Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Description
My mod selections for easy use by you folk.
Items (70)
AI free settler on deity only
Created by Magma Dragoon
For some reason the AI gets free settlers starting on emperor. In my experience they use them to forward settle the human player, build a pair of new settlers immediately and surround me, leaving me nowhere to expand. And then they complain about how I'm t...
Starting Scout
Created by NoShotz
This mod makes it so you spawn with a scout in addition to the starting warrior and settler. Features: Everyone (including AI players) start with a scout in addition to the starting warrior and settler Compatibility: Compatible with my Starting Builder mod...
Constant Civilian Unit Cost [GS]
Created by Krysta
Removes the cost scaling of the following units: * Builders * Traders * Spies ...
Super Builder
Supercharge your Builders! Make their life better (or worse)! New update: Human Builders can build Fort without the technology, while AI will still requires Siege Tactics. This is to prevent the AI from spamming Fort everywhere. Builders can now build Fish...
Super Builder - More Build Charges
Set Builder Base Charges to 999. Does not require but should work well with my other MOD Super Worker: https://steamproxy.com/sharedfiles/filedetails/?id=1725878432...
[GS only] Realistic infantry
Created by Geekob
This mod changes resource requirements on infantry and artillery from oil to iron, which is more realistic because guns and bullets are made of iron/steel not oil. (from 1 oil and 1 oil per turn to 1 iron and 1 iron per turn)...
Sailor Cat's Upgrades Keep Unique Abilities
Created by Sailor Cat
Don't Wait! Get Your Upgrade Today! Similar to Civ V, upgrading a unique unit will pass on its unique abilities. Subsequent upgrades to the same unit will continue to pass on these abilities. This includes unique abilities such as great general points from...
Gift It To Me
Created by Fampat
Gift It To Me This mod enables a player to gift units to other players (human and AI). Features The intention of this mod is to be able to help out allies in need of units (or to strengthen an foe of your foe, proxy wars! XD) Units can be gifted to other h...
Tile Purchase Reduced
Created by mart164
Cost for purchasing new city tiles reduced. The base cost for purchasing the first ring of tiles from the city is reduced from 50 to 35. The base cost for purchasing the second ring of tiles from the city is reduced from 75 to 50. Changing this mod: C:prog...
SG's Strategics Revealed for Gathering Storm
Created by Greens
Reveals strategic resources at game start for all human players. Players will not accumulate strategics, nor will they receive the bonus tile yields from revealed strategics until they have researched the technologies that would normally reveal such resour...
Production From Population
Created by p0kiehl
Gathering Storm compatible! Production From Population This mod is intended to be a buff to Tall play. Every citizen in your city will passively produce Production (similarly to Science and Culture). The result is that it becomes much more worthwhile to gr...
Deep Sea Fisheries
Created by p0kiehl
Updated for Gathering Storm! Allows Fisheries to be constructed on Ocean tiles (instead of just Coastal tiles). This is a slight buff to Tall cities and coastal cities by making otherwise useless Ocean tiles a bit better....
Constant District Costs [GS]
Created by Krysta
An update to a mod originally by fodazd to make it compatible with expansion districts. Now updated through Byzantium & Gaul. Standard Districts cost 100 production regardless of game progress. Other district costs calculated from standard district cost us...
Mo' Strategic Resources
Created by otto
Welcome to Mo' Strategic Resources! This mod is made by creator of the popular "Mo' Food" mod for Civlization VI! All this mod does is increase strategic resource yields, read below for more info. Updates: - 2/24/19 (Official v1.0.0) Release! Info! This mo...
Mo' Housing and Amenities
Created by otto
Welcome to Mo' Housing & Amenities! The mod is a companion mod for the Mo' Food mod (see attached collection), but if you just wanna skip the need for housing and amenities, go ahead!. Updates: - 3/6/17 (Official v1.0.0) Release! - 2/17/19 (v1.5.0) Updated...
More Housing
Created by p0kiehl
More HousingModifies some wonders and improvements to add more housing. Improvements Farms: +1 Housing Plantations: +1 Housing Lumber Mills: +0.5 Housing Coastal Resorts: +0.5 Housing Ski Resorts: +0.5 Housing Buildings All buildings in the following distr...
More District Trade Route Yields
Created by p0kiehl
Most Districts provide yields to incoming Trade Routes. However, a number of the weaker districts don't have any benefit for incoming Trade Routes at all. This mod aims to fix that and makes these districts a litle more worthwhile. This mod also serves as ...
Better Resource Yields
Created by p0kiehl
Fully compatible with Gathering Storm This mod buffs the yields of luxury and strategic resources. Buffed Luxury Resources (yield change in italics Coffee +1 Culture, +1 Production Dyes +1 Faith, +1 Gold Jade +1 Culture, +1 Faith Marble +1 Culture, +1 Prod...
Basic District Yields
Created by p0kiehl
Effects +1 Food and +1 Production to all districts (except the City Center). This compensates for the fact that districts take up an entire tile, erasing its yields. Thus this mod serves as a light buff to Tall play. Compatibility and Notes This mod is com...
Basic Wonder Yields
Created by p0kiehl
Effects +1 Food and +1 Production to all World Wonders. Any Wonder that already provides either of these yields will receive a +1 bonus as well. So the Temple of Artemis, which provides 4 Food, will provide 5 Food with this mod (and 1 Production). This com...
Truly Abundant Resources
Created by p0kiehl
UPDATED FOR NEW FRONTIER PASS This mod creates two new resource settings in map options called "Plentiful" and "Truly Abundant." It also adds optimizations to the game's resource placement that apply to all Resource options, not just Plentiful and Truly Ab...
Better Desert, Snow, and Tundra Tiles
Created by p0kiehl
Fully compatible with Gathering Storm Better Desert, Snow, and Tundra Tiles This mod buffs the relatively weak yields of desert, snow, and tundra. Desert Desert tiles now yield +1 Food Desert Hills tiles now yield +1 Food and +1 Production Oases tiles now ...
Better Coastal Cities and Water Tiles
Created by p0kiehl
Fully compatible with Gathering Storm and the latest patch Better Coastal Cities and Water Tiles In Civ 6, water tiles provide lackluster yields. Coastal cities typically have less food and production than inland cities, making it difficult for them to gro...
Hillier Hills
Created by Deliverator23
Changes the heightmap of Hills to make them more prominent and visible. COMPATIBLE MODS Environment Skin: Sid Meier's Civilization V Vegetation Variety INCOMPATIBLE MODS Leugi's Colder Tundra since this also modifies Standard Hills in TerrainStyle.artdef. ...
Sailor Cat's Wondrous Goody Huts
Created by Sailor Cat
Introduces 10 new tribal village rewards, including:Your unit discovers a new natural wonder. A random resource in your territory. A random unique unit. A random unique improvement in your territory. A random policy. Your unit has its formation upgraded. Y...
Good Goody Huts
Created by ST4RL1FT3R
Goody Huts are improved, and here's how: -- Twice as many, and can cluster -- Better rewards appear more often than before -- Scouts no longer appear too often -- All huts yield +20 gold, in addition to the reward -- Twice the experience awarded when claim...
Better Farms
Created by p0kiehl
Better Farms Farms can now be built on Hills after unlocking Animal Husbandry instead of Civil Engineering Farms receive +1 Production after unlocking Machinery Farms can now be built on Oases and Marsh DLC Compatibility This mod is fully compatible with a...
No More AI World Wonders
Created by 1e00
Simple mod to change AI behaviour. AI will NOT build any World Wonder anymore. Compatibility with New Frontier Pack (April 2021 Game Update)...
No AI Cheats
Created by Oni
Removes AI cheating advantages on higher difficulties....
Loyalty Disabled
Created by totalslacker
City loyalty does not change. All cities owned by major players (Human and AI) are permanently loyal, using the same effect as building the Statue of Liberty nearby. Does not affect city-states. This mod probably doesn't work for saved games started withou...
No Government Penalty
Created by CMDR Sheploo
Removes the diplomatic penalty for having a different government. The example pictures were done in two different games because it wouldn't let me apply the mod in an old save game. I stuck with Autocracy (not that it mattered, he was still in Chiefdom) an...
Zee's Slower Grievance Decay
Created by _Zee
The new Grievance system is pretty cool, I think its a big improvement on the previous warmongering system. But unfortunately, the decay rates are too high for the system to be as meaningful as it could be. Wars are forgotten in the blink of an eye. Overvi...
Zee's Third Party Grievances Reduced
Created by _Zee
This mod increases the upper threshold of grievances you must generate before the rest of the world considers you a warmonger, and reduces the maximum relationship penalty for being one. Overview ================================================== The defau...
Stop Steamrolling City States
Created by p0kiehl
Updated for Gathering Storm! Tired of the AI taking over every city state immediately? This mod provides them with more starting units in the Ancient Era so they can defend themselves better. They now start with: 3 Warriors 2 Slingers 1 Heavy Chariot...
Mo' Power
Created by otto
Welcome to Mo' Power! This mod is made by creator of the popular "Mo' Food" mod for Civlization VI! Hate how little the renewable energy improvements barely generate any power, or when power plants use up all your resources? This mod increases the amount o...
[GS] Absolutely Safe Nuclear Reactor
Created by Flactine
Nuclear Reactor will be absolutely safe. And, removed "Recommission Nuclear Reactor" Project....
p0kiehl's Better Aqueduct
Created by p0kiehl
p0kiehl's Better Aqueduct This mod buffs the Aqueduct district to make it more worthwhile to build and boost Tall play a bit. Mod Effects Great People Points: +1 Great Engineer Point Adjacency: Minor Food adjacency bonus for other districts, and a standard...
p0kiehl's Better Encampment
Created by p0kiehl
p0kiehl's Better Encampment This mod buffs the Encampment district to make it more worthwhile to build and boost Tall play a bit by offering more Housing. Mod Effects Adjacency: Minor Production adjacency bonus for other districts, and a major Production a...
[DEPRECATED] All HS3 Buildings Available
Created by DB
DEPRECATED I'm no longer maintaining this mod and likely won't even respond to comments here. This game option (and many more) is maintained in my flagship mod: DB's Civ VI Gold. Unsubscribe to this and subscribe to that. DESCRIPTION All level 3 Holy Site ...
Industrial Improvements GS
Created by FearSunn
Industrial Zone buildings increase production output from the city improvements. City plot improvements contribute to Industrial Zone adjacency bonuses. Main Goals of this Mod: 1. Make Industrial Zone worth building; 2. Discourage chopping resources (inclu...
Zee's Normalized Climate Change
Created by _Zee
This mod slows down the rate of Climate Change and makes its effects more impactful. Overview =================================================== The amount of CO2 required to raise the global temperature by 1 degree has been increased by 100% across all m...
Zee's Distance Is A Good Thing (5)
Created by _Zee
Requires a new game, it will not have any effect on running saves that were started without the mod. This mod increases the minimum distance between cities from (3) to (5), but also brings all the balance changes that need to be present when doing that sin...
Future Civics and Techs Revealed
Created by Sailor Cat
Future Era civics and technologies are no longer hidden....
Earlier Oil
Oil is revealed earlier and (land) Oil Well can be built earlier too. Now that Infantry units and Oil Power Plants require Oil, it's quite annoying that Refining Technology is in the below tech tree. * Oil is revealed at Metal Casting instead of Refining. ...
Vibrant Waters (Prettier Water Textures)
Created by p0kiehl
Description Fully compatible with Gathering Storm! Are the thick dark blue lakes that dot the map looking a bit bland? Do you think the rivers look too gray and not bright enough? This mod is for you! Vibrant Waters improves fresh water in Civ 6 into more ...
Larger Mushroom Clouds
Created by Scapeh
3x Larger Nuclear Animations 2x Larger Thermonuclear Animations For those who feel the standard Nuclear attack animations just aren't quite big enough. This mod does not edit any stats, the damage & costs etc are exactly the same as standard....
Religion Expanded
Created by p0kiehl
Summary Religion Expanded raises the founded-religions-per-game cap to a maximum of 16, introduces more than 40 new beliefs, and adds new, fully-customized religious buildings. In short, religion becomes more dynamic and personalized. Additionally, the tex...
Tomatekh's Historical Religions
Created by Tomatekh
This mod adds additional historical (pre-modern and indigenous) religions to the base game. Leaders previously lacking a religious preference (Aztec, Greece, etc.) are updated to prefer an appropriate historical religion. Several additional generic icons a...
America: Donald Trump
Created by JFD
AMERICA (DONALD TRUMP) Trait: American Contract Internal Trade Routes provide +1 Loyalty per turn for the starting city. Cities at full Loyalty can purchase Civilian Units for 20% cheaper. Gain the Supercarrier unique unit after researching the Combined Ar...
Gossip Trim
Removes a lot of gossip messages, in order to reduce the flood of pointless gossip, especially in mid and late game. The remaining gossip messages have been shortened, so that the information can be obtained with a quick glance. These are the gossip types ...
Build on Reef - For Coastal Districts and Wonders
Annoyed that an otherwise perfect plan is destroyed just because you cannot build on Reef? Say no more. This mod allows you to build Districts and Wonders on Reefs. They are not removed and still provide adjacency bonuses. Requires Rise & Fall or GS since ...
Better Espionage Screen
Created by astor
Introduction This is my third UI mod (after Better Trade Screen and More Lenses). The main purpose is similar to the other two, to add Quality of Life features and improve the Civilization VI UI. Here the Espionage Screens are overhauled to reduce the numb...
Better Trade Screen
Created by astor
Introduction The goal of this mod is to improve the trade screens in Civilization VI and help manage and monitor running trade routes. NOTE CQUI AND HBUI USERS: This mod is already included in them, and may cause issues if you also use this mod. Main Featu...
Better Deal Window
Created by gliding
***Compatibility confirmed with all updates to date (Feb 2024)*** Features Deal history panel, listing previous deals with the selected civilization, from the current gameplay session. Any ongoing multi-turn deals found from your last gameplay session will...
Map Tacks +
Created by FiatAccompli
Map Tacks + Improves the map tacks interface: Adds new map tack icons. Districts, customized with civilization unique districts Improvements, including unique & bonus improvements from civilization abilities, city states, and governors. Unit actions like h...
Settings Manager
Created by FiatAccompli
Settings Manager Here's the deal - this mod doesn't actually do anything useful by itself. If you found this page because another mod requires it then read on. If you found your way here directly from some other source (like a random steam search) then the...
Crater Raider's Religious Border Control
Created by Crater Raider
Disclaimer Special thanks to SwissPidi who inspired and who's mod was a foundation for this mod. Please check out their mod: https://steamproxy.com/sharedfiles/filedetails/?id=1136114042 I was unable to get Pidi's mod to work for me, so I created my ow...
UI Plugins Framework
Created by FiatAccompli
UI Plugins Framework Here's the deal - this mod doesn't actually do anything useful by itself. If you found this page because another mod requires it then read on. If you found your way here directly from some other source (like a random steam search) then...
Concise UI Reloaded
Created by Adriaman
Concise UI Reloaded greatly improves the game experience by modifying the vanilla UI and adding new UI elements to the game. Game Version: 1.0.12.9 (516180 / April 2021 Patch). New feature: keep pressing Ctrl when in the production panel to prevent the pan...
Quick Start (Linux, Mac, Windows)
Created by Odin Vex
Description You have seen the intro logos and have accepted the EULA a before. This mod takes you straight to the main menu. It also works with Linux, Mac, and Windows. *** I guess it needed saying for some people: Mods are disabled by default until you en...
Wonders Culture Bomb
Make all Wonders perform Culture Bomb when built. Should work for modded wonders as well. Note that normally wonders already gave you two tiles when built. The culture bomb happens after gaining two new tiles so it may overlap (i.e. you may not notice two ...
City Wide Appeal - Districts
About this mod Make Districts Appeal bonuses/penalties apply to the whole city it belongs to instead of only adjacent tiles. For example, if your city has 1 Holy Site, 1 Theater Square and 1 Industrial Zone, all tiles in the city has +1 Appeal. Pillaged pe...
City Wide Appeal - Improvements
About this mod Make Improvements Appeal bonuses/penalties apply to the whole city it belongs to instead of only adjacent tiles. For example, if your city has 1 Mines and 1 City Park, all tiles in the city has +1 Appeal. Barbarians and Pillaged penalties ar...
City Wide Appeal - Wonders
About this mod Make Wonders Appeal bonuses apply to the whole city it belongs to instead of only adjacent tiles. For example, if your city has The Great Bath, The Great Lighthouse and The Colosseum, all tiles in the city has +3 Appeal. You can use the City...
City Wide Appeal - Wonders (Single)
About this mod Instead of Appeal bonus apply to its adjacent tiles, any city with one or more wonder(s) now have +2 Appeal to all its tiles. You can use the City Wide Appeal - Wonders instead if you want to have a +1 Appeal bonus per wonder. Note that both...
Diplomatic Quarter Adjacency Bonuses
Created by p0kiehl
Diplomatic Quarter Adjacency Bonuses The Diplomatic Quarter now gives a +1 adjacency bonus to all districts, just like the Government Plaza. Why? Since they are both government-themed districts that can only be built once per empire, I thought it was fitti...
Nere's Better Barbarian Clans mode
Created by Nerevatar
Overview Improves the barbarian mode, by making City State conversion more dependent on AI/player actions, and decreasing chance of camps in the snow and other misc changes that I feel fit nicely with the mode. Overall, it makes it so remote camps take a l...
Nere's No normal Camps in barb mode
Created by Nerevatar
Background When using Barbarian Clans mode, some camps a bit into the game will spawn as "normal" camps. This means you can't interact with them, and they cant turn into city states. To make matters worse, it means that they will not spawn any units. What ...
Only Human Hero
Created by muyyi
Only human player can get hero in Heroes Mode.2022/9/17 test still works will....