Starbound
nonuniform
localh0st  [dév.] 15 juin 2018 à 13h53
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helo, is there any chance there could be compatability with this mod?

https://community.playstarbound.com/resources/keep-your-day-job-1-3-fix.4972/

I noticed when I installed the aformentioned mod that it completely breaks nonuniform, and new recruits once again default to the protectorate uniform, and completely lose their original outfit.
if you have not done FU can you do it?
Does this allow for Crew Members to customize their weapons, because Crew Members spawned by even the NpcSpawner+ won't fully use their customized weapons, their second weapon is always the random gun. Could you make the weapons customizable?
Would it be possible to give the panel a a couple of checkboxes or a little sub-panel for extra options like these?

* Job colors: recolors the outfit given based on the job like the vanilla tailor.
* Uniforms: NPCs that become hirable still get uniforms so they are more noticeable in villages, but it's not done like vanilla, but like this mod does it, 'covering' their actual clothes.
the tailor can't stand still while i do this, I dont like leaving the menu involuntarily because their legs require pacing.

Maybe the menu should have an icon in the quickbar if a tailor is onboard.
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