Starbound

Starbound

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Grand Armory
   
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547.296 KB
6 Jan, 2017 @ 11:26am
25 Feb, 2017 @ 7:55pm
7 Change Notes ( view )

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Grand Armory

In 2 collections by Schweitzer Cushy
isaac likes having a reasonable number of items
95 items
isaac likes modding starbound
50 items
Description
For when one whacking-stick just isnt enough.

The Grand Armory Mod adds a bunch of new weapon types to random generation all of which use the existing weapon artwork.

Baton - short and quick stick
Cane - medium and quick stick
Club - large, heavy, blunt weapon which stuns
Greataxe - large, heavy, double bladed axe
Greatsword - slower and slightly longer reach than standard broadsword
Mace - light and quick...for a hammer
Greatmace - same but 2h
Quarterstaff - long and quick stick
Shortspear - one handed short-range spear
Armcannon - very fast plasma shot
Longbow - great for hunting
Spellbook - contains arcane magics

spawncodes are as follows:
common- uncommon- rare-
-baton -cane -club -ga -gs -mace -gm -qs -shortspear -ac -lb -gb -sb

Integrated with:
-Open Armory
-Windup Armory Auto
-Windup Armory Glow

Compatibility patches for:
-Frackin Universe (patch)
-Melee Aiming (patch)
-Manufacturer's Touch (patch)
-Quarterstaff Armory (patch)

Does not work with the Weapon Assembly station. Both mods function fine, the Grand Armory weapons are just inconsistent when put into the station.

MEGATHREAD[community.playstarbound.com]
CHANGELOG[github.com]
Alternate downloads can be found on my github.[github.com]
If you are feeling generous you can support my work on Patreon![www.patreon.com]
Popular Discussions View All (2)
7
11 Nov, 2019 @ 3:24pm
bug reports
Schweitzer Cushy
2
14 Dec, 2018 @ 8:34pm
mod inclusion requests
Schweitzer Cushy
179 Comments
PterribleDactylus 28 Feb, 2021 @ 1:53pm 
for the spawn commands, what is GB? i don't see anything that it could be
Ganransu 4 Nov, 2020 @ 4:18pm 
Is this safe to uninstall?
Gordonmorbzolla the III 19 Sep, 2020 @ 11:26am 
So, apparently this mod's arm cannon might be causing issues, I searched up the issue in my log and it brought me here... know if this mod might be doing it? (I found pandora's box is causing issues I will talk with them too so don't bother about that for me) https://pastebin.com/TEUk4SRh
Konstance™ <Chaos> 1 Mar, 2020 @ 10:24am 
I was wondering if this could be compatible with RPG Growth, or if it is and i'm unsure if it was already by some chance.
Randumduk 1 Jul, 2019 @ 10:08am 
There really need to be more mods that add in procedurally generated bows/longbows into the game... Good to see that this one was done nicely, though.
Serath 25 Apr, 2018 @ 11:12am 
@Poofle
Do you see a damage difference when using them on a "non" magic class such as Soldier? The penalty when using Classic mode doesn't seem to apply to books.

I'm a Soldier class using the Classic mode and having no real points into INT I can't do damage with Staffs, but the Books do damage however.

If the mod author made up their own classification type (like "Book" instead of what's already in the game like "Staff" or "Rifle" etc.) then RPG Growth won't be able to detect them and the bonuses/penalties from the mod won't affect it at all.

I'm still learning how the new Classic Penalty system works for that mod, as I haven't played in a while but already reach max level for my Soldier, so I'm trying to see how it works.
Poofle McGreen 💚 9 Apr, 2018 @ 2:18pm 
This is a perfect mod to use in conjunction with RPG Progression. The spellbooks are so glorious...
SleepySheepy 1 Jan, 2018 @ 11:41am 
Wacking stick?
A-Vladimir 29 Dec, 2017 @ 1:01am 
So i am using FU, Grand Armory, Manufacturer's Touch, Grand Armory Patches for FU and Manufacturer's Touch and Open Armory. Do all of these work together or should i remove any of them?
Yukari Whiteclouds 6 Nov, 2017 @ 6:51am 
Is compatibility updates for Weapon Assembly Station planned right now, and is it feasible?