RimWorld

RimWorld

Kill For Me
 Dette emnet er festet, så det er nok viktig
aRandomKiwi  [utvikler] 19. jan. 2019 kl. 18.21
[ FEATURE REQUESTS ]
[ FEATURE REQUESTS ]
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Viser 115 av 27 kommentarer
Tiny4741 22. jan. 2019 kl. 7.07 
Allowing the player to choose which pack member they want to be the leader of the pack. For example: a pack of 4 panthers and 1 smilodon. I want the one smilodon to be the leader, but, since it's chosen automatically, it just picks one of the 4 panthers.
Sist redigert av Tiny4741; 22. jan. 2019 kl. 7.07
aRandomKiwi  [utvikler] 22. jan. 2019 kl. 7.50 
@Tiny4741 : Added in the last release (1.0.1 RC4 rev 2), you simply need to enable "Manually define the leader of each pack" in the mod settings, a button with an crown icon will appears on the pack members to change the leader.
NEKOUnicorn 23. jan. 2019 kl. 21.14 
I have translated the Chinese version. How can I submit it to you
aRandomKiwi  [utvikler] 23. jan. 2019 kl. 23.55 
Can you just copy and past here a downloading link (mega.nz, dropbox, ...) ?
Angelpichu 13. apr. 2019 kl. 7.24 
Request: Option for packs to break formation automatically if under attack by multiple targets and attack the nearest enemy marked for death (usually a melee pawn standing next to them and fighting them). They get a little too obsessed with a single target when multiple targets exist that are closer. (A sort of "Everyone has a plan until they engage the enemy" mode)
Alternatively, maybe an option to randomize pack on training.
Sist redigert av Angelpichu; 14. apr. 2019 kl. 0.52
«Wyvern» 29. mai 2019 kl. 9.11 
Request: Allow to change the animal pack in the training tab, just under the name of the master
Unexpected Katz 7. juni 2019 kl. 1.03 
Option for members of pack to spread for different kills. It would be more efficient to clear map from critters like extra fast reproducing hares or squirrels that lag game. So far they all focus on one target, and then eventually goes to kill next.
aRandomKiwi  [utvikler] 24. juni 2019 kl. 16.32 
@«ⓌⓎⓋⒺⓇⓃ» : The last update (rev 13) should satisfy your request

@Sh33p, @Angelpichu : I'll see what I can do
«Wyvern» 24. juni 2019 kl. 17.29 
Very nice, ill test it in few days. Away for a surgery. See you later :D:
Sist redigert av «Wyvern»; 24. juni 2019 kl. 17.30
Conflagration 5. nov. 2019 kl. 6.20 
Can we remove a leader of a pack? Also, can we specify what enemies can grant a bonus?
Sist redigert av Conflagration; 5. nov. 2019 kl. 6.37
SteelKat 18. nov. 2019 kl. 22.56 
Would it be possible to add a zone that marks all enemies to be killed that pass through it? For example - if I had a "kill zone" placed in my kill box, as soon as raiding enemies crossed into the zone, they would be marked to be killed immediately and my pack would attack without having to manually select them.
Arthurpher 27. nov. 2019 kl. 23.04 
Option for automatic training in Kill For Me / Hunt For Me? Playing a necromancer in A RimWorld of Magic, and raising animals from the dead fully trains them in everything except for this mod's features!
Sist redigert av Arthurpher; 27. nov. 2019 kl. 23.05
Kill7X 28. nov. 2019 kl. 11.03 
Compatibility with Sparkling Worlds' infested ship chunks and the xenomorph infested ships and tunnels from Alien Versus Predator. Those can't be targeted at the moment and having my swarm of animals destroy them for me would be a big deal.
Razorbane 3. apr. 2020 kl. 13.52 
Automatic training would be awesome, so you don't have to manually train dozens of animals to use this mods' features.
unemployed joose 10. apr. 2020 kl. 21.41 
would it be possible to disable animals' ranged attacks on a per pack basis? i have some animals with ranged attacks that i want being constantly used and are of little friendly fire risk, but others such as alpha animals' gallatross will cripple my base if i freely allow them to use their ranged attacks, this feature would be a huge help!
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