RimWorld

RimWorld

1,404 ratings
Kill For Me
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
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13.159 MB
19 Jan, 2019 @ 5:35pm
21 Apr @ 4:59am
48 Change Notes ( view )

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Kill For Me

In 1 collection by aRandomKiwi
aRandomKiwi's mods
12 items
Description



Teach your animals to kill enemies in packs

Unlike vanilla release animal training, you do not risk life of colonists, get full controls over your packs movements (and therefore the ability to create attack strategies) and choosing targets to kill plus many other advantages and customizations (attack buildings, ranged attack support for modded animals, bonus attack system, hierarchy system...).

Please watch the tutorial video and read the FAQ topic to use the mod correctly.

[ko-fi.com]





It is adviced to place Kill For Me just after HugsLib or Core.

For players having weird bugs, non attacking animals in their pack, or animals which try to kill already killed targets, most of the time this comes from a bad mod order caused by some unknown mods incompatibilities, to solve this issue, try bring kill for me just after HugsLib (if you have it) otherwise just after the Core and retry it should fix your issue.

Note : If you have Hunt For Me too please bring it too in the same order that currently (eg : Core > HugsLib > (Kill For Me > Hunt For Me) or (Hunt For Me > Kill For Me if it was in this order) )








  • Animals can be drafted in packs and easily controlled
  • Packs can automatically attack every threat on the map (disabled by default)
  • Animals packs can kill only designated targets (with supervised mode enabled in settings (by default and by pack))
  • Bonding is automatically removed from animals that have learned to kill (can be disabled in settings)
  • Animals will use ranged attacks if possible (moded animals)
  • Up to 10 available packs
  • A hierarchy system in packs with attack bonuses (can be disabled)
  • Terminator mode, animals do not flee when they get hurt (disabled by default)
  • All animals can learn to kill in pack (disabled by default)
  • You can whitelist ennemies (usefull in not supervised mode), packs will not attack them
  • You can target all buildings with your packs (disabled by default)
  • You can target your own animals and colonists with packs (disabled by default)
  • Fully customizable (attack till death of enemies, hide pack icons...)





Tested without issues with the followings animals mods :
  • Hunt For Me (for existing saves see "Notes" section)
  • Animals Logic
  • Animal Tab
  • Vanilla animals overhaul reloaded
  • A dog said
  • Animal gear
  • Alpha animals
  • Call of Cthulhu mods (packs can attack by default the Ctholian sink holes)
  • Dinosauria: A Rimworld Mod
  • Genetic Rim
  • Flommel
  • Wild Pokémon
  • L-Slimes
  • MegaFauna
  • Better Pawn Control


Note : Dont hesitate to contribute and send better/missing translations files.




1.6.6

Enjoy my mods and like me to continue updating ?
Please consider buying me a kiwi on Ko-Fi or at least put a like :)

[ko-fi.com]

[github.com]
Popular Discussions View All (3)
87
2 Nov @ 3:54am
PINNED: [ BUG REPORTS ]
aRandomKiwi
27
4 Oct, 2023 @ 3:33am
PINNED: [ FEATURE REQUESTS ]
aRandomKiwi
1
16 Mar, 2019 @ 8:12am
PINNED: [ FAQ ]
aRandomKiwi
403 Comments
Beschi 2 Nov @ 3:17am 
@Futstub In the MOD settings -> global settings -> must be the second entry (I play in german: "Rudelsymbole ausblenden")
Futstub 1 Nov @ 1:07pm 
WIll they forever have those colorfull buttons over them with this mod or can you turn those off?
Dillsonofthedales 5 Sep @ 4:24am 
Is it possible to lower the required amount of training from 9 to a set number? i run it with rim of magic,with a necromancer and an undead animal army,but training takes forever
[The] Force 30 Aug @ 6:16pm 
Happy* to report this does, in fact, work with Insectoids from VFE-Insectoids 2 if you use something like Character Editor to train them in Killing (because they can't be trained normally.
Maty the Fluff :3 25 Aug @ 7:01am 
Will this work with the insectoids from VFE-Insectoids 2?
Jet 7 Jul @ 3:27pm 
every time i set the animals to attack they all gather somewhere on the map. how do i stop that and just make them attack the target
Shayne 5 Jul @ 2:12pm 
Also, the Reassign Leader button when clicking on an animal only allows switching between another pack's leader, even though the tooltip implies you can switch the leader to any other pack - I only get options for packs that already have leaders.
Shayne 5 Jul @ 2:07pm 
Is there a way to remove an animal as a leader? I want to switch certain leaders to other colors but can't because they're already a leader?
Kingdano222 17 May @ 12:33pm 
hey is there any way that you can add this feature to ghouls ?? would be amazing to have a gang of ghouls purging your tile for you
aztecrabbit 10 May @ 9:41pm 
Hi, can you add this features

1. Automatic kill predator for some colored pack

Red pack will kill all predator in the map (including infestation, but not hostile human or animal)

2. Automatic set colored pack for some animal race

- Warg to Red pack
- Husky to White pack
- Default to Green pack (can be changed)