安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






Reaper Claymores should be like the real-life verson where you deploy it but it shoot shrapnel in a cone like the Shredder gun Heavy weapon that you have to set the direction for 1st.
Cool mod!
Now off to demolish some relays
You can set bBreakIndividualConcealment = false in the config file to not break concealment at all.
I am running true concealment mod but I am not running LW2, so this problem is an issue with vanilla as well.
Would appreciate it if you could fix this somehow.
I planted some C4 then called for evac and it didn't break concealment. The when i actually triggered the C4 all the squad was revealed except the soldier who actually triggered it.
I don't have true concealment or any other mod that affects concealment and never noticed this before testing this mod.
1) Running a solo mission.
2) I placed a x4.
3) I activated the x4 (free action).
4) The system shows that the soldier was revealed but the soldier remains concealed.
5) Any pod within sight activates and moves towards soldiers.
6) I throw the call sign Firebrand and the soldier remains concealed.
7) I hack and the soldier remains concealed.
[LW2] Just created an X4 item, and it looks to have a third ability thats missing all of its text
Yep me too, after using console to add it to existing campaign.