Starbound

Starbound

Grand Armory
179 opmerkingen
PterribleDactylus 28 feb 2021 om 13:53 
for the spawn commands, what is GB? i don't see anything that it could be
Ganransu 4 nov 2020 om 16:18 
Is this safe to uninstall?
Gordonmorbzolla the III 19 sep 2020 om 11:26 
So, apparently this mod's arm cannon might be causing issues, I searched up the issue in my log and it brought me here... know if this mod might be doing it? (I found pandora's box is causing issues I will talk with them too so don't bother about that for me) https://pastebin.com/TEUk4SRh
Konstance™ <Chaos> 1 mrt 2020 om 10:24 
I was wondering if this could be compatible with RPG Growth, or if it is and i'm unsure if it was already by some chance.
Randumduk 1 jul 2019 om 10:08 
There really need to be more mods that add in procedurally generated bows/longbows into the game... Good to see that this one was done nicely, though.
Serath 25 apr 2018 om 11:12 
@Poofle
Do you see a damage difference when using them on a "non" magic class such as Soldier? The penalty when using Classic mode doesn't seem to apply to books.

I'm a Soldier class using the Classic mode and having no real points into INT I can't do damage with Staffs, but the Books do damage however.

If the mod author made up their own classification type (like "Book" instead of what's already in the game like "Staff" or "Rifle" etc.) then RPG Growth won't be able to detect them and the bonuses/penalties from the mod won't affect it at all.

I'm still learning how the new Classic Penalty system works for that mod, as I haven't played in a while but already reach max level for my Soldier, so I'm trying to see how it works.
Poofle McGreen 💚 9 apr 2018 om 14:18 
This is a perfect mod to use in conjunction with RPG Progression. The spellbooks are so glorious...
SleepySheepy 1 jan 2018 om 11:41 
Wacking stick?
A-Vladimir 29 dec 2017 om 1:01 
So i am using FU, Grand Armory, Manufacturer's Touch, Grand Armory Patches for FU and Manufacturer's Touch and Open Armory. Do all of these work together or should i remove any of them?
Yukari Whiteclouds 6 nov 2017 om 6:51 
Is compatibility updates for Weapon Assembly Station planned right now, and is it feasible?
Mocha Latte 19 okt 2017 om 21:20 
The short spears crash your game when you use them.
tree 15 okt 2017 om 10:19 
kinda sad one of the only mods that adds random generated bows :steamsad:
tree 15 okt 2017 om 10:13 
got the same problem then Skelekuun the Bonelin crasging into menu and desktop only with some weapons i only testet weapons that i spawnt whith /spawnitem
Niviryd 19 sep 2017 om 22:11 
So i'm using this mod but i've been having trouble with it. is this mod not compatable with the Lamia race mod?
Sgt. Sarge 18 aug 2017 om 0:40 
wait i want to know if you can craft them
cause i dont wa nt to do cheat codes
i just want to craft it and then wack people with batons
Schweitzer Cushy  [auteur] 19 jul 2017 om 7:16 
@Takuun the Gremlin
@Zeldapulse Linkiam
Provide a boot log to bug reports and I will fix it immediately.
Jules 18 jul 2017 om 23:56 
My friend and I are playing SB together, using this mod because it's awesome, but we've run into an issue. He crashes when using certain spawned weapons. I can use them with him around without issue, but when he equips some weapons he crashes. This occurs only for Grand Armory weaponry and only for -some- Grand Armory weaponry. He can use one Quarterstaff but the other crashes him for instance. It's very unusual and I was hoping someone here might know an answer.
Tako 18 jul 2017 om 23:54 
I seem to have an issue where every now and then I'll loot a weapon and trying to pick it up or equip crashes my game.
Bloðbrand 10 jul 2017 om 12:52 
@5katz, no disrespect intended, I was aware of that mod and the fact that it added a longsword LONG before I suggested it to @The Honey Badger; but the longsword in that mod is just a 1-handed, special-less broadsword, while the longsword I suggested to @The Honey Badger is something completely different.
5katz 10 jul 2017 om 9:56 
thx

Schweitzer Cushy  [auteur] 10 jul 2017 om 7:21 
@5katz there is a folder named "damage"
5katz 10 jul 2017 om 6:04 
uhg, do you know where i can find the vanilla damage types
5katz 10 jul 2017 om 5:42 
@bloodbrand theres a other mod wich ads longsword: http://steamproxy.com/sharedfiles/filedetails/?id=758231723&searchtext=weapon+fusion


you can use that until the update for grand armory comes out



@the honey badger if you put in new weapons, remember to make damagetypes for them, or ill have to do it
Bloðbrand 9 jul 2017 om 15:42 
Nice to know; thanks.
Schweitzer Cushy  [auteur] 9 jul 2017 om 15:12 
@Bloðbrand all the new stuff is coming out in wave 2, and it will be a while.
Do not worry about any frustration, I'll toy around with the longsword idea.
Bloðbrand 9 jul 2017 om 13:56 
Hey, @The Honey Badger, I've got an idea for a new type of melee weapon to add to the random generation AND the vanilla crafting tiers.

Longsword: A 1-handed sword with a reach in between those of the shortsword and broadsword, does a little more damage than the shortsword, but swings slightly slower.

If you're thinking of adding a new weapon to this mod's list, I honestly think this'd be the best new addition.

PS: I don't wanna cause you ANY frustration; I'm only asking this because it's been at least a couple months since I last did; are you almost done adding these new weapon types to the Aegisalt, Ferozium, and Violium crafting tiers?
5katz 9 jul 2017 om 9:25 
ill probably look into it tomorrow, if i have it done or think i need help im just gonna massage you again
Schweitzer Cushy  [auteur] 9 jul 2017 om 8:56 
@5katz you are welcome to do anything you like, this is not my current project focus.
Athens 9 jul 2017 om 7:14 
*gives 5katz glass's to look at whatever he's doing*.D.
5katz 9 jul 2017 om 6:55 
you think theres anything i can do?
5katz 9 jul 2017 om 3:31 
i could help if i can, but i dont know how much i can do, if its just copy/paste in html im in
Schweitzer Cushy  [auteur] 9 jul 2017 om 3:30 
@5katz 65 times. This is now on my radar, thank you.
5katz 9 jul 2017 om 2:58 
couldnt you just take the code of the spear damage type and rename it to quarterstaff damage?
5katz 9 jul 2017 om 2:58 
thats much work isnt it?

Schweitzer Cushy  [auteur] 9 jul 2017 om 2:45 
@5katz he added a dozen new damage types to accomodate the error.
5katz 9 jul 2017 om 2:41 
here this guy had the same prob andf somehow fixed it http://steamproxy.com/sharedfiles/filedetails/?id=758231723&searchtext=weapon+fusion
Schweitzer Cushy  [auteur] 9 jul 2017 om 2:40 
@5katz what mod and/or who was the author.
5katz 9 jul 2017 om 2:36 
its broken with all weapons because it changes the weapon type, qs becomes spear, baton becomes shortsword, and so on, another dude had this with his mod and fixed it, maybe he can help
Schweitzer Cushy  [auteur] 9 jul 2017 om 2:34 
@5katz also send your bug report to the mod author. He might like to know that it's not working as intended.
5katz 9 jul 2017 om 2:28 
ill look into if this is only wit hthe qs or wit hall grand armory weps
5katz 9 jul 2017 om 2:18 
nope, it should work on all modded ones, maybe its the new weapon type, bc i think the qs use spear like dammage and weapon fusion doesnt get this, and tries to generate a qs only damage type
Schweitzer Cushy  [auteur] 9 jul 2017 om 2:15 
@5katz I was able to recreate an error like this. It looks like the weapon fusion station just sets the damage type to one that doesn't exist. Why it does this i cannot imagine. Perhaps it is build to only work for vanilla weapon types.
5katz 9 jul 2017 om 2:12 
there, did

Schweitzer Cushy  [auteur] 9 jul 2017 om 2:02 
@5katz submit log to bug repots so i can look into it.
5katz 9 jul 2017 om 2:02 
ok, got it now, the weapon fusin breaks the staffes, dunno bout other weapons, again, is this just a bug or is it not supposed to be used wit that mod?
5katz 9 jul 2017 om 2:00 
the quarterstaffes cant have the ice elemental type, if you make one witrh the ice type and attack something it crashes bc it doesnt know icequarterstaffdamage, is thsi a bug or should they just not have ice effect?
Athens 16 jun 2017 om 8:25 
idk if dis is a bug or not but the blink explosion for the rare greatsword is wierd becuz u just go to the left but u just move backward
SeraphShadow 13 jun 2017 om 4:27 
Ok, was unaware they had sycthes, thank you for the redirectioning.
Athens 13 jun 2017 om 3:04 
yep i have that mod and it works well me -D-
Schweitzer Cushy  [auteur] 12 jun 2017 om 21:47 
@Shadow202x i love the idea but the weapons in this mod are all made from pieces of the vanilla weapons. If i find a good way to build them from vanilla weapons i may include them in the next wave, but for now i know there are other mods that add scythes, like weapon mega pack.