Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Because they're tracked separately! I don't know why. Therefore, shooting wastes ammo!
In Campaign (but not in Versus) Burning and weapon damage is calculated separately. Thus, on Advanced difficulty, if a tank is has taken 7200 weapon damage, (and is therefore 90% dead), and is THEN set on fire, it will still take 35 seconds to die from fire.
13A. Distracting a tank away from a fallen teammate which it has already started to beat upon can always be accomplished by mounting the minigun (no, not THAT way), or sometimes, by running up to touch-distance and shooting or meleeing the tank. You must then BACK AWAY, because if the tank swings at you and hits the ground, its fist does area-effect damage and can kill your nearby downed teammate. Only the mini-gun method of distraction works very well if the downed teammate is firing at the tank. If you only mount the mini-gun for a second or two, the tank will only be distracted for a second or two, and may quickly resume pounding on the nearby downed teammate.