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Rapportera problem med översättningen
Do you see a damage difference when using them on a "non" magic class such as Soldier? The penalty when using Classic mode doesn't seem to apply to books.
I'm a Soldier class using the Classic mode and having no real points into INT I can't do damage with Staffs, but the Books do damage however.
If the mod author made up their own classification type (like "Book" instead of what's already in the game like "Staff" or "Rifle" etc.) then RPG Growth won't be able to detect them and the bonuses/penalties from the mod won't affect it at all.
I'm still learning how the new Classic Penalty system works for that mod, as I haven't played in a while but already reach max level for my Soldier, so I'm trying to see how it works.
cause i dont wa nt to do cheat codes
i just want to craft it and then wack people with batons
@Zeldapulse Linkiam
Provide a boot log to bug reports and I will fix it immediately.
you can use that until the update for grand armory comes out
@the honey badger if you put in new weapons, remember to make damagetypes for them, or ill have to do it
Do not worry about any frustration, I'll toy around with the longsword idea.
Longsword: A 1-handed sword with a reach in between those of the shortsword and broadsword, does a little more damage than the shortsword, but swings slightly slower.
If you're thinking of adding a new weapon to this mod's list, I honestly think this'd be the best new addition.
PS: I don't wanna cause you ANY frustration; I'm only asking this because it's been at least a couple months since I last did; are you almost done adding these new weapon types to the Aegisalt, Ferozium, and Violium crafting tiers?