RimWorld

RimWorld

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[NL] Facial Animation - WIP
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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6.339 MB
26. jan. 2019 kl. 7.58
9. okt. kl. 5.19
131 endringslogger ( vis )

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[NL] Facial Animation - WIP

Beskrivelse
This MOD provides the following animations. This MOD is currently WIP.
Therefore, specifications and functions are subject to change.

Added animation
- Blink
- RemoveApparel
- Wear
- WaitCombat
- Goto
- LayDown
- Lovin
- Ingest
- SocialRelax
- StandAndBeSociallyActive
- Wait_Downed
- Mine

If you want to use advanced features and better images, please enable the following mod together.
https://steamproxy.com/sharedfiles/filedetails/?id=2581693737

Caution
Redistribution of this MOD data is prohibited.

2024/06/22 : I have successfully overhauled it! Faster!
Hello everyone,

First of all, I apologize for the long wait. Due to the major update 1.5, this mod was not working well and had several bugs and performance issues. However, Thank you all for your support and patience. Enjoy!

I have made changes to almost all of the code this time. As a result, there might be new bugs that didn't exist before. If you find any bugs, please report them.
Having resolved the significant slowdown issue, which was the biggest problem, I will continue to fix other bugs.

2021//11/18 :If you want to use this mod with other author's mod that displays hairstyles when using hats
If you want to use a mod that displays hairstyles, and you are having problems seeing hair over your helmet, try using Dubs Apparel Tweaks. In the Hair Visibility section of the mod options, enable the "Alternate hair draw mode" and adjust the hair layer offset.

2021/08/22 : This mod has been separated into two mods.
I decided to split Facial Animation into two mods because it was becoming difficult to try to add new features.
If you want to use advanced features and better images, please enable the following mod together.
https://steamproxy.com/sharedfiles/filedetails/?id=2581693737

Bug fixes and feature implementations will be done in "Facial Animation - WIP". However,
Changes that affect compatibility, such as adding textures and animations, will be done in "Facial Animation - Experimentals".





Release Note



2024/10/09
- Removed unnecessary log output.
- Added Chinese language files.

2024/10/06
- Added a threshold option when enabling red tint correction for low-brightness skin tones in Mod Settings.

2024/10/05
- Added an option to enable red tint correction for low-brightness skin tones in Mod Settings.
- For modders. Added an new layer to mouthShape, _cover based white color, not skin color.
- Improved TPS by omitting transparent images to preserve the drawing layer.

2024/09/14
- Fixed an issue where the eyes of Pawns with a specific color became invisible.
- Disabled unnecessary rendering of facial parts for desiccated corpses or desiccated shamblers.

2024/09/09
- Fixed an issue where the skin tone of xenohumans with colorful skin became reddish head. Now, shaderColorOverride parameter in TypeDef has been corrected.

2024/09/08
- Fixed a issue that eye highlighting are not disabled when Pawn died

2024/08/25
- Optimized animation merge processing
- Optimized sorting process for rendering order
- Removed unnecessary settings in mod settings
- Reverted : Added a new feature in mod settings to *hide all vanilla eye textures* that hide FA's eyes.

2024/08/16
- Re-enabled the feature that fixes the beard position misalignment in the mod settings.
- Re-enabled the feature that fixes the hair position misalignment in the mod settings.
- Added some codes for new features.

2024/08/04
- Added the necessary code for upcoming new features.
- Added a feature to automatically hot reload when saving Def files in the FA UI.
- Changed the layout of the FA UI.

2024/07/21
- Added a feature to partially disable FA for races and xenotypes with FA enabled in the mod settings.

2024/07/13
- Fixed an error when the pawn became invisible.
- Fixed a warning after game startup.

2024/07/10
- Improved compatibility with animation mods from other authors.

2024/07/06
- Fixed an issue that sleep animation was not playing correctly.
- Optimized processing during fast speed play. more comfortable.

2024/06/29
- Fixed a problem with head and hair misalignment in some HAR races.

2024/06/27
- Fixed a issue that eye color did not change when the eye color gene was changed.

2024/06/25
- Fixed hair issues for some races with facial animation supports.

2024/06/24
- Fixed the issue that pawn's head with certain hairstyles to be hidden.
- Fixed the issue that pawn portraits not updating when they not displayed on the main screen.

2024/06/23
- Fixed the issue where the order of the Eyeball and Lid parts was different from before the overhaul. Probably.

2024/06/22
- Significantly improved performance.
- Fixed issues where Pawn's head would not be displayed when used with some another author's Animation Mod.
- Fixed issues where Pawn's head skin color would appear like a dead man's under certain conditions.
- Significantly improved performance

2024/05/19
- Fixed gene options that enable/disable facial gene parts in mod settings.
- Resolved the conflict where the scale up and scale down buttons for the colonist image did not work in tab when used with HAR Mod.
- Fixed the issue where the width of the face did not change according to value, headType.narrow.

2024/04/21
- Fixed an issue what FaceAdjustmentDef setting was not being applied for some HAR races.
- Fixed 3 mod options that enable/disable the FA features for each gender was not working.

2024/04/07
- The Mod has been updated to be compatible with version 1.5 of the game.
- Some features may not function properly.
- You may experience heavier performance. Improvements are planned for future updates.




Populære diskusjoner Vis alle (61)
7
1. juli kl. 9.15
warcasket pawns have no heads on the colonist bar
Driver-GT
4
1
30. juni kl. 1.58
New update incompatibility with "melee animations" Mod.
TAWM
13
25. des. kl. 20.53
Disabling this mod for certain xenotypes
Stahl Mordred
1 418 kommentarer
SacePope 26. des. kl. 5.32 
Got a weird bug being caused by this and I don't know how to fix it. Its doing something to mess with the textures of skeletons, with their head being on the layer behind their body making it look very weird and dumb. Can anyone help me with this?
Espiovvv 22. des. kl. 2.03 
If I have the setting "Enable Facial Animation for All Pawns" disabled, then when pawns close their eyes when they go to sleep, the eyes stay closed and do not reopen until I either restart the game or re-enable the setting.

And I want to keep it disabled because I like the faces and eyes from this mod but not the unplayable TPS death from the animations.

Log: https://gist.github.com/HugsLibRecordKeeper/cf7ae64f96ded78f7c8f6d72dcf2ed9f
Mod list: https://rentry.co/hbergdv9
Arthur0412 19. des. kl. 15.29 
same as fruity trump here
The Mother Hawke 18. des. kl. 18.57 
So I've been using this mod with Mr Samuel Streamers Gen2 series, and the yellow eyes for Alpha stopped showing in my save, went through a few mods and disabling features/using the experimental option for eyes showed them.

The issue is, the experimental option just draws them on permanently, so when pawns are asleep they still show.
道初 15. des. kl. 19.38 
Disabling 'Faster GetComp methods replacement' in the MOD "Performance Optimizer " resolved the issue of my character disappearing
Fruity Trump 4. des. kl. 21.55 
@RastaCat82 Same things happened to me for DAYS!!!!! GOD I thought I could never play my game save again.

Detail:
①Exception drawing Bee: System.IndexOutOfRangeException: Index was outside the bounds of the array.
②Framerate drop to 0
③All the character textures disappeared.
④Reloading all the mods might fix it once, but after saving the game, the bug inevitably reappears the next time you load the save.

MORE: https://gist.github.com/HugsLibRecordKeeper/7abec09fd6d13af5baa953669c10bc11
RastaCat82 2. des. kl. 4.10 
unfortuantly had to uninstall last night as was throwing an error on a caravan that came in and was dropping my framerate to 0.

Exception drawing Bee: System.IndexOutOfRangeException: Index was outside the bounds of the array.
Tuki Time 27. nov. kl. 17.04 
is not working for me
Saranthyr 24. nov. kl. 13.58 
@Воха ваше мнение очень важно для нас. Пожалуйста, встаньте вон перед тем расстрельным взводом и получите нашу обратную связь
tanyfilina 20. nov. kl. 7.59 
@Воха вас силой подписали на мод?