Killing Floor 2

Killing Floor 2

KF-Asylum
Počet komentářů: 23
Kranot 11. dub. 2019 v 12.26 
Great map. High quality and good design.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
Flammable 10. úno. 2018 v 11.20 
this map is decent
RockMax  [autor] 27. kvě. 2017 v 14.40 
New update + updated screenshot slideshow
RockMax  [autor] 3. led. 2017 v 16.37 
Renamed the map back to KF-Asylum, more in description
zachjd 29. pro. 2016 v 13.57 
Thanks
RockMax  [autor] 29. pro. 2016 v 9.23 
V4 is now final
zachjd 27. pro. 2016 v 23.06 
I'm a little confused, is KF-AsylumV4.kfm the newest the version? My server downloads KF-AsylumV4.kfm and KF-Asylum.kfm. The screenshot shows V7 is the final.
RockMax  [autor] 26. pro. 2016 v 20.08 
Ok I will have a look on this map after the next update
MrRogersBestNeighbor 25. pro. 2016 v 4.43 
The open areas are too open and lack obstacles, which ensures people are only going to hold up in one of two spots, which is unfortunate because the hallways lead to some nice areas. And in the room on fire, on the second level, if you hop into the room above the fire, zeds won't path to it. They'll just walk in your general direction and fall off into the first floor.
RockMax  [autor] 14. pro. 2016 v 13.18 
Scooter-Tan: Where exactly? can you send me a pic?
Telly Gomi 14. pro. 2016 v 13.11 
I noticed that the rear courtyard the pathing breaks.
Atlaimond 23. lis. 2016 v 14.32 
Okay, I'll let you know as I've been able to try it. :happy_creep:
RockMax  [autor] 23. lis. 2016 v 13.03 
Ok new update ready, let me know if you have some problems with anything :)
Atlaimond 20. lis. 2016 v 8.15 
Okay. Don’t forget to let me know if you needed the screen-shot or anything which could help you to solve the issue.
Take care. :pet::envelope:
RockMax  [autor] 20. lis. 2016 v 6.28 
Atlaimond: Strange the ground should be ok. Well I´m working on new update so I will re-check that, thank you
Atlaimond 16. lis. 2016 v 2.54 
Nice map.
I found one bug.
:yellowbeat: The outside ground was whole purple.
I can show you a screenshot if you like.
You’ve got my up-vote. :gearthumbsup:
Take care. :pet::envelope:
Shiro Ashtalon 4. lis. 2016 v 14.17 
Nice map. The upper floor makes enemies and characters bounce a bit oddly when walking on it, but still very cool.
Scarbeus 3. lis. 2016 v 10.07 
Hey RockMax, great job. Here's another review for you, there's quite a few things I wanted to talk about with scaling and detail. I hope you find it useful: https://www.youtube.com/watch?v=3SLwtXQrj-w
bizzyJEDI 2. lis. 2016 v 11.28 
Looks bad-ass, great job!!! Let me get this on the Bizzy Playhouse servers... :steammocking:
Windows11 1. lis. 2016 v 23.19 
Nice
RockMax  [autor] 1. lis. 2016 v 2.09 
Same like in KF1, little bit bigger but almost the same
Jam 1. lis. 2016 v 0.33 
The scale is a bit big, like the players and zeds are tiny people
zachjd 1. lis. 2016 v 0.10 
Cool map, reminds me of Outlast.