安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題















You just stack "govening ethics attraction" / "<insert your primary ethics here> attraction" modifiers from traditions / agendas / buildings / Deep Space Black Sites and it's a complete non-issue.
It only can become a slight problem if you are constantly conquering everything in sight without caring about maintaining internal coherence of your empire, and that's what this mod is supposed to do, make it an important thing to consider.
This idea would be fun if there was an espionage/counter insurgency game using agents or military strikes to dismantle, prevent, wipe out or resolve. Blackmail, smear campaigns or straight up assassinations etcetera. Instead of the faction just taking full control of one or more worlds without any real way to prevent that other than wage war an reconquer.
And unfortunately secondly, does anyone else have a problem that loading screen is stuck on 100% with this mod?