Garry's Mod

Garry's Mod

Better AI/Behavior on Combine
Showing 1-5 of 5 entries
Update: 17 Nov @ 12:44am

Hotfix

I know, I know, but this is a hotfix, it is necessary.

Fixed some features that were not working as expected and improved a few others.

Let me know if something isn't working or giving you any errors!

Enjoy.

Update: 15 Nov @ 12:40pm

Some minor changes, now the tactics function works as it should and the options menu has been redone.

I know I said it would be the last update of the month, but I had to make these improvements, it will be the last update of the month I promise.

Update: 15 Nov @ 4:00am

Some adjustments to the stealth system and taking cover when damaged.

Second and last update of this month, enjoy!

Update: 14 Nov @ 10:07am

Massive code improvement, performance increases (for real this time) I'm sorry if you noticed some poor performance, it shouldn't happen anymore.

Two new functions added, here an explanation of both.

• Call nearby allies when injured
Now inactive combine soldiers who receive damage will be able to notify their nearby allies, who if they have direct vision with them will go towards them and patrol the nearby area. (The radius is configurable in units)



• Improved and fixed stealth system
At the request of some people I added the stealth system from my other addon but now improved and fixed.
Basically if the combine soldier has no vision of the enemy he will try to be stealthy and go to his position, in case the enemy has less than 40% health then this will not happen and the combine soldier will rush the enemy.

Here are some GIFs explaining this, in the first I have the full life bar and in the second one I have it at 34%.


Full health


Low health

Please report bugs if you find any. Enjoy!

Update: 12 Nov @ 6:48am

Initial addon creation.