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And I want to keep it disabled because I like the faces and eyes from this mod but not the unplayable TPS death from the animations.
Log: https://gist.github.com/HugsLibRecordKeeper/cf7ae64f96ded78f7c8f6d72dcf2ed9f
Mod list: https://rentry.co/hbergdv9
The issue is, the experimental option just draws them on permanently, so when pawns are asleep they still show.
Detail:
①Exception drawing Bee: System.IndexOutOfRangeException: Index was outside the bounds of the array.
②Framerate drop to 0
③All the character textures disappeared.
④Reloading all the mods might fix it once, but after saving the game, the bug inevitably reappears the next time you load the save.
MORE: https://gist.github.com/HugsLibRecordKeeper/7abec09fd6d13af5baa953669c10bc11
Exception drawing Bee: System.IndexOutOfRangeException: Index was outside the bounds of the array.
Unrelated thought: What about adding a setting where we only update the animation when Find.CameraDriver.CurrentZoom is close or closet (or custom threshold), so we won't have a huge slowdown when we can't see their face exactly by zooming out.
They texture for the stitch is floating off the face instead of right against the eye.
https://gist.github.com/HugsLibRecordKeeper/5d871e90696de347d8156e2839b3cb81
Problem is that some entities spawn with hidden eye textures. More specifically I can't see the Lid and Eye textures. Everything else shows up as intended.
When fiddling around with the head types I can see a "NOT_Head" option which makes the head - and only the head - invisible. All the other textures remain visible and even the missing Lid and Eye textures become visible. This makes me think that those specific textures are drawn BEHIND the pawns head layer.
Now the thing that confuses me the most: This issue does exclusively happen with shamblers (and a unnatural corpse) from the Anomaly DLC. And even then it doesn't always happen. Whenever there are shamblers approaching some of them work perfectly fine and some just...miss their Lid and Eye textures. Aside from that I failed to se a pattern thus far.
https://gist.github.com/HugsLibRecordKeeper/824f99f8ca6739e4cc77aef9353cb7a6
I was chasing a different glitch and hadn't found a good fix. Your comment helped me find a solution. Thanks. Maybe the issue you pointed out can be fixed as well. Could you try changing 'CutoutSkinOverlay' to 'CutoutSkinOverride' and check if it fixes the issue?
Go to Steam/steamapps/workshop/content/294100/1635901197/1.5/Defs/FaceTypeDefs/Human/HeadType
Open this file via notebook and delete 3 identical lines: "<shaderColorOverride>Map/CutoutSkinOverlay</shaderColorOverride>"
That fixed it for me.
It looks really odd when shadow on you waster's head is pink while shadow on its body is gray as it shoud be on whole body ;/
(I know that it is possible to disable this mod for certain races, but that simply is not an option)