Garry's Mod

Garry's Mod

Better AI/Behavior on Combine
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ʟ ʏ ɴ ᴄ ʜ チ  [개발자] 2024년 11월 12일 오전 10시 44분
SUGGESTIONS AND REQUESTS
If you have any suggestions about this addon or any request, put it here and I will probably do it; it all depends on my possibilities since I am not an expert.

Other off-topic comments will be deleted.
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75개 댓글 중 1-15개 표시
GlitchGuy02 2024년 11월 13일 오전 10시 10분 
what if Better AI/Behavior on Rebels
九S.h.e.nN  [개발자] 2024년 11월 13일 오전 10시 13분 
GlitchGuy02님이 먼저 게시:
what if Better AI/Behavior on Rebels
we are already thinking about it
John the Tester 2024년 11월 13일 오전 11시 31분 
when you spawn a soldier, the soldier has 1 health vial that the soldier can use to heal himself with when in cover, the vial heals 15 hp.
CheckingAvailability 2024년 11월 13일 오전 11시 55분 
there's a feature in a much older combine behavior enhancing add-on (forgot which one) where a combine can alert its teammates and have them move to its position if it detects a hostile. since this is a newer and performance friendly behavior altering add-on, it'd be cool to see that feature here as well as the option to adjust how far it can alert teammates and maybe even an omniscience option.
John the Tester 2024년 11월 13일 오후 12시 00분 
would be cool if soldiers could crouch run to different cover, in small words a soldier is taking cover in a spot and the soldier crouches while moving to another cover to prevent getting hit
九S.h.e.nN  [개발자] 2024년 11월 13일 오후 12시 19분 
John the Tester님이 먼저 게시:
when you spawn a soldier, the soldier has 1 health vial that the soldier can use to heal himself with when in cover, the vial heals 15 hp.
Sounds interesting, I'll see what I can do
九S.h.e.nN  [개발자] 2024년 11월 13일 오후 12시 24분 
CheckingAvailability님이 먼저 게시:
there's a feature in a much older combine behavior enhancing add-on (forgot which one) where a combine can alert its teammates and have them move to its position if it detects a hostile. since this is a newer and performance friendly behavior altering add-on, it'd be cool to see that feature here as well as the option to adjust how far it can alert teammates and maybe even an omniscience option.
Sounds great, we'll see what we can do later.
九S.h.e.nN  [개발자] 2024년 11월 13일 오후 12시 25분 
John the Tester님이 먼저 게시:
would be cool if soldiers could crouch run to different cover, in small words a soldier is taking cover in a spot and the soldier crouches while moving to another cover to prevent getting hit
That sounds good too but there is already an addon that does that
九S.h.e.nN  [개발자] 2024년 11월 13일 오후 12시 27분 
But we'll think about it anyway
Gordon? GORDAN! 2024년 11월 13일 오후 2시 59분 
I wonder if you could create something which could have Combine Soldiers lose accuracy on fast-moving targets, allowing the player to dodge their hitscan shots?

I was imagining it would work like the Quake Grunts in that their aim lags slightly behind the player to make dodging possible, but they can catch up if the player does not erratically shift in a set number of time.
Gordon? GORDAN! 님이 마지막으로 수정; 2024년 11월 13일 오후 3시 01분
ʟ ʏ ɴ ᴄ ʜ チ  [개발자] 2024년 11월 13일 오후 3시 01분 
Gordon? GORDAN!님이 먼저 게시:
I wonder if you could create something which could have Combine Soldiers lose accuracy on fast-moving targets, allowing the player to dodge their hitscan shots?

I was imagining it would work like the Quake Grunts in that their aim lags slightly behind the player to make dodging possible.
Very good suggestion, yes, I could take a look at it.
Gordon? GORDAN! 2024년 11월 13일 오후 3시 07분 
speaking of weapons operation, I wonder if you could have a list for Combine Soldiers to have a set, non-degrading accuracy on a configurable list of weapons and possibly make them try to "lead" shots from those weapons as well as slamming full auto or initiating longer bursts on some?

https://steamproxy.com/sharedfiles/filedetails/?id=210267782&searchtext=Doom+3

I was thinking of accomodating projectile weapons from certain addons like the Doom 3 Plasma Gun, which makes the inherent inaccuracy of standard Overwatch Troops present.
ʟ ʏ ɴ ᴄ ʜ チ  [개발자] 2024년 11월 13일 오후 3시 10분 
Gordon? GORDAN!님이 먼저 게시:
speaking of weapons operation, I wonder if you could have a list for Combine Soldiers to have a set, non-degrading accuracy on a configurable list of weapons and possibly make them try to "lead" shots from those weapons as well as slamming full auto or initiating longer bursts on some?

https://steamproxy.com/sharedfiles/filedetails/?id=210267782&searchtext=Doom+3

I was thinking of accomodating projectile weapons from certain addons like the Doom 3 Plasma Gun, which makes the inherent inaccuracy of standard Overwatch Troops present.
I'll keep an eye on it.
Armalad 2024년 11월 13일 오후 7시 02분 
Can you also add the stealth movement function from the Trepang AI mod? Having enemies not immediately run around the corner to lay into you made the game feel a lot more FEAR-like. Also, do you think you can add a function that determines how often a soldier flinches when getting shot? Either they don't flinch at all, or flinch every time they take damage.
Armalad 님이 마지막으로 수정; 2024년 11월 13일 오후 7시 27분
九S.h.e.nN  [개발자] 2024년 11월 13일 오후 8시 28분 
Armalad님이 먼저 게시:
Can you also add the stealth movement function from the Trepang AI mod? Having enemies not immediately run around the corner to lay into you made the game feel a lot more FEAR-like. Also, do you think you can add a function that determines how often a soldier flinches when getting shot? Either they don't flinch at all, or flinch every time they take damage.

We are thinking about a next update.
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