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Descriptions across the sites shall be updated to match the latest changes.
Good work finding and fixing the issue so fast.
Hi everyone,
This is a small but important update, Multiplayer should be working again now!
Bug Fix
Fixed Multiplayer crash issue
We are a patient and resolute mod team; we have faced big issues in the past and the mod continues to walk forward faithfully - through it all.
Y'all extended feedback is most welcome. The TL2-Ace Team thanks you incredibly for your support during this time of need.
https://steamproxy.com/workshop/filedetails/discussion/654068491/596287304339920226/
We keep this (here, the original) version untouched "as Single Player" temporarily; to reduce any complications on the matter.
Prevents further issues trying to purposely break the features (searching for the issue) currently present; for those enjoying the current state of the mod.
Protecting forward progress on several months worth of work while offering another version that "plays it safer" for Multiplayer.
Challenge Dungeons would be largely untouched naturally; ensuring that both versions are still as compelling as each other minus some newer class updates for Multiplayer.
Y'all feedback is most welcome; glad to open a Discussion on this if required.
And I thank y'all very much for all your offers and info to help on the matter. Most Welcome.
I would suggest keep the updates going like it goes and provide a link to ealier versions around februari 2025 or so.
To find back the cause it would help to check what part of the game was worked on around Jan/March 2025 that could have broken it. Since it does crash immidiatly it might have something to things getting out of the borders like maybe the warbot that doesn't go well in multiplayer.
Searching into the code is frequently hell of a workaround, what can help is getting big chunks out of the mod like keeping a whole added new class out and see if the crash still persist.
If the game is on sale I might give you guys an extra gift account. That can help multiplayer testing!
@Torchlight2 Plus - that is also our thinking, we have backup versions and we could roll back to a different older version. The problem is we are not 100% sure when the multupleayter issue occured. We would have to do alot of experimenting and my overall concern is that we "break" the mod or make things worse.
@𝔭 𝔞 𝔭 𝔦 - it is 98% complete, 1 more skill remains to be added, we were hoping to finish this off and final balancing in one of the next updates.
Overall me and Steffire are discussing next steps and if we try to recover multiplayer but at the risk of the overall mod. We may start a discussion on this and get everyone else thoughts before we do anything major
I am also interested to know if my 26 pet slots mod work fine in multiplayer setups. Couldn't test that myself... (I think it does since it affects only the players local files and the torchlight inspect each others inventory doesn't work on each other pets?)