Project Zomboid

Project Zomboid

Rabbit Hash, KY
 This topic has been pinned, so it's probably important
Haragon  [developer] 12 Jun, 2022 @ 12:33pm
Bug Reports
Please report any bugs/issues with the map here and if applicable, any details you have that would help us replicate the issue.
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Showing 1-10 of 10 comments
Mister Puggles 3 Jul, 2022 @ 3:37pm 
Many thanks for this amazing map mod!
I got an error from the console after adding this map to my server.
As far as I can tell the map works fine but I'll be posting the error log here in case you want to look at it.

STACK TRACE
-----------------------------------------
function: baseRHDistribution -- file: RabbitHashKYDistributions.lua line # 280

ERROR: General , 1656887292756> 104,006,172> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: counter of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1656887292757> 104,006,172> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: counter of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.iso.IsoWorld.init(IsoWorld.java:2190)
at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:262)
at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:219)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1656887292757> 104,006,173> -----------------------------------------
STACK TRACE
-----------------------------------------
function: baseRHDistribution -- file: RabbitHashKYDistributions.lua line # 280
SorenBC 10 Aug, 2022 @ 3:05am 
Hello could this be related to a problem I have where these walls acts like windows? I can open them and crawl though them.
https://map.projectzomboid.com/#8054x11727x10207
Zwierzax 31 Aug, 2022 @ 1:36am 
I cannot enter the "gun room" in the rabbit hash shop, no door inside, only wire mesh wall on 3 tiles
Haragon  [developer] 19 Sep, 2022 @ 12:07pm 
Originally posted by PugLion:
Many thanks for this amazing map mod!
I got an error from the console after adding this map to my server.
As far as I can tell the map works fine but I'll be posting the error log here in case you want to look at it.

So this error only appears in the console on the back-end but otherwise does not interfere with gameplay?


Originally posted by SorenBC:
Hello could this be related to a problem I have where these walls acts like windows? I can open them and crawl though them.
https://map.projectzomboid.com/#8054x11727x10207

I think this may have been a bug in a specific patch of the game. Does this still happen?


Originally posted by CEO:
Btw I know that this and only this mod is causing this 1 and single error cause of the 41.73 error detection (absolutely insame feature omg).

Did you ever find any more info out on this error? It sounds like a mod conflict.


Originally posted by Zwierzax:
I cannot enter the "gun room" in the rabbit hash shop, no door inside, only wire mesh wall on 3 tiles

Yes, you gotta force your way in ;D
Gaist Heidegger 9 Oct, 2022 @ 9:07am 
Re: the line 280 stack trace error, it's for-
SuburbsDistributions.generalstore.counter = SuburbsDistributions.generalstore.counter

However, generalstore isn't present in SuburbsDistributions.lua for PZ, just the main Distributions.lua file presently. It's possible this line isn't working as a result?

Alternatively, I saw that your comment line referenced generalstore_counter instead of generalstore.counter, is that meant to be an underscore in the actual code to parse?
FatherSarge 10 Dec, 2022 @ 3:42pm 
Howdy! I'm getting a similar issue to Puglion, the errorMagnifier printout reads as follows:

`attempted index: counter of non-table: null
function: baseRHDistribution -- file: RabbitHashKYDistributions.lua line # 280 | MOD: Rabbit Hash, KY
java.lang.RuntimeException: attempted index: counter of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.iso.IsoWorld.init(IsoWorld.java:2309)
at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:268)
at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:225)
at java.base/java.lang.Thread.run(Unknown Source)

I've got the full server log if that would help track down the issue. Your mod is not the only one that spits out a similar error which is, if I'm reading this correctly, a conflict with the loot table distribution merging. The result is that any items added by your mod to the loot tables just do not show up in the world but can still be spawned in via admin and used without issue. I'm trying to track down the cause of this and any insight would be appreciated!
In this house, going upstairs, I seem to have fell under the stairs.
https://i.imgur.com/6pIaAFz.png

Having a buddy go grab a sledge to extract me lol.
Went back up to see if it was a fluke, there is no floor up there.
Hum....Me i have error went i load a map is that normal ????
The house closest to the entrance to Rabbithash on the right side(If you were coming from Westpoint) does not have a floor at the top of the stairs. If you go up those stairs, you fall down into the space behind the stairs with no way to escape if you don't have a sledge or cheatmode.
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