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Shengar 最近的評論

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目前顯示第 1-10 項,共 11 項
目前尚未有人將此評論標記為值得參考
總時數 44.9 小時 (評論時已進行 17.6 小時)
搶先體驗版評論
I don't have gambling problem. I can stop playing this game anytime.
張貼於 2024 年 12 月 11 日。
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1 個人認為這篇評論值得參考
總時數 21.4 小時 (評論時已進行 11.3 小時)
A ladder, arisen!
張貼於 2024 年 3 月 24 日。
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總時數 48.8 小時 (評論時已進行 6.3 小時)
搶先體驗版評論
Very fun game even at this state. The foundation is solid, so the current diversity of playthrough problem would be resolved over time as more class (and enemies) released.
張貼於 2023 年 6 月 24 日。
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總時數 71.2 小時 (評論時已進行 59.4 小時)
Truly kino. Peak kamige.
張貼於 2021 年 3 月 29 日。
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總時數 133.1 小時 (評論時已進行 24.6 小時)
Monster Train (MT) is so much different from Shin Megami Tensei (SMT), but in both of them the angels are c**ts.
張貼於 2020 年 6 月 19 日。
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總時數 661.7 小時 (評論時已進行 352.8 小時)
Yes.
張貼於 2020 年 1 月 7 日。
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1 個人認為這篇評論值得參考
總時數 44.8 小時 (評論時已進行 17.6 小時)
Best game of all time.
張貼於 2019 年 12 月 4 日。
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3 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
總時數 8.0 小時 (評論時已進行 7.8 小時)
I'm not recommending this game until KT fix their broken regional price. This very game is how you should price your game KT.
張貼於 2018 年 10 月 16 日。
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3 個人認為這篇評論值得參考
總時數 533.2 小時 (評論時已進行 308.8 小時)
Don't listen to those who wished for pre 2.0 patch. They are folks who don't know what they are talking about because the ONLY and PROPER way of playing Stellaris is having the whole Galaxy used Hyperlane, which what patch 2.0 officially provided and therefore makes the gameplay flow shaped to follow it.

Why do you ask, using hyperlane is the only proper way of playing Stellaris? Because like what Paradox said in their patch change: it creates "geography" in which the shape of your territory matters. Before when warp and wormhole is a thing, those two FTL method basically renders your territory as shapeless. There is no interesting dynamic to be had. Every star system is the same except when they contained strategic resources. Fortress are useless unless they are built in your home or vital systems. In short, warp and wormhole makes the game sh*t as it doesn't offers you any meaningful feedback if you are going to roleplay as "space nation". They are FTL travel method that is best suited for other type of games.

Do I have to mention how bad it was chasing around enemy fleet with those two FTL method?

The pre-2.0 offers diversity that is as deep as puddle. I prefer the 2.0 where the game gives your starting 'homogenity' but with extra depth later on as the game progress. Even this homogenity is a stretch considering that, with a vast option at the start it allows you to take experiment and take certain route. Like for example, a friend of mine who decided not to use energy weapon at all.
張貼於 2018 年 5 月 18 日。
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9 個人認為這篇評論值得參考
總時數 7.6 小時 (評論時已進行 1.4 小時)
While I get this game from ke reseller at much more reasonable price, the fact that my other friend couldn't buy this due to exorbitant price makes me wish to strangle SE and choke their life out of their scummy shell.
張貼於 2017 年 4 月 28 日。
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