Killing Floor 2

Killing Floor 2

174 ratings
KF-Asylum
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
93.148 MB
30 Oct, 2016 @ 6:11pm
27 May, 2017 @ 2:36pm
13 Change Notes ( view )

Subscribe to download
KF-Asylum

In 1 collection by RockMax
KF1 Remakes
42 items
Description
Remake from Killing Floor 1

27.5.2017
Fixed Shadows
Some adjustments
Fixed lightshafts

24.1.2017
Added doors
Fixed Landscape
New path nodes
New spawn volumes

5.1.2017
Fixed some issues with SpawnVolumes

Final Build 4.1.2017
RENAMED THE MAP BACK TO KF-Asylum without any
♥♥♥♥♥♥ V4 or V7 behind it

Increased Fps
Upated Pathnodes
Updated Lightning
Updated Splattermaps

My other maps

KF-Stalker-Sarcophagus
http://steamproxy.com/sharedfiles/filedetails/?id=827752340

KF-Aphrodite
http://steamproxy.com/sharedfiles/filedetails/?id=785576438

KF-Stalker-Agroprom
http://steamproxy.com/sharedfiles/filedetails/?id=771175495

KF-HorzineMoonFactory-V3
http://steamproxy.com/sharedfiles/filedetails/?id=805146749

Added more detail to the map and for now I consider this
map final!
23 Comments
Kranot 11 Apr, 2019 @ 12:26pm 
Great map. High quality and good design.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
Flammable 10 Feb, 2018 @ 11:20am 
this map is decent
RockMax  [author] 27 May, 2017 @ 2:40pm 
New update + updated screenshot slideshow
RockMax  [author] 3 Jan, 2017 @ 4:37pm 
Renamed the map back to KF-Asylum, more in description
zachjd 29 Dec, 2016 @ 1:57pm 
Thanks
RockMax  [author] 29 Dec, 2016 @ 9:23am 
V4 is now final
zachjd 27 Dec, 2016 @ 11:06pm 
I'm a little confused, is KF-AsylumV4.kfm the newest the version? My server downloads KF-AsylumV4.kfm and KF-Asylum.kfm. The screenshot shows V7 is the final.
RockMax  [author] 26 Dec, 2016 @ 8:08pm 
Ok I will have a look on this map after the next update
MrRogersBestNeighbor 25 Dec, 2016 @ 4:43am 
The open areas are too open and lack obstacles, which ensures people are only going to hold up in one of two spots, which is unfortunate because the hallways lead to some nice areas. And in the room on fire, on the second level, if you hop into the room above the fire, zeds won't path to it. They'll just walk in your general direction and fall off into the first floor.
RockMax  [author] 14 Dec, 2016 @ 1:18pm 
Scooter-Tan: Where exactly? can you send me a pic?