Garry's Mod
Better AI/Behavior on Combine
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
ʟ ʏ ɴ ᴄ ʜ チ  [desarrollador] 12 NOV a las 10:44 a. m.
SUGGESTIONS AND REQUESTS
If you have any suggestions about this addon or any request, put it here and I will probably do it; it all depends on my possibilities since I am not an expert.

Other off-topic comments will be deleted.
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Mostrando 1-15 de 75 comentarios
GlitchGuy02 13 NOV a las 10:10 a. m. 
what if Better AI/Behavior on Rebels
九S.h.e.nN  [desarrollador] 13 NOV a las 10:13 a. m. 
Publicado originalmente por GlitchGuy02:
what if Better AI/Behavior on Rebels
we are already thinking about it
John the Tester 13 NOV a las 11:31 a. m. 
when you spawn a soldier, the soldier has 1 health vial that the soldier can use to heal himself with when in cover, the vial heals 15 hp.
CheckingAvailability 13 NOV a las 11:55 a. m. 
there's a feature in a much older combine behavior enhancing add-on (forgot which one) where a combine can alert its teammates and have them move to its position if it detects a hostile. since this is a newer and performance friendly behavior altering add-on, it'd be cool to see that feature here as well as the option to adjust how far it can alert teammates and maybe even an omniscience option.
John the Tester 13 NOV a las 12:00 p. m. 
would be cool if soldiers could crouch run to different cover, in small words a soldier is taking cover in a spot and the soldier crouches while moving to another cover to prevent getting hit
九S.h.e.nN  [desarrollador] 13 NOV a las 12:19 p. m. 
Publicado originalmente por John the Tester:
when you spawn a soldier, the soldier has 1 health vial that the soldier can use to heal himself with when in cover, the vial heals 15 hp.
Sounds interesting, I'll see what I can do
九S.h.e.nN  [desarrollador] 13 NOV a las 12:24 p. m. 
Publicado originalmente por CheckingAvailability:
there's a feature in a much older combine behavior enhancing add-on (forgot which one) where a combine can alert its teammates and have them move to its position if it detects a hostile. since this is a newer and performance friendly behavior altering add-on, it'd be cool to see that feature here as well as the option to adjust how far it can alert teammates and maybe even an omniscience option.
Sounds great, we'll see what we can do later.
九S.h.e.nN  [desarrollador] 13 NOV a las 12:25 p. m. 
Publicado originalmente por John the Tester:
would be cool if soldiers could crouch run to different cover, in small words a soldier is taking cover in a spot and the soldier crouches while moving to another cover to prevent getting hit
That sounds good too but there is already an addon that does that
九S.h.e.nN  [desarrollador] 13 NOV a las 12:27 p. m. 
But we'll think about it anyway
Gordon? GORDAN! 13 NOV a las 2:59 p. m. 
I wonder if you could create something which could have Combine Soldiers lose accuracy on fast-moving targets, allowing the player to dodge their hitscan shots?

I was imagining it would work like the Quake Grunts in that their aim lags slightly behind the player to make dodging possible, but they can catch up if the player does not erratically shift in a set number of time.
Última edición por Gordon? GORDAN!; 13 NOV a las 3:01 p. m.
ʟ ʏ ɴ ᴄ ʜ チ  [desarrollador] 13 NOV a las 3:01 p. m. 
Publicado originalmente por Gordon? GORDAN!:
I wonder if you could create something which could have Combine Soldiers lose accuracy on fast-moving targets, allowing the player to dodge their hitscan shots?

I was imagining it would work like the Quake Grunts in that their aim lags slightly behind the player to make dodging possible.
Very good suggestion, yes, I could take a look at it.
Gordon? GORDAN! 13 NOV a las 3:07 p. m. 
speaking of weapons operation, I wonder if you could have a list for Combine Soldiers to have a set, non-degrading accuracy on a configurable list of weapons and possibly make them try to "lead" shots from those weapons as well as slamming full auto or initiating longer bursts on some?

https://steamproxy.com/sharedfiles/filedetails/?id=210267782&searchtext=Doom+3

I was thinking of accomodating projectile weapons from certain addons like the Doom 3 Plasma Gun, which makes the inherent inaccuracy of standard Overwatch Troops present.
ʟ ʏ ɴ ᴄ ʜ チ  [desarrollador] 13 NOV a las 3:10 p. m. 
Publicado originalmente por Gordon? GORDAN!:
speaking of weapons operation, I wonder if you could have a list for Combine Soldiers to have a set, non-degrading accuracy on a configurable list of weapons and possibly make them try to "lead" shots from those weapons as well as slamming full auto or initiating longer bursts on some?

https://steamproxy.com/sharedfiles/filedetails/?id=210267782&searchtext=Doom+3

I was thinking of accomodating projectile weapons from certain addons like the Doom 3 Plasma Gun, which makes the inherent inaccuracy of standard Overwatch Troops present.
I'll keep an eye on it.
Armalad 13 NOV a las 7:02 p. m. 
Can you also add the stealth movement function from the Trepang AI mod? Having enemies not immediately run around the corner to lay into you made the game feel a lot more FEAR-like. Also, do you think you can add a function that determines how often a soldier flinches when getting shot? Either they don't flinch at all, or flinch every time they take damage.
Última edición por Armalad; 13 NOV a las 7:27 p. m.
九S.h.e.nN  [desarrollador] 13 NOV a las 8:28 p. m. 
Publicado originalmente por Armalad:
Can you also add the stealth movement function from the Trepang AI mod? Having enemies not immediately run around the corner to lay into you made the game feel a lot more FEAR-like. Also, do you think you can add a function that determines how often a soldier flinches when getting shot? Either they don't flinch at all, or flinch every time they take damage.

We are thinking about a next update.
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