Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
Because they're tracked separately! I don't know why. Therefore, shooting wastes ammo!
In Campaign (but not in Versus) Burning and weapon damage is calculated separately. Thus, on Advanced difficulty, if a tank is has taken 7200 weapon damage, (and is therefore 90% dead), and is THEN set on fire, it will still take 35 seconds to die from fire.
13A. Distracting a tank away from a fallen teammate which it has already started to beat upon can always be accomplished by mounting the minigun (no, not THAT way), or sometimes, by running up to touch-distance and shooting or meleeing the tank. You must then BACK AWAY, because if the tank swings at you and hits the ground, its fist does area-effect damage and can kill your nearby downed teammate. Only the mini-gun method of distraction works very well if the downed teammate is firing at the tank. If you only mount the mini-gun for a second or two, the tank will only be distracted for a second or two, and may quickly resume pounding on the nearby downed teammate.