Stellaris

Stellaris

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End Truce & Close Borders
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1.143 MB
20 May, 2021 @ 6:11pm
9 Nov @ 6:03pm
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End Truce & Close Borders

In 5 collections by MrFunEGUY
[Out of Date] - 3.2 - MrFunEGUY's Stellaris v1.92
214 items
[Out of Date] - 3.6 - MrFunEGUY's Stellaris v1.44
223 items
[Out of Date] - 3.7 - MrFunEGUY's Stellaris v1.25
218 items
[Out of Date] - 3.9 - MrFunEGUY's Stellaris v1.13
228 items
[Out of Date] - 3.14 - MrFunEGUY's Stellaris v1.3
225 items
Description
End Truce & Close Borders:

I've had it with enemy construction ships being allowed through my territory after a war and then blobbing where they have no right to be.

I wanted to just make it so that borders wouldn't be forced open by truces, but this appears to be hardcoded. As such, this was the next best thing I could do.





About:

Nations that you close borders to after a truce will also automatically have their borders closed to you.

The nation with whom you broke the truce will get a -150 opinion modifier with you that decays at 2 points per year.

Every nation that has contact with you and the nation that you broke the truce with will get a -25 opinion modifier with you that decays at 2 points per year.

Every time you break a truce, you will get a modifier that lowers your diplomatic weight by 15% for 15 years.





The Future:

- I'm open to suggestions and feedback.





Compatibility:

I overwrite action.44 in events/on_action_events.txt.





Some Other Mods I've Made/Updated:

- Civil Wars

- Viable Feudalism and Imperialism - Empire Federation

- Useful Heirs

- Species Name to Nation Demonym

- We Require Borders

- No More Exclaves

- Ethics and Civics Alternative - FunEFork

- Galactic Bank - FunEFork

- Intervene: Help Friendly Nations - FunEFork

- Vassals Expanded and Reworked - FunEFork




[www.patreon.com]

[paypal.me]

[ko-fi.com]




Support:

For the best support, find me at #mrfuneguys-mods on the Stellaris Modding Den Discord:

[discord.gg]
Popular Discussions View All (1)
0
8 May @ 11:35pm
l_russian
tzverg
76 Comments
iCameHereForTheMusic 16 Nov @ 9:48pm 
Seems to work perfectly here (stellaris 4.1.6 rollback, which is the most recent rollback version). As a sanity check to make sure this "bug" is not user/installation error, here's some notes to compare with from a working install in the earlygame:
The "End Truce & Close Borders" edict does not appear in the list at all unless you currently have an active truce.

When you get a truce from a war ending this edict doesn't appear instantly if the game is still paused, because the script hasn't triggered yet. You need to unpause (let the game play) and wait a little bit for script to trigger. I didn't bother to count the exact days because any specific number I find is not gonna be standardised,

Just end the war, wait for the month to roll over to the next one (standard practice) and lo and behold it's there in the edict list as expected. If not, try waiting ANOTHER month on top. If there's still nothing at that point, then maybe it's a bug/conflict.
MrFunEGUY  [author] 10 Nov @ 8:07pm 
Edict bug doesn't exist for me, everything is working as expected.
Wairui 10 Nov @ 3:35pm 
MrFunEGUY:
There is no info on your Nov 9 update. Is it safe to assume you fixed the missing edict issue? Any other issues fixed? Anyway, great looking mod and I would love to use it with confidence. Thank you for your work on this and the other great mods.
MrFunEGUY  [author] 12 Oct @ 8:15am 
I'm pretty surprised this mod broke with an update, but I guess they may have changed something about how edicts appear. Probably a simple fix, I'll try to get to it soon.
Mecka Tinker 12 Oct @ 5:52am 
I love the idea of this mod but sadly it appears as of the latest update, 4.1.5, this edict does not seem to appear for me in the Edicts list at all.

I've tried all sorts of things, even going so far as to disable every single mod "except" this one, nothing.

Hope this gets patched soon, this mod is so well laid out in the details and make so much sense I'm personally surprised it's not in the base game. Never was a fan of the unrelenting extremes of the truce system as it was.
MrFunEGUY  [author] 4 Oct @ 10:03pm 
I'm almost positive this mod works fine without needing an update. Will update version # when I can.
Livewyre 2 Oct @ 10:27am 
Any update incoming for 4.1.3?
BeiLight 19 Aug @ 2:30pm 
Suggestion: Modifier and effect addition
Additional modifier for empires that broke truce

Threat Generation: x2.5 for 10 Years(This modifier stacks with the amount of truces you break)
Trust Growth: -50% for 15 year

During the effect, other AI empires that seeks you are more likely to break truce against you. During the 10 years, other AI empires do not suffer the penalty of breaking your truce.
son-goku 22 Jul @ 6:04am 
@Darko,

no, they ignore your closed borders. If they want to punish another AI empire, they just fly through yours
Darko 22 Jul @ 3:21am 
Does this let's you close the borders with Fallen/Awakened Empires?