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Won't cause any crashes or anything though.
@Fennovanix
I no longer update or maintain any mods. If you want you're free to make any edits you want and reupload it to steam, Id add a link to the description here, but I'm not going to fix either issue.
"priority" : 9999
in your mod's metadata file, it will override most other mods.
That's what I did to make it work with cosmic fenerox.
If you want to fix that, or want the files to update it, just lmk.
Its not hard to do But I no longer mod as a hobby: I'm fine with people using the sprites here and editing them as such if you feel like doing it yourself, but I'm not sure how the other author feels.
Thanks! :D
How do you get rid of pets? They get in the way, like the fire buffalo guys
Or at least some art of that interpretation, I personally prefer the fox one but thats really unique and I never seen anyone say anything like that before and that sounds so cool!
Snake like heads with rattle tails
Steams not letting me update this mod at the moment, probably because I moved the mod folder, but once I get it to listen to me I'll update it to include playable fenerox. But again: Thanks so much for explaining that!
"includes" : ["Playable Fenerox!"],
(keep in mind that Starbound is sensetive (compulsive) about comma placement. Only the last item should not have a comma).
This will cause it to load your mod after the Playable Fenerox mod. If you want it to also load after my mod, then put ,"feneroxTails" after the other mod (this also has sensetive comma placement). The process is the same for any other mod.
The playable Fenerox mod author is also adding a tail to the sprite. If you want to maintain full compatability, then you should put his mod's name (Playable Fenerox!) in your mod's includes list.
As for using it with my mod, which sprite gets used depends on the load order (unless you also put my mod in your includes list). The only other thing that my mod does is that it patches out the whooly tail item from Fenerox NPC inventories, because my tail sprite is shorter than it in many animation frames (one of the things that really bothered me about the vanilla tail is that its length is inconsitent).