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Descriptions across the sites shall be updated to match the latest changes.
Good work finding and fixing the issue so fast.
Hi everyone,
This is a small but important update, Multiplayer should be working again now!
Bug Fix
Fixed Multiplayer crash issue
We are a patient and resolute mod team; we have faced big issues in the past and the mod continues to walk forward faithfully - through it all.
Y'all extended feedback is most welcome. The TL2-Ace Team thanks you incredibly for your support during this time of need.
https://steamproxy.com/workshop/filedetails/discussion/654068491/596287304339920226/
We keep this (here, the original) version untouched "as Single Player" temporarily; to reduce any complications on the matter.
Prevents further issues trying to purposely break the features (searching for the issue) currently present; for those enjoying the current state of the mod.
Protecting forward progress on several months worth of work while offering another version that "plays it safer" for Multiplayer.
Challenge Dungeons would be largely untouched naturally; ensuring that both versions are still as compelling as each other minus some newer class updates for Multiplayer.
Y'all feedback is most welcome; glad to open a Discussion on this if required.
And I thank y'all very much for all your offers and info to help on the matter. Most Welcome.
I would suggest keep the updates going like it goes and provide a link to ealier versions around februari 2025 or so.
To find back the cause it would help to check what part of the game was worked on around Jan/March 2025 that could have broken it. Since it does crash immidiatly it might have something to things getting out of the borders like maybe the warbot that doesn't go well in multiplayer.
Searching into the code is frequently hell of a workaround, what can help is getting big chunks out of the mod like keeping a whole added new class out and see if the crash still persist.
If the game is on sale I might give you guys an extra gift account. That can help multiplayer testing!
@Torchlight2 Plus - that is also our thinking, we have backup versions and we could roll back to a different older version. The problem is we are not 100% sure when the multupleayter issue occured. We would have to do alot of experimenting and my overall concern is that we "break" the mod or make things worse.
@𝔭 𝔞 𝔭 𝔦 - it is 98% complete, 1 more skill remains to be added, we were hoping to finish this off and final balancing in one of the next updates.
Overall me and Steffire are discussing next steps and if we try to recover multiplayer but at the risk of the overall mod. We may start a discussion on this and get everyone else thoughts before we do anything major
I am also interested to know if my 26 pet slots mod work fine in multiplayer setups. Couldn't test that myself... (I think it does since it affects only the players local files and the torchlight inspect each others inventory doesn't work on each other pets?)
"Critical hits removed from all enemies - no more random one shot deaths"
They also nerved the lethal blade floor traps in act 2.
I would have opt-in for mob still can crit but for like 10-20% bonus damage.
So yes they implemented a no random one shot death. On hardcore I still work with extra local saves. I had once a insane damage instant kill shot from the werewolf boss. Code can be silly at times ;)
Hi everyone,
Please find latest update and patch notes below.
Class Changes
New Character Icons
Soldier Icon Updated
Vampire Icon Updated
War Bot
Fists of Steel: Updated Icon
Rocket Jump: Updated Icon
Rocket Coptor: Updated Icon
Steam Launcher: renamed to Sulphur Launcher
Eye Laser: Now has a 16th skill point
Deep Wounds: Description updated to clarify that HP/MP steal effects work with this skill.
The Hunger: Further rescaled skill to be stronger at lower levels.
Blood Bath: Reduced cooldown to 3 seconds.
Death Scythe: Improved skill animation
Blood Scythe: Tier Bonus added
Blood Eruption: Tier Bonus added
Bat Swarm: Updated Icon
Slow Aura: Skill completed
Bat Form: Reduced speed when skill active, modified Skill icon
Gargoyle Form: Tier Bonus added
Blood Line(Tab 4 skill page) Tier2 completed, minor tweaks/balances to tier 1
Bug Fix
Fixed an issue with one of the corrupted lightning gems not triggering correctly.
Berserker Battle rage duration correctly stated as 5 minutes
Berserker Storm Claw duration correctly stated as 5 minutes
Duration increased from 60 seconds to 5 minutes
Stormclaw
Increased duration to 5 minutes
Neither of the changes has been changed in the skill tab. Is that a bug?
I have yet to test Grand Larceny mod with Essentials however the mod that goes on top will take priority (all features will be available) while the mod below will have overlapping features overridden (not available in-game). Has to be tested to know for certain.
Essentials makes it's own changes to the game as accessibility feels more complete with both.
If in need of a work-around to get the Stash functional - there's a trick where adding certain Inventory mods above Ace can solve that issue:
https://steamproxy.com/workshop/filedetails/discussion/654068491/4353365446950849460/
Shot in the dark musings about the multiplayer issues:
1) Sometimes other devices hooked up to a rig can interfere with a game. Perhaps this can also affect multiplayer?
2) Sometimes 3rd party software that is supposed to improve gameplay performance (such as MSI Afterburner) can do the opposite on games - especially older games. Perhaps this kind of software can also affect multiplayer.
https://youtu.be/sXwDpNdH3_g?si=KA-Tn3TC7LpUF1dY&t=98
We know that Internet Service Provider methods can cause connection issues however as to why a mod affects players separately to join multiplayer is somewhat beyond what the TL2 community has been able to discover through the years of report gathering.
My apologies for the inconvenience.
For you information, the issue we have is by using ACE only, we have no other mods active at the moment.
I know Torchlight 2 multiplayer is a bit janky with mods but I was trying to find a video or even an image of people playing together. Nothing for the moment. I almost thought this mod was for single player only.
Here's one example:
https://steamproxy.com/groups/TLM2H/discussions/5/3184614124776722217/
Game works in co-op just fine when we disable the mod though, which is a shame as we really want to play it!
I've tried a lot of things from the discussion link provided by Steffire3 below without success. Most of the discussions seem to talk about regular connection which is working fine on our side. Only this mod is not working.
https://steamproxy.com/groups/TLM2H/discussions/10/2785991200453324508/
Thanks for all of the replies to my questions. It all sounds good.
And glad to hear of the new "Ice+Minion build War_Bot" started with the latest updates.
01: War_Bot color schemes are a challenge we're seeking to solve on the development side.
02: Will review Health Potions to check options regarding drops around Act-01.
03: Soldiers and Vampires will receive an update to their thumbnails in the next patch.
04: Steam Thrower will be updated on it's description and visually to match the motive; as we have intended it to be some kind of Sulfuric Launcher that strikes with Physical themes.
Any chance we can make War Bots with some different color schemes in the future? Such things just add a little more fun to the game.
Yes, I know the vendor in the start area sells the Basic potions cheaply, and sometimes I purchase them for my Elite characters. However, I'm now also getting what look exactly like regular health potions, but they don't stack with the vanilla-game health potions. However, I see that they only spawn in the beginner map and the Temple Steppes map, so I guess that tracks with it being TL2-ACE that is giving me those potions?
At least the vanilla health potions still drop, so I end up with two stacks of two different regular health potions that won't stack on each other and have to be placed in 2 different slots on my skill tray.
With the health potions i think these are very basic potions from the first few zones(added in this mod). Added as we have a basic vendor in the start area selling these very cheaply.
It's getting rather confusing at that first area. Why don't we just get the normal health potions as drops? Or are both of these additional types of health potions coming from one of the other mods I'm using with TL2-ACE?
Hi everyone,
This is largely an internal test update to allow us to check/balance some of the upcoming future changes.
You will be able to see some of the changes live in this update such as:
Map Changes
Mileshire Mines - new secret section added.
The Golden Crypt - removed golden wisps, a lot more gold will drop from enemies and will be found on the floor etc
Tarrochs Trials - minor tweaks to end boss and teleport section.
New Character Icons: Assassin
Class Changes
War Bot
Warning Flare: Extended duration, Updated description, Reduced cooldown from 5S ->3S.
Dual Grenades: Fixed charge/heat build up issue! and level 2 skill bug