11
Products
reviewed
439
Products
in account

Recent reviews by Shengar

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Showing 1-10 of 11 entries
No one has rated this review as helpful yet
44.0 hrs on record (17.6 hrs at review time)
Early Access Review
I don't have gambling problem. I can stop playing this game anytime.
Posted 11 December.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
21.4 hrs on record (11.3 hrs at review time)
A ladder, arisen!
Posted 24 March.
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No one has rated this review as helpful yet
48.8 hrs on record (6.3 hrs at review time)
Early Access Review
Very fun game even at this state. The foundation is solid, so the current diversity of playthrough problem would be resolved over time as more class (and enemies) released.
Posted 24 June, 2023.
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No one has rated this review as helpful yet
71.2 hrs on record (59.4 hrs at review time)
Truly kino. Peak kamige.
Posted 29 March, 2021.
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No one has rated this review as helpful yet
133.1 hrs on record (24.6 hrs at review time)
Monster Train (MT) is so much different from Shin Megami Tensei (SMT), but in both of them the angels are c**ts.
Posted 19 June, 2020.
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No one has rated this review as helpful yet
661.7 hrs on record (352.8 hrs at review time)
Yes.
Posted 7 January, 2020.
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1 person found this review helpful
44.8 hrs on record (17.6 hrs at review time)
Best game of all time.
Posted 4 December, 2019.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
1 person found this review funny
8.0 hrs on record (7.8 hrs at review time)
I'm not recommending this game until KT fix their broken regional price. This very game is how you should price your game KT.
Posted 16 October, 2018.
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3 people found this review helpful
533.2 hrs on record (308.8 hrs at review time)
Don't listen to those who wished for pre 2.0 patch. They are folks who don't know what they are talking about because the ONLY and PROPER way of playing Stellaris is having the whole Galaxy used Hyperlane, which what patch 2.0 officially provided and therefore makes the gameplay flow shaped to follow it.

Why do you ask, using hyperlane is the only proper way of playing Stellaris? Because like what Paradox said in their patch change: it creates "geography" in which the shape of your territory matters. Before when warp and wormhole is a thing, those two FTL method basically renders your territory as shapeless. There is no interesting dynamic to be had. Every star system is the same except when they contained strategic resources. Fortress are useless unless they are built in your home or vital systems. In short, warp and wormhole makes the game sh*t as it doesn't offers you any meaningful feedback if you are going to roleplay as "space nation". They are FTL travel method that is best suited for other type of games.

Do I have to mention how bad it was chasing around enemy fleet with those two FTL method?

The pre-2.0 offers diversity that is as deep as puddle. I prefer the 2.0 where the game gives your starting 'homogenity' but with extra depth later on as the game progress. Even this homogenity is a stretch considering that, with a vast option at the start it allows you to take experiment and take certain route. Like for example, a friend of mine who decided not to use energy weapon at all.
Posted 18 May, 2018.
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9 people found this review helpful
7.6 hrs on record (1.4 hrs at review time)
While I get this game from ke reseller at much more reasonable price, the fact that my other friend couldn't buy this due to exorbitant price makes me wish to strangle SE and choke their life out of their scummy shell.
Posted 28 April, 2017.
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Showing 1-10 of 11 entries