Garry's Mod

Garry's Mod

Pulse Energy Laser Weapons 2.0
62 kommentarer
ash 15 dec, 2022 @ 10:39 
Can someone tell me why the fully automatic one's model is rotated 180 degrees when I use it?
Suicarna 11 dec, 2020 @ 20:07 
Great, just wish Gamma didn't have weird hand override.
FabeDios 27 apr, 2020 @ 17:27 
Laser doesn't show up, anyone possibly know why?
bo$$m£n 12 jan, 2020 @ 12:23 
Isn't the laser rifle from Fallout?
saladpoo 18 jan, 2019 @ 21:04 
If some bases don't play well with TFA addons, then why does this addon require TFA Base (Reduxed)?
Human 18 jul, 2018 @ 9:27 
This laser rifle's model reminds me painkiller.
SonicX224 13 jul, 2018 @ 19:26 
can you make the plasma gun semi autmatic please?
Guyguyga 7 jul, 2018 @ 2:20 
When you transferred these weapons over to the tfa base, they lost their ability to actually dissolve stuff. You used to be able to dissolve items or invincible units.
DrPepsi 20 jun, 2018 @ 20:27 
For some reason the Theta has missing textures in the viewmodel, but not the wordmodel. Do you know how to fix this?
Lazer Lancer 9 apr, 2018 @ 18:34 
can these go on NPCs? If not could you make them so? Pwease? :o
andryuu!! 15 feb, 2018 @ 12:43 
Those are Fallout New Vegas weapon mods, didn't you know guys?
Talon 14 okt, 2017 @ 16:09 
this is beautiful, please make more content like this
[LMC]Hunter 13 aug, 2017 @ 21:58 
Absolutely LOVE the impact effect! The green cloud for the Theta looks beautiful! Great weapons, keep up the great work Chris!
RealLemurHours 18 okt, 2016 @ 20:02 
doesnt shoot
ArrowFlint22 17 okt, 2016 @ 18:33 
NOICE IT KENZ VAPORIZE ANYTHINGZ!!! I WUV TEH PISSTELL TEH MOWSTWQR
flow 5 okt, 2016 @ 18:12 
@DiscoDave Please use grammar next time. The following link will lead you to a weapon pack with 2 weapons of similar capabilities

http://steamproxy.com/sharedfiles/filedetails/?id=247650447
Subway Man 4 okt, 2016 @ 12:59 
the red swepsare not working pls make them work they are very good and i need them and you can say for admins only maby you can do that you can make it balenced and make a god mode on it im begging pls JUST DO IT!
AxeChris  [skapare] 1 okt, 2016 @ 12:38 
Jimmy, even if I did release them as a seperate addon, they would still cause issues in multiplayer servers; It's not really much of a Babel standard if I were to release a broken swep that randomly kills people, no?
flow 1 okt, 2016 @ 11:42 
The alternates were removed
flow 1 okt, 2016 @ 7:59 
You can use the console command "givecurrentammo" and it'll max out ammo on what you're currently holding
Jimmy Lander 1 okt, 2016 @ 7:19 
I really liked the Omega versions, perhaps release them as a separate addon? Also what ammo do these weapons use?
flow 30 sep, 2016 @ 21:20 
Ok, thanks for responding
AxeChris  [skapare] 30 sep, 2016 @ 20:52 
The Omega variants have been removed due to conflicting performance in multiplayer servers.
flow 30 sep, 2016 @ 16:51 
In multiplayer I've been experiencing issues. These and the Kaiser weapon will kill random players upon firing. Any ideas on how to fix this?
Patrick the Legendary 29 sep, 2016 @ 23:23 
i like CW2.0 you know
Sam's Dear Old Dad 25 sep, 2016 @ 16:34 
Although one small suggestion. Could you swap the colours for the Gamma pistol? The Omega is clearly more powerful but has a red beam, a blue beam is generally stronger than a red beam.
Sam's Dear Old Dad 23 sep, 2016 @ 6:43 
So with this latest update, we can vaporise props again? Cheers!
NOKT 23 aug, 2016 @ 13:53 
nice :D
flow 20 aug, 2016 @ 12:27 
Hey Chris! I'm a big fan of your work, I really like these weapons. I just wanted to ask if you planned on uploading the older versions of these guns as well. I've read through the comments and I understand why it was changed, but I must ask that you please upload the other ones. I understand if you can't, but thank you for your time.
MasterChef 21 jul, 2016 @ 5:51 
does anyone else see giant X's go everywhere when they shoot the gun and if so how do i fix this
Pandafunkey809 21 jul, 2016 @ 2:25 
dey don wurk mayyyyn.
Maxymu 11 jul, 2016 @ 9:03 
Hey man this is a long shot but have you ever thought about making a babel industries weapon designer playermodel or something. If you were I would download it in a heartbeat:steamhappy:
andryuu!! 7 jul, 2016 @ 10:56 
Actually this guns are from a mod for Fallout New Vegas, and man, your models are better than the Fallout ones. That's an high quality model.
Brogurt 5 jul, 2016 @ 9:50 
I liked the old ones better cause they could one shot anything
Twist Chaos 29 jun, 2016 @ 21:05 
u know these exact weapons are the same as the new project nevada mod, i thought i was subscribed to this one until i looked in my q menu
Zathurian 29 jun, 2016 @ 9:42 
for some reason the rifle appears as a broken ak47 should i disable M9K when i use it?
Sir Nonsense 28 jun, 2016 @ 20:29 
ok. thanks for the response.
AxeChris  [skapare] 28 jun, 2016 @ 16:05 
removed for various reasons, I don't know if I'll be remaking it.
Sir Nonsense 28 jun, 2016 @ 10:10 
just a real quick question, what happened to that one jail revolver???
RoboRob 24 jun, 2016 @ 23:54 
As this seems to be the only place I can i was wondering how you did the robot voice on your older videos, I've really wanted to use that voice
⊰{TFA}⊱KZ Mantiss 23 jun, 2016 @ 15:50 
I understand the server-compatibility for the weapons, as well as their overall unintended buff. (even though people adding any wepon to their servers accept all risks willing to take by adding them, or adding them without research into weapon) I also hear you out on running an XP for Garrysmod and that outdated incompatibility, for I ran one at the early of my GMOD run. I only wished to share my thoughts about the energy weapons, and I appreciate your time.

Many thanks~ El. Psy. Congroo.
AxeChris  [skapare] 23 jun, 2016 @ 15:11 
In regards to the Rivet and Bulk: I cannot remove the old Rivet gun from the workshop, seeing how it was uploaded by someone else. I couldn't upload to the workshop using an XP machine, and I had to ask a friend, who had 7, to upload it for me. The original Bulk still being up might seem a bit selfish, but I'd rather keep up my most popular swep on the workshop and guide people to the new one, rather than just leaving people in the dark outright.
AxeChris  [skapare] 23 jun, 2016 @ 15:11 
I apologize that the particle effects don't appear to be working for you. If I knew how to forcefully include particle effects into a workshop addon, I would do it so that everyone could enjoy the visual effects. However, from what I understand, particle effects aren't accepted by the uploading process.

As for your concern for the prop-vaporization: While it may seem convenient for certain situations, I never really intended for it to be a one-shot kill for everything. In addition, I made these, as well as the other "Neo-Babel" sweps to be acceptable on a multiplayer server. For example: If a server owner for a Sandbox or RP server put the original PELW weapons on for anyone to get, they could risk server crashes for destroying parented contraptions or breaking into any store or apartment they please. The new version dismisses that fear outright, and only vaporizes people.
⊰{TFA}⊱KZ Mantiss 23 jun, 2016 @ 13:50 
In addition to that, the outdated Rivet and BULK cannon are still around, so why not just keep the plasma energys around as well? I still use the older weapons to this day, at that
⊰{TFA}⊱KZ Mantiss 23 jun, 2016 @ 13:46 
I like the fact of the update, but I miss the prop vaporization. Even going to one of the mentioned maps dont fix the particles for me. RIght now, im having more issues with the new ones than any of the old set combined! Also, I mentioned this in the community, but why not have the older prop-destroyers around, stll up and running? For those that just want the vaporize, then use the new ones for gameplay or so..? Idk, just a crazy thought from another crazy and random GMOD player~
Sir Nonsense 23 jun, 2016 @ 6:59 
ah. thanks
AxeChris  [skapare] 22 jun, 2016 @ 11:11 
It's.. CSS Hands.
Sir Nonsense 22 jun, 2016 @ 10:29 
oh and i ask, what is the playermodel or what model are the hands from?