Garry's Mod

Garry's Mod

Pulse Energy Laser Weapons 2.0
62 Kommentare
ash 15. Dez. 2022 um 10:39 
Can someone tell me why the fully automatic one's model is rotated 180 degrees when I use it?
Suicarna 11. Dez. 2020 um 20:07 
Great, just wish Gamma didn't have weird hand override.
FabeDios 27. Apr. 2020 um 17:27 
Laser doesn't show up, anyone possibly know why?
bo$$m£n 12. Jan. 2020 um 12:23 
Isn't the laser rifle from Fallout?
saladpoo 18. Jan. 2019 um 21:04 
If some bases don't play well with TFA addons, then why does this addon require TFA Base (Reduxed)?
Human 18. Juli 2018 um 9:27 
This laser rifle's model reminds me painkiller.
SonicX224 13. Juli 2018 um 19:26 
can you make the plasma gun semi autmatic please?
Guyguyga 7. Juli 2018 um 2:20 
When you transferred these weapons over to the tfa base, they lost their ability to actually dissolve stuff. You used to be able to dissolve items or invincible units.
DrPepsi 20. Juni 2018 um 20:27 
For some reason the Theta has missing textures in the viewmodel, but not the wordmodel. Do you know how to fix this?
Lazer Lancer 9. Apr. 2018 um 18:34 
can these go on NPCs? If not could you make them so? Pwease? :o
andryuu!! 15. Feb. 2018 um 12:43 
Those are Fallout New Vegas weapon mods, didn't you know guys?
Talon 14. Okt. 2017 um 16:09 
this is beautiful, please make more content like this
[LMC]Hunter 13. Aug. 2017 um 21:58 
Absolutely LOVE the impact effect! The green cloud for the Theta looks beautiful! Great weapons, keep up the great work Chris!
RealLemurHours 18. Okt. 2016 um 20:02 
doesnt shoot
ArrowFlint22 17. Okt. 2016 um 18:33 
NOICE IT KENZ VAPORIZE ANYTHINGZ!!! I WUV TEH PISSTELL TEH MOWSTWQR
flow 5. Okt. 2016 um 18:12 
@DiscoDave Please use grammar next time. The following link will lead you to a weapon pack with 2 weapons of similar capabilities

http://steamproxy.com/sharedfiles/filedetails/?id=247650447
Subway Man 4. Okt. 2016 um 12:59 
the red swepsare not working pls make them work they are very good and i need them and you can say for admins only maby you can do that you can make it balenced and make a god mode on it im begging pls JUST DO IT!
AxeChris  [Autor] 1. Okt. 2016 um 12:38 
Jimmy, even if I did release them as a seperate addon, they would still cause issues in multiplayer servers; It's not really much of a Babel standard if I were to release a broken swep that randomly kills people, no?
flow 1. Okt. 2016 um 11:42 
The alternates were removed
flow 1. Okt. 2016 um 7:59 
You can use the console command "givecurrentammo" and it'll max out ammo on what you're currently holding
Jimmy Lander 1. Okt. 2016 um 7:19 
I really liked the Omega versions, perhaps release them as a separate addon? Also what ammo do these weapons use?
flow 30. Sep. 2016 um 21:20 
Ok, thanks for responding
AxeChris  [Autor] 30. Sep. 2016 um 20:52 
The Omega variants have been removed due to conflicting performance in multiplayer servers.
flow 30. Sep. 2016 um 16:51 
In multiplayer I've been experiencing issues. These and the Kaiser weapon will kill random players upon firing. Any ideas on how to fix this?
Patrick the Legendary 29. Sep. 2016 um 23:23 
i like CW2.0 you know
Sam's Dear Old Dad 25. Sep. 2016 um 16:34 
Although one small suggestion. Could you swap the colours for the Gamma pistol? The Omega is clearly more powerful but has a red beam, a blue beam is generally stronger than a red beam.
Sam's Dear Old Dad 23. Sep. 2016 um 6:43 
So with this latest update, we can vaporise props again? Cheers!
NOKT 23. Aug. 2016 um 13:53 
nice :D
flow 20. Aug. 2016 um 12:27 
Hey Chris! I'm a big fan of your work, I really like these weapons. I just wanted to ask if you planned on uploading the older versions of these guns as well. I've read through the comments and I understand why it was changed, but I must ask that you please upload the other ones. I understand if you can't, but thank you for your time.
MasterChef 21. Juli 2016 um 5:51 
does anyone else see giant X's go everywhere when they shoot the gun and if so how do i fix this
Pandafunkey809 21. Juli 2016 um 2:25 
dey don wurk mayyyyn.
Maxymu 11. Juli 2016 um 9:03 
Hey man this is a long shot but have you ever thought about making a babel industries weapon designer playermodel or something. If you were I would download it in a heartbeat:steamhappy:
andryuu!! 7. Juli 2016 um 10:56 
Actually this guns are from a mod for Fallout New Vegas, and man, your models are better than the Fallout ones. That's an high quality model.
Brogurt 5. Juli 2016 um 9:50 
I liked the old ones better cause they could one shot anything
Twist Chaos 29. Juni 2016 um 21:05 
u know these exact weapons are the same as the new project nevada mod, i thought i was subscribed to this one until i looked in my q menu
Zathurian 29. Juni 2016 um 9:42 
for some reason the rifle appears as a broken ak47 should i disable M9K when i use it?
Sir Nonsense 28. Juni 2016 um 20:29 
ok. thanks for the response.
AxeChris  [Autor] 28. Juni 2016 um 16:05 
removed for various reasons, I don't know if I'll be remaking it.
Sir Nonsense 28. Juni 2016 um 10:10 
just a real quick question, what happened to that one jail revolver???
RoboRob 24. Juni 2016 um 23:54 
As this seems to be the only place I can i was wondering how you did the robot voice on your older videos, I've really wanted to use that voice
⊰{TFA}⊱KZ Mantiss 23. Juni 2016 um 15:50 
I understand the server-compatibility for the weapons, as well as their overall unintended buff. (even though people adding any wepon to their servers accept all risks willing to take by adding them, or adding them without research into weapon) I also hear you out on running an XP for Garrysmod and that outdated incompatibility, for I ran one at the early of my GMOD run. I only wished to share my thoughts about the energy weapons, and I appreciate your time.

Many thanks~ El. Psy. Congroo.
AxeChris  [Autor] 23. Juni 2016 um 15:11 
In regards to the Rivet and Bulk: I cannot remove the old Rivet gun from the workshop, seeing how it was uploaded by someone else. I couldn't upload to the workshop using an XP machine, and I had to ask a friend, who had 7, to upload it for me. The original Bulk still being up might seem a bit selfish, but I'd rather keep up my most popular swep on the workshop and guide people to the new one, rather than just leaving people in the dark outright.
AxeChris  [Autor] 23. Juni 2016 um 15:11 
I apologize that the particle effects don't appear to be working for you. If I knew how to forcefully include particle effects into a workshop addon, I would do it so that everyone could enjoy the visual effects. However, from what I understand, particle effects aren't accepted by the uploading process.

As for your concern for the prop-vaporization: While it may seem convenient for certain situations, I never really intended for it to be a one-shot kill for everything. In addition, I made these, as well as the other "Neo-Babel" sweps to be acceptable on a multiplayer server. For example: If a server owner for a Sandbox or RP server put the original PELW weapons on for anyone to get, they could risk server crashes for destroying parented contraptions or breaking into any store or apartment they please. The new version dismisses that fear outright, and only vaporizes people.
⊰{TFA}⊱KZ Mantiss 23. Juni 2016 um 13:50 
In addition to that, the outdated Rivet and BULK cannon are still around, so why not just keep the plasma energys around as well? I still use the older weapons to this day, at that
⊰{TFA}⊱KZ Mantiss 23. Juni 2016 um 13:46 
I like the fact of the update, but I miss the prop vaporization. Even going to one of the mentioned maps dont fix the particles for me. RIght now, im having more issues with the new ones than any of the old set combined! Also, I mentioned this in the community, but why not have the older prop-destroyers around, stll up and running? For those that just want the vaporize, then use the new ones for gameplay or so..? Idk, just a crazy thought from another crazy and random GMOD player~
Sir Nonsense 23. Juni 2016 um 6:59 
ah. thanks
AxeChris  [Autor] 22. Juni 2016 um 11:11 
It's.. CSS Hands.
Sir Nonsense 22. Juni 2016 um 10:29 
oh and i ask, what is the playermodel or what model are the hands from?