tree for furniture pretty much ends, with a couple of odd technologies adding things like Vitals Monitors and Hospital Beds along the way. As part of the Vanilla Furniture Expanded mod, the team consisting of the Author of Android Tiers, Atlas, and me would like to add some sort of progression to the furniture of the rim, whilst also keeping it Vanilla friendly. Listed below are the main focus points:

Furniture added in this mod is by no means meant to be era specific (example: a neolithic technology will not add pieces of furniture only useful in that era). I want the items to be useful in spacer age, and not force players to deconstruct them in order to replace them with new ones.


Main technologies (later explained in a technology tree) will add basic furniture. Any furniture with specialised use will follow the vanilla routine of having a separate technology designated to it.


I want to add variety to furniture, but not simple reskins. Different beds will have little variations in either crafting recipe, comfort or rest effectiveness provided etc.
Graphics will be vanilla friendly.


Mechanics will be vanilla friendly. I have no intention to introduce overly complicated schemes by the likes of Rimatomic, which adds extensive structure trees for energy.


Mod will be modular - A main mod will feature ONLY main technologies. Any technologies on top of that will be released in form of additional mods, unless we introduce game options menu allowing to disable several segments of the mod. We can’t please everyone, but we can allow people to please themselves, so to say.


Will not introduce any new resources. There is already plenty of mods adding new resources, and I believe that to stay within the realms of vanilla rimworld, we can easily work around with vanilla furniture.


Most of the furniture should be able to use stuff to make. There is nothing worse than being stuck with an item color that you don’t really want.

As the content list is quite extensive (over 30 new pieces of furniture), I decided to move content description under every other tab. Scroll all the way down to see what furniture gets added as part of this mod.















NON-Steam Download: https://drive.google.com/open?id=13sjUuO0zOBZDJD8SoXTutbUoW9IOyk0m



[forms.gle]

There are currently issues with the items disappearing after being built. It is a mod conflict, which means only some of the users experience it and we are figuring it out.

There is an issue of things disappearing from the architect menu. It is because the mod has been added to an existing game, and you need to research Complex Furniture again.

Practise Target (1.0) is incompatible.

If any pieces of furniture disappear upon being built, move the mod further up the mod queue.



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Atlas, a programmer and author of Android Tiers, responsible for all the programming.

Rimworld is owned by Tynan Sylvester. Obviously.



[ko-fi.com]

[ko-fi.com]

Join us on our Discord! https://discord.gg/TgrUVET


























































































[discord.gg]


Popular Discussions View All (43)
36
9 Oct, 2024 @ 7:31pm
Requests
Nexxes
3
16 Jan @ 1:04pm
[Bug Fix] Making computers valid recreation sources
Salt Dagger
2
10 Feb @ 4:51pm
Safe to add to an existing save?
Mainstorm
1,556 Comments
The Bard of Hearts 19 Apr @ 9:17pm 
@sleepyInsomniac
Yes, they still get the music buff while laying in the bed.
sleepyInsomniac 19 Apr @ 8:55pm 
does anyone know if the radios can be listened to while in hospital beds? would love to know
Master Rhokai 6 Apr @ 7:37pm 
Does this mod have any weird incompatibilities? I've used this mod before, but now it doesn't have the waste disposal tech even though everything else is there.
Kami 4 Apr @ 11:49am 
@Paprikahörnchen,put the mods further up and furniture core above them, that fixed it for me.
lamenat 29 Mar @ 8:24am 
The mods from the furniture line should go before the texture modification fashion or later (whether up or down) https://steamproxy.com/sharedfiles/filedetails/?id=2016436324 and https://steamproxy.com/sharedfiles/filedetails/?id=2493234474
Sarg Bjornson 23 Mar @ 12:00am 
Who is playing RW 1.0???
Karn Liberated 22 Mar @ 4:57pm 
Hello! Does "Practise Target (1.0) is incompatible." mean that this mod is incompatible with Rimworld 1.0? Is there a 1.0 compatible version of this mod?
The Bard of Hearts 16 Mar @ 4:08pm 
Hello. I'd like to say, I love this mod and everything it offers. Second, I've used this mod for a lot of runs so far and I think I've noticed a pattern. After installing a few (about 5) trash cans/dumpsters, my FPS starts to tank and I get little mini-lags at a constant rate of about every 3 seconds. Not unplayable by any means, but it does seem to effect performance a bit. Is there any way to turn down how often the trash cans scan for stuff? or somehow make them more CPU efficient? only scan half as many times for twice as much cleaning? something of the sort? Any thoughts at all would be appreciated. Thanks again for all the mod work.
Paprikahörnchen 8 Mar @ 11:24am 
Hello!
I'm getting this error on start up, do you know how to solve it, or what to do?
[Vanilla Furniture Expanded] Patch operation Verse.PatchOperationFindMod(Royalty) failed
file: E:\Games\steamapps\workshop\content\294100\1718190143\1.5\Patches\Royalty.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()

Here's the full log:
http://0x0.st/8uIq.log
The Bard of Hearts 27 Feb @ 9:38am 
@Richard Watterson
Nope, but they do need to have open space around like half of it. If they can't reach the wide side, they tend to avoid it. But no chairs needed