Killing Floor 2

Killing Floor 2

KF-Asylum
23 kommenttia
Kranot 11.4.2019 klo 12.26 
Great map. High quality and good design.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
Flammable 10.2.2018 klo 11.20 
this map is decent
RockMax  [tekijä] 27.5.2017 klo 14.40 
New update + updated screenshot slideshow
RockMax  [tekijä] 3.1.2017 klo 16.37 
Renamed the map back to KF-Asylum, more in description
zachjd 29.12.2016 klo 13.57 
Thanks
RockMax  [tekijä] 29.12.2016 klo 9.23 
V4 is now final
zachjd 27.12.2016 klo 23.06 
I'm a little confused, is KF-AsylumV4.kfm the newest the version? My server downloads KF-AsylumV4.kfm and KF-Asylum.kfm. The screenshot shows V7 is the final.
RockMax  [tekijä] 26.12.2016 klo 20.08 
Ok I will have a look on this map after the next update
MrRogersBestNeighbor 25.12.2016 klo 4.43 
The open areas are too open and lack obstacles, which ensures people are only going to hold up in one of two spots, which is unfortunate because the hallways lead to some nice areas. And in the room on fire, on the second level, if you hop into the room above the fire, zeds won't path to it. They'll just walk in your general direction and fall off into the first floor.
RockMax  [tekijä] 14.12.2016 klo 13.18 
Scooter-Tan: Where exactly? can you send me a pic?
Telly Gomi 14.12.2016 klo 13.11 
I noticed that the rear courtyard the pathing breaks.
Atlaimond 23.11.2016 klo 14.32 
Okay, I'll let you know as I've been able to try it. :happy_creep:
RockMax  [tekijä] 23.11.2016 klo 13.03 
Ok new update ready, let me know if you have some problems with anything :)
Atlaimond 20.11.2016 klo 8.15 
Okay. Don’t forget to let me know if you needed the screen-shot or anything which could help you to solve the issue.
Take care. :pet::envelope:
RockMax  [tekijä] 20.11.2016 klo 6.28 
Atlaimond: Strange the ground should be ok. Well I´m working on new update so I will re-check that, thank you
Atlaimond 16.11.2016 klo 2.54 
Nice map.
I found one bug.
:yellowbeat: The outside ground was whole purple.
I can show you a screenshot if you like.
You’ve got my up-vote. :gearthumbsup:
Take care. :pet::envelope:
Shiro Ashtalon 4.11.2016 klo 14.17 
Nice map. The upper floor makes enemies and characters bounce a bit oddly when walking on it, but still very cool.
Scarbeus 3.11.2016 klo 10.07 
Hey RockMax, great job. Here's another review for you, there's quite a few things I wanted to talk about with scaling and detail. I hope you find it useful: https://www.youtube.com/watch?v=3SLwtXQrj-w
bizzyJEDI 2.11.2016 klo 11.28 
Looks bad-ass, great job!!! Let me get this on the Bizzy Playhouse servers... :steammocking:
Windows11 1.11.2016 klo 23.19 
Nice
RockMax  [tekijä] 1.11.2016 klo 2.09 
Same like in KF1, little bit bigger but almost the same
Jam 1.11.2016 klo 0.33 
The scale is a bit big, like the players and zeds are tiny people
zachjd 1.11.2016 klo 0.10 
Cool map, reminds me of Outlast.