RimWorld
Kill For Me
 Este tópico foi afixado, portanto deve ser importante
aRandomKiwi  [developer] 19 jan. 2019 às 18:21
[ FEATURE REQUESTS ]
[ FEATURE REQUESTS ]
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A mostrar 1-15 de 27 comentários
Tiny4741 22 jan. 2019 às 7:07 
Allowing the player to choose which pack member they want to be the leader of the pack. For example: a pack of 4 panthers and 1 smilodon. I want the one smilodon to be the leader, but, since it's chosen automatically, it just picks one of the 4 panthers.
Última alteração por Tiny4741; 22 jan. 2019 às 7:07
aRandomKiwi  [developer] 22 jan. 2019 às 7:50 
@Tiny4741 : Added in the last release (1.0.1 RC4 rev 2), you simply need to enable "Manually define the leader of each pack" in the mod settings, a button with an crown icon will appears on the pack members to change the leader.
NEKOUnicorn 23 jan. 2019 às 21:14 
I have translated the Chinese version. How can I submit it to you
aRandomKiwi  [developer] 23 jan. 2019 às 23:55 
Can you just copy and past here a downloading link (mega.nz, dropbox, ...) ?
Angelpichu 13 abr. 2019 às 7:24 
Request: Option for packs to break formation automatically if under attack by multiple targets and attack the nearest enemy marked for death (usually a melee pawn standing next to them and fighting them). They get a little too obsessed with a single target when multiple targets exist that are closer. (A sort of "Everyone has a plan until they engage the enemy" mode)
Alternatively, maybe an option to randomize pack on training.
Última alteração por Angelpichu; 14 abr. 2019 às 0:52
«Wyvern» 29 mai. 2019 às 9:11 
Request: Allow to change the animal pack in the training tab, just under the name of the master
Unexpected Katz 7 jun. 2019 às 1:03 
Option for members of pack to spread for different kills. It would be more efficient to clear map from critters like extra fast reproducing hares or squirrels that lag game. So far they all focus on one target, and then eventually goes to kill next.
aRandomKiwi  [developer] 24 jun. 2019 às 16:32 
@«ⓌⓎⓋⒺⓇⓃ» : The last update (rev 13) should satisfy your request

@Sh33p, @Angelpichu : I'll see what I can do
«Wyvern» 24 jun. 2019 às 17:29 
Very nice, ill test it in few days. Away for a surgery. See you later :D:
Última alteração por «Wyvern»; 24 jun. 2019 às 17:30
Conflagration 5 nov. 2019 às 6:20 
Can we remove a leader of a pack? Also, can we specify what enemies can grant a bonus?
Última alteração por Conflagration; 5 nov. 2019 às 6:37
SteelKat 18 nov. 2019 às 22:56 
Would it be possible to add a zone that marks all enemies to be killed that pass through it? For example - if I had a "kill zone" placed in my kill box, as soon as raiding enemies crossed into the zone, they would be marked to be killed immediately and my pack would attack without having to manually select them.
Arthurpher 27 nov. 2019 às 23:04 
Option for automatic training in Kill For Me / Hunt For Me? Playing a necromancer in A RimWorld of Magic, and raising animals from the dead fully trains them in everything except for this mod's features!
Última alteração por Arthurpher; 27 nov. 2019 às 23:05
Kill7X 28 nov. 2019 às 11:03 
Compatibility with Sparkling Worlds' infested ship chunks and the xenomorph infested ships and tunnels from Alien Versus Predator. Those can't be targeted at the moment and having my swarm of animals destroy them for me would be a big deal.
Razorbane 3 abr. 2020 às 13:52 
Automatic training would be awesome, so you don't have to manually train dozens of animals to use this mods' features.
unemployed joose 10 abr. 2020 às 21:41 
would it be possible to disable animals' ranged attacks on a per pack basis? i have some animals with ranged attacks that i want being constantly used and are of little friendly fire risk, but others such as alpha animals' gallatross will cripple my base if i freely allow them to use their ranged attacks, this feature would be a huge help!
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