Torchlight II

Torchlight II

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TL2-ACE
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40.567 MB
27 Mar, 2016 @ 9:13am
14 Oct @ 1:34pm
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TL2-ACE

Description
TL2-ACE Overview

Multiplayer should now be fixed and functional. Do report to us your findings in Multiplayer. Thank you.

This was also known in the past as the TL2-E full conversion/mod.

TL2-ACE is a full conversion/mod that addresses some of the basic issues with TL2 core game play. TL2-ACE adds extra difficulty and enhanced boss fights, adds extra end game content with an act 5 and 6. Balancing of over powered or under powered skills has been attempted and new classes with unique skills and game play have also been included.

non steam link for download:
(manually piece the link back together; this was needed for safety reasons) -
https :// www .mediafire .com/file/2jga80j8x5og0yr/ TL2-ACE .MOD/ file


Main Features

Act 5 fully in game
Act 6(work in progress)
Plenty of end game content
45+ new unique maps

x6 new classes:
Assassin
Barbarian
Dark Sorcerer
The Soldier
Vampire
War Bot(Alpha Testing)

Act 5
A new act 5 to explore and conquer - do you have what it takes to beat new bosses and cunning foes?
Act5 is fully integrated into the game - you will have to complete Act4 then Act5 to progress to new game plus mode now. Test your builds and skills against the new end game dungeons and raids.

Changed NG+ mob start levels from 51/81/100/100/120 to 65/85/100/100/120(required because of the 5th act)

Monster and boss health on Veteran and Elite scaled up slightly after level 70+

Vitality stat improved - Now scales upwards increasing with the more points you invest into it. At every 50 vitality points it will give +1HP per vitality stat above the normal vanilla stat increase and continues to grow upwards the more you invest.

Armour stat - buffed slightly compared to original

Critical chance graph
Reduced by 10% making it slightly more difficult to achieve maximum critical hit cap - still possible just more gearing and optimisation required

Critical hits removed from all enemies - no more random one shot deaths

Respec potions sold from all general vendors
Stat Respec potions sold from all general vendors
Health and mana potions now have a level requirement
Gem Upgrades - gems can now be combined and upgraded via the transmuter

Dying
Dying during a boss fight will heal the boss by approx 15 - 20% HP - dying now counts!

View Distance
Increased camera view distance inside interior levels
Increased monster spawn distance

Stash Size
Stash and shared stash sized increased by x5

Removed most Narrator sounds
No pet return interface
Item Borders Shrunk
XP required after level 75+ increased slightly
Minor HUD changes to show life/mana %
Rifle/Shotgonne's - received some love and are now viable on engineer or outlander
Fixed act 4 introduction banner not showing/triggering
Stat Enchanter
Enchanter bonus reduced slightly - enchanters can be found in act 5 town

Tarroch's Tomb - moved to Act5

Item/Loot table changes
Adjusted maximum level at which most skulls will now drop
As an example the skull of Limoamy will no longer only drop from mobs or chests in level areas of 55 - 63 it would now be 55 - 100

Original class skill changes

Berserker

Battle Rage
Duration increased from 60 seconds to 5 minutes

Stormclaw
Increased duration to 5 minutes

Rampage (Passive)
Duration increased from 5 to 6 seconds

Engineer
These 4 Skills moved around for thematic sake.
Aegis = Storm Burst, Ember Reach.
Blitz = Overload, Tremor.

Flame Hammer
1-15% Increased Fire damage taken debuff for 5 seconds now added to Flame Hammer (this debuff can stack)

Sword and Board
Rescaled and buffed from 20 - 90% to 10 - 150%, EG 10% per level

Overload
Will now only use 1 charge at a time for greater control of its use.
Buffed overloads charged attack to do +300% weapon DPS damage when consuming 1 charge this will make the charged attack feel more powerful but more importantly scale.

Fire Bash
Increased charge bonus range from 9 meters to 12
Physical damage is multiplied to x10 when using charge(up from x3)

Seismic Slam
Increased cooldown from 1 to 3 seconds
Increased burn damage by approx +15%

Forcefield
Increased cooldown from 8 seconds to 12 seconds

Aegis of Fate
Shield increased from 200% to 300%

Onslaught
Range increased from 10 - 15
Cooldown increased from 1 to 6 seconds
Mana cost increased by 50%
Damage increased significantly
Charge gain increased from 50% to 100%

Heavy Lifting
Rifle/Shotgonne's can now use this skill

Ember Hammer
Tier bonus changes from 5/10/15% to 6/12/18%

Blast Cannon
Rifle/Shotgonne's can now use this skill

Fusilade
Rifle/Shotgonne's can now use this skill

Outlander

Swapped blade pact and shadow shot position on skill tab.

Chaos Burst
Skill reworked
Has a 5 second cooldown, deals more damage and now has a damage debuff that increases all damage received by 20% and lasts 8 seconds.

Rapid Fire
Attack range increased from 7-12 to 10-15.
Level 15 attacks can now to Proc weapon / gems so you can totally customise your weapon and this skill.
Reduced knockback effect and now capped it as a fixed rate of 1.5

Glaive Sweep:
Received +50% DPS damage increase to make a viable attack skill and encourage melee builds
Tier 2 bonus buffed and also grants a 50% shield break chance
The knockback effect has now been removed

Rune vault
Whenever you hit an enemy it will also cause you life leech and restore 10% HP
Damage buffed considerably, was 10% Weapon DPS starting at level 1 and now starts at 100% weapon DPS
A cooldown of 3 seconds up from 0 is now in place

Fire Dash - removed
Power shot added

Bane Breath - removed

Repulsion Hex
Increased summon to 5 minutes
reduced cooldown to 5 seconds

Shadowmantle
Totally reworked skill. Now increases movement speed and reduces all incoming damage whilst active
Increased Duration to 5 minutes
Increased mana cost by +50%

Shadowling Brute - Removed

Death Ritual - Removed

Strafe final tier skill added
Critical Strikes Added

Long Range Mastery
Adjusted skill description to confirm that shotgonne/rifle do receive the damage bonus but not the range increase from the skill

Shotgonne Mastery
Removed blindness bonus and added a mild crit damage bonus to skill

Shattering Glaive
Tier 1 bonus buffed and also grants a 50% shield break chance

Sandstorm
x2 sand storms now launched per cast
Mana cost reduced by 15%

Shadowling Ammo
Bats can now last up to 60 seconds
Increased maximum Shadowling bats from 4 to 8

Glaive Throw damage reduced by 10%

Shadow Shot
Added a mild damage increases to skill
Secondary shots will now travel 33% longer/further and will also turn a lot sharper

Master of elements
All elements gain 3% per level

Fire Glaive - Fully reworked skill

Ember Mage
Shocking burst removed and replaced by Lightning Bolt

Elemental Boon
Duration increased from 15 seconds to 5 minutes
Reduced buff effect stats by 50%
Increased mana cost by X2

Immolation Aura
Increased duration to 5 minutes
Increased tier 3 damage reduction from 15 to 20%
Increased mana cost by X2

Arc Beam
Increased damage slightly
Increased starting range slightly
Reduced knockback effect from 5 to 2
speed up cast animation

Shocking Burst
Removed and replaced with a new skill

Astral Ally
Summon duration buffed

Shock bolts
Tier 2 bonus now grants +1 bolt
Tier 3 bonus now grants +1 bolt

General Skills
Summon Archers - now move!

Boss Changes
Increased boss resistance to stuns and general CC from 92% to 98%
added very minor regen to all bosses

Dying during a boss fight will heal the boss by approx 15 - 20% HP - dying now counts!

Several bosses have been enhanced with additional skills
Popular Discussions View All (37)
13
15 Oct @ 2:12pm
PINNED: Everyone - requesting your feedback on Multiplayer issue
steffire3
188
10 Aug @ 2:05pm
Bug Reports
steffire3
20
15 Mar @ 2:22pm
A Matter of Compatibility
SomeGuy
1,690 Comments
steffire3  [author] 15 Oct @ 3:24pm 
@ HiFive, @ Skillo : Thank you very much for your time and care.
Descriptions across the sites shall be updated to match the latest changes.
Skillo 14 Oct @ 6:30pm 
Sick mod! Thank you for the hard work
HiFive 14 Oct @ 4:22pm 
Don't forget to update the top of the main page!

Good work finding and fixing the issue so fast. :_wrench_: :tshappydanielpleasant:
Corley  [author] 14 Oct @ 1:39pm 
Today's update 14 Oct25

Hi everyone,

This is a small but important update, Multiplayer should be working again now!

Bug Fix
Fixed Multiplayer crash issue
steffire3  [author] 28 Sep @ 2:26pm 
@ Everyone : I have begun a Discussion (Link is at the bottom of this comment) to make it easier to post long comments and responses for plans, feedback, and ideas to resolve the Multiplayer issue.

We are a patient and resolute mod team; we have faced big issues in the past and the mod continues to walk forward faithfully - through it all.

Y'all extended feedback is most welcome. The TL2-Ace Team thanks you incredibly for your support during this time of need.

https://steamproxy.com/workshop/filedetails/discussion/654068491/596287304339920226/
steffire3  [author] 28 Sep @ 2:00pm 
@ Everyone : The easiest solution is to open another Workshop port of the Ace mod specifically gutted out on some months worth of updates to offer an "unstable" version for Multiplayer testing.

We keep this (here, the original) version untouched "as Single Player" temporarily; to reduce any complications on the matter.

Prevents further issues trying to purposely break the features (searching for the issue) currently present; for those enjoying the current state of the mod.

Protecting forward progress on several months worth of work while offering another version that "plays it safer" for Multiplayer.

Challenge Dungeons would be largely untouched naturally; ensuring that both versions are still as compelling as each other minus some newer class updates for Multiplayer.

Y'all feedback is most welcome; glad to open a Discussion on this if required.

And I thank y'all very much for all your offers and info to help on the matter. Most Welcome.
Torchlight2 Plus 28 Sep @ 1:01am 
@Corley I did dig into the comments back until November 2023, the first multiplayer crash reports start from March 2025, before that date (until nov. 2023) nobody did mention it.

I would suggest keep the updates going like it goes and provide a link to ealier versions around februari 2025 or so.

To find back the cause it would help to check what part of the game was worked on around Jan/March 2025 that could have broken it. Since it does crash immidiatly it might have something to things getting out of the borders like maybe the warbot that doesn't go well in multiplayer.

Searching into the code is frequently hell of a workaround, what can help is getting big chunks out of the mod like keeping a whole added new class out and see if the crash still persist.

If the game is on sale I might give you guys an extra gift account. That can help multiplayer testing!
Corley  [author] 28 Sep @ 12:04am 
@TheWayMan - agreed with the issue with multiplayer, it is currently not working and we have added a comment to the top of the mod description. We are still trying to work out what broke this. The mod pushes the limits of torchlight.

@Torchlight2 Plus - that is also our thinking, we have backup versions and we could roll back to a different older version. The problem is we are not 100% sure when the multupleayter issue occured. We would have to do alot of experimenting and my overall concern is that we "break" the mod or make things worse.

@𝔭 𝔞 𝔭 𝔦 - it is 98% complete, 1 more skill remains to be added, we were hoping to finish this off and final balancing in one of the next updates.

Overall me and Steffire are discussing next steps and if we try to recover multiplayer but at the risk of the overall mod. We may start a discussion on this and get everyone else thoughts before we do anything major
ٴ 27 Sep @ 5:15pm 
is the vampire class finished?
Torchlight2 Plus 27 Sep @ 2:24pm 
@TheWayMan @Steffire3: A solution could be earlier versions of the mod that didn't gave problems in multiplayer? Steam only provides the latest versions but there might be backups of early versions of the mod placed elsewhere?

I am also interested to know if my 26 pet slots mod work fine in multiplayer setups. Couldn't test that myself... (I think it does since it affects only the players local files and the torchlight inspect each others inventory doesn't work on each other pets?)